Commit Graph

34 Commits (4790db6b9357e228f2599c3ab9b6dbd53226c6c4)

Author SHA1 Message Date
mob-sakai 3184ba94ae fix: the changes made to the material used by the ParticleSystem are not immediately reflected
close #280
2023-12-23 19:43:50 +09:00
mob-sakai 6126af9f37 fix: fix material for mesh sharing group 2023-12-23 19:23:20 +09:00
mob-sakai 5d5eb34590 fix: remove obsolete warning 2023-12-23 14:48:37 +09:00
mob-sakai 5c3232faf3 feat: support IMeshModifier
Custom vertex effects and CompositeCanvasRenderer are supported
close #282
2023-12-23 14:46:39 +09:00
mob-sakai ac58475539 fix: incorrect rendering of world-space simulated particles while animating scale
close #285
2023-12-23 14:32:04 +09:00
mob-sakai 5607dc4eed feat: Automatically generated objects are no longer editable (NotEditable).
The automatically generated objects (UIParticleRenderer, UIParticleOverlayCamera) are not editable and will not be saved in scenes or prefabs.
2023-12-23 14:28:55 +09:00
mob-sakai 45c56bbd85 feat: support 'Active Apply Color Space' for linear color space 2023-11-08 20:24:38 +09:00
mob-sakai 107f901fe3 feat: added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling'
fixed issue when upgrading from 3.x to 4.x
2023-11-07 17:48:02 +09:00
mob-sakai 9b2e5c1d10 fix: generated GameObject will be named '[generated] *'
These objects are automatically generated and are not stored in the scene or prefab (HideFlags.DontSave)
2023-08-18 17:45:04 +09:00
mob-sakai 67eff61073 feat: 'AbsoluteMode' option is renamed to 'PositionMode'
AbsoluteMode property is obsolete
2023-08-18 13:17:09 +09:00
mob-sakai 2fe0bde422 fix: excessive particle emitted on move ParticleSystem for local space simulation and emission over distance
close #265
2023-08-18 13:17:09 +09:00
mob-sakai 3df190382a resharp 2023-08-18 13:17:09 +09:00
mob-sakai 35325c8899 feat: add 'AutoScaling' option for UIParticle
Transform.lossyScale (=world scale) is automatically set to (1, 1, 1).
It prevents the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.
This option works in reverse of ’IgnoreCanvasScaler’ option in v3.x.
2023-08-18 11:48:05 +09:00
mob-sakai f75fcce0da fix: assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon
close #241
2023-08-18 11:48:05 +09:00
mob-sakai fb31db47f2 fix: scaling ParticleSystem puts prewarmed particles in wrong location
close #235
2023-08-18 11:47:40 +09:00
mob-sakai 425aad0cba fix: nullReferenceException after copy-n-paste
close #258
2023-08-18 11:47:40 +09:00
mob-sakai 8b4ca1add5 fix: mesh sharing not working
close #236
2023-08-18 11:47:40 +09:00
mob-sakai b308b26833 fix: sub-emitters option is not work in editor playing
close #231
2023-08-18 11:47:40 +09:00
mob-sakai 723a04d0cf fix: crash occurs when too many vertices are rendered 2023-08-18 11:47:11 +09:00
mob-sakai 52f2ef1f24 fix: fix typos 2023-08-15 09:40:11 +09:00
takashi.sakai f60d6dfe60 fix: fix abnormal mesh bounds error
close #213, close #218
2022-08-10 16:45:50 +09:00
takashi.sakai 9e2dbe7758 fix: fix culling for RectMask2D
close #220
2022-08-10 10:31:50 +09:00
mob-sakai fb7f308f09 fix: incorrect position of world space trail particles
close #209
2022-06-28 00:20:37 +09:00
mob-sakai 1879ac8c53 feat: add relative/absolute particle position mode
close #205
2022-06-25 09:07:28 +09:00
mob-sakai 4fe9a3200d fix on editor: on select UIParticle, particles will be cleared 2022-06-21 19:47:08 +09:00
mob-sakai 8e1b4eb086 fix build error and something 2022-06-18 11:47:59 +09:00
mob-sakai d9e7eb9732 fix to emit 2022-06-18 10:20:12 +09:00
mob-sakai 37d0c4b711 refactor 2022-06-18 10:20:12 +09:00
mob-sakai 9afeebf672 feat: mesh sharing group
Particle simulation results are shared within the same group.
A large number of the same effects can be displayed with a small load.
2022-06-18 10:20:12 +09:00
mob-sakai d8e96e69a6 fix: keep properly canvas batches 2022-06-18 10:20:12 +09:00
mob-sakai 01459b06b8 refactor 2022-06-18 10:20:12 +09:00
mob-sakai aa0d56f9fa feat: adaptive scaling for UI
Changing the canvas size does not affect the effect size or position.
This feature provides a constant-looking output and makes it easier to adjust effects.
BREAKING CHANGE: If you update to v4, you may be required to adjust your UIParticle.scale.
2022-06-17 21:25:35 +09:00
mob-sakai c6644a2132 fix: correct world space particle position when changing screen size 2022-06-11 16:23:36 +09:00
mob-sakai b76bf5a5ad feat: support 8+ materials
Instead of one CanvasRenderer with submeshes, render with multiple CanvasRenderers.
This feature allows the number of materials to be unlimited.
close #122, close #152, close #186
2022-06-11 16:23:36 +09:00