mob-sakai
52f2ef1f24
fix: fix typos
2023-08-15 09:40:11 +09:00
takashi.sakai
f60d6dfe60
fix: fix abnormal mesh bounds error
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close #213 , close #218
2022-08-10 16:45:50 +09:00
takashi.sakai
9e2dbe7758
fix: fix culling for RectMask2D
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close #220
2022-08-10 10:31:50 +09:00
mob-sakai
fb7f308f09
fix: incorrect position of world space trail particles
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close #209
2022-06-28 00:20:37 +09:00
mob-sakai
1879ac8c53
feat: add relative/absolute particle position mode
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close #205
2022-06-25 09:07:28 +09:00
mob-sakai
4fe9a3200d
fix on editor: on select UIParticle, particles will be cleared
2022-06-21 19:47:08 +09:00
mob-sakai
8e1b4eb086
fix build error and something
2022-06-18 11:47:59 +09:00
mob-sakai
d9e7eb9732
fix to emit
2022-06-18 10:20:12 +09:00
mob-sakai
37d0c4b711
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
9afeebf672
feat: mesh sharing group
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Particle simulation results are shared within the same group.
A large number of the same effects can be displayed with a small load.
2022-06-18 10:20:12 +09:00
mob-sakai
d8e96e69a6
fix: keep properly canvas batches
2022-06-18 10:20:12 +09:00
mob-sakai
01459b06b8
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
aa0d56f9fa
feat: adaptive scaling for UI
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Changing the canvas size does not affect the effect size or position.
This feature provides a constant-looking output and makes it easier to adjust effects.
BREAKING CHANGE: If you update to v4, you may be required to adjust your UIParticle.scale.
2022-06-17 21:25:35 +09:00
mob-sakai
c6644a2132
fix: correct world space particle position when changing screen size
2022-06-11 16:23:36 +09:00
mob-sakai
b76bf5a5ad
feat: support 8+ materials
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Instead of one CanvasRenderer with submeshes, render with multiple CanvasRenderers.
This feature allows the number of materials to be unlimited.
close #122 , close #152 , close #186
2022-06-11 16:23:36 +09:00