fix: generated baking-camera object remains in the prefab or scene
parent
c27152a38f
commit
fd66928efe
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@ -690,8 +690,7 @@ namespace Coffee.UIExtensions
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{
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var go = new GameObject("[generated] UIParticle BakingCamera")
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{
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// hideFlags = HideFlags.HideAndDontSave
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hideFlags = HideFlags.DontSave
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hideFlags = HideFlags.HideAndDontSave
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};
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go.SetActive(false);
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go.transform.SetParent(transform, false);
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