From d9b49c056651523664ec09d3d951973bbae5df87 Mon Sep 17 00:00:00 2001 From: Takashi Sakai Date: Wed, 15 Aug 2018 17:51:32 +0900 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7d8c10a..6309da5 100644 --- a/README.md +++ b/README.md @@ -35,7 +35,7 @@ Compares this "Baking mesh" approach with the conventional approach: |-|-|-|-| |Baking mesh
**\(UIParticle\)**|Rendered as is.
Maskable.
Sortable.
Less objects.|**Requires Unity 2018.2+.**
Requires UI shaders to use Mask.|| |Do nothing|Rendered as is.|**Looks like a glitch.**
Not maskable.
Not sortable.|| -|Convert particle to UIVertex
[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.
Sortable.
Less objects.|**Adjustment is difficult.**
Requires UI shaders.
Difficult to adjust scale.
Force hierarchy scalling.
Simulation results are incorrect.
Trail, rotation of transform, time scaling are not supported.|| +|Convert particle to UIVertex
[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.
Sortable.
Less objects.|**Adjustment is difficult.**
Requires UI shaders.
Difficult to adjust scale.
Force hierarchy scalling.
Simulation results are incorrect.
Trail, rotation of transform, time scaling are not supported.
Generate heavy GC every frame.|| |Use Canvas to sort|Rendered as is.
Sortable.|**You must to manage sorting orders.**
Not maskable.
More batches.|| |Use RenderTexture|Maskable.
Sortable.|**Requires Camera and RenderTexture.**
Difficult to adjust position and size.
Quality depends on the RenderTexture's setting.||