fix #15; Canvas.scaleFactor not take into account
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60ab2b5c3f
commit
cba73e5e08
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@ -222,7 +222,7 @@ namespace Coffee.UIExtensions
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CheckTrail ();
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Profiler.EndSample ();
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if (m_ParticleSystem)
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if (m_ParticleSystem && canvas)
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{
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Profiler.BeginSample ("Disable ParticleSystemRenderer");
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if (Application.isPlaying)
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@ -232,7 +232,7 @@ namespace Coffee.UIExtensions
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Profiler.EndSample ();
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Profiler.BeginSample ("Make Matrix");
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var s = scale;
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var s = scale * canvas.scaleFactor;
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scaleaMatrix = Matrix4x4.Scale (new Vector3 (s, s, s));
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Matrix4x4 matrix = default (Matrix4x4);
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switch (m_ParticleSystem.main.simulationSpace)
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