fix: despite not using the size module, particles become smaller based on their z position

close #316
mob-sakai 2024-06-20 12:16:28 +09:00
parent f08809772a
commit f388eb45ec
1 changed files with 35 additions and 44 deletions

View File

@ -109,7 +109,7 @@ namespace Coffee.UIExtensions
private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>(); private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
private Canvas _canvas; private Canvas _canvas;
private int _groupId; private int _groupId;
private Camera _orthographicCamera; private Camera _bakeCamera;
private DrivenRectTransformTracker _tracker; private DrivenRectTransformTracker _tracker;
private Vector3 _storedScale; private Vector3 _storedScale;
private bool _isScaleStored; private bool _isScaleStored;
@ -671,56 +671,47 @@ namespace Coffee.UIExtensions
private Camera GetBakeCamera() private Camera GetBakeCamera()
{ {
if (!canvas) return Camera.main; if (!canvas) return Camera.main;
if (_bakeCamera) return _bakeCamera;
// When render mode is ScreenSpaceCamera or WorldSpace, use world camera. // Find existing baking camera.
var root = canvas.rootCanvas; var childCount = transform.childCount;
if (root.renderMode != RenderMode.ScreenSpaceOverlay) for (var i = 0; i < childCount; i++)
{ {
return root.worldCamera ? root.worldCamera : Camera.main; if (transform.GetChild(i).TryGetComponent<Camera>(out var cam)
} && cam.name == "[generated] UIParticle BakingCamera")
// When render mode is ScreenSpaceOverlay, use orthographic-camera.
if (!_orthographicCamera)
{
// Find existing orthographic-camera.
var childCount = transform.childCount;
for (var i = 0; i < childCount; i++)
{ {
if (transform.GetChild(i).TryGetComponent<Camera>(out var cam) _bakeCamera = cam;
&& cam.name == "[generated] UIParticleOverlayCamera") break;
{
_orthographicCamera = cam;
break;
}
}
// Create orthographic-camera.
if (!_orthographicCamera)
{
var go = new GameObject("[generated] UIParticleOverlayCamera")
{
hideFlags = HideFlags.HideAndDontSave
};
go.SetActive(false);
go.transform.SetParent(transform, false);
_orthographicCamera = go.AddComponent<Camera>();
_orthographicCamera.enabled = false;
} }
} }
// // Create baking camera.
_orthographicCamera.orthographicSize = 10; if (!_bakeCamera)
_orthographicCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity); {
_orthographicCamera.orthographic = true; var go = new GameObject("[generated] UIParticle BakingCamera")
_orthographicCamera.farClipPlane = 2000f; {
_orthographicCamera.clearFlags = CameraClearFlags.Nothing; // hideFlags = HideFlags.HideAndDontSave
_orthographicCamera.cullingMask = 0; // Nothing hideFlags = HideFlags.DontSave
_orthographicCamera.allowHDR = false; };
_orthographicCamera.allowMSAA = false; go.SetActive(false);
_orthographicCamera.renderingPath = RenderingPath.Forward; go.transform.SetParent(transform, false);
_orthographicCamera.useOcclusionCulling = false; _bakeCamera = go.AddComponent<Camera>();
}
return _orthographicCamera; // Setup baking camera.
_bakeCamera.enabled = false;
_bakeCamera.orthographicSize = 1000;
_bakeCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
_bakeCamera.orthographic = true;
_bakeCamera.farClipPlane = 2000f;
_bakeCamera.clearFlags = CameraClearFlags.Nothing;
_bakeCamera.cullingMask = 0; // Nothing
_bakeCamera.allowHDR = false;
_bakeCamera.allowMSAA = false;
_bakeCamera.renderingPath = RenderingPath.Forward;
_bakeCamera.useOcclusionCulling = false;
return _bakeCamera;
} }
} }
} }