fix: despite not using the size module, particles become smaller based on their z position
close #316pull/336/head
parent
4c285fde14
commit
c43ba67a9b
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@ -101,7 +101,7 @@ namespace Coffee.UIExtensions
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private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
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private int _groupId;
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private Camera _orthoCamera;
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private Camera _bakeCamera;
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private DrivenRectTransformTracker _tracker;
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private Vector3 _storedScale;
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private bool _isScaleStored;
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@ -581,56 +581,47 @@ namespace Coffee.UIExtensions
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private Camera GetBakeCamera()
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{
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if (!canvas) return Camera.main;
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if (_bakeCamera) return _bakeCamera;
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// When render mode is ScreenSpaceCamera or WorldSpace, use world camera.
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var root = canvas.rootCanvas;
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if (root.renderMode != RenderMode.ScreenSpaceOverlay)
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// Find existing baking camera.
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var childCount = transform.childCount;
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for (var i = 0; i < childCount; i++)
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{
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return root.worldCamera ? root.worldCamera : Camera.main;
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}
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// When render mode is ScreenSpaceOverlay, use ortho-camera.
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if (!_orthoCamera)
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if (transform.GetChild(i).TryGetComponent<Camera>(out var cam)
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&& cam.name == "[generated] UIParticle BakingCamera")
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{
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// Find existing ortho-camera.
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foreach (Transform child in transform)
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{
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var cam = child.GetComponent<Camera>();
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if (cam && cam.name == "[generated] UIParticleOverlayCamera")
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{
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_orthoCamera = cam;
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_bakeCamera = cam;
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break;
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}
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}
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// Create ortho-camera.
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if (!_orthoCamera)
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// Create baking camera.
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if (!_bakeCamera)
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{
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var go = new GameObject("[generated] UIParticleOverlayCamera")
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var go = new GameObject("[generated] UIParticle BakingCamera")
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{
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hideFlags = HideFlags.HideAndDontSave
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// hideFlags = HideFlags.HideAndDontSave
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hideFlags = HideFlags.DontSave
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};
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go.SetActive(false);
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go.transform.SetParent(transform, false);
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_orthoCamera = go.AddComponent<Camera>();
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_orthoCamera.enabled = false;
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}
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_bakeCamera = go.AddComponent<Camera>();
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}
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//
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var size = ((RectTransform)root.transform).rect.size;
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_orthoCamera.orthographicSize = Mathf.Max(size.x, size.y) * root.scaleFactor;
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_orthoCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
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_orthoCamera.orthographic = true;
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_orthoCamera.farClipPlane = 2000f;
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_orthoCamera.clearFlags = CameraClearFlags.Nothing;
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_orthoCamera.cullingMask = 0; // Nothing
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_orthoCamera.allowHDR = false;
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_orthoCamera.allowMSAA = false;
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_orthoCamera.renderingPath = RenderingPath.Forward;
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_orthoCamera.useOcclusionCulling = false;
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// Setup baking camera.
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_bakeCamera.enabled = false;
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_bakeCamera.orthographicSize = 1000;
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_bakeCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
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_bakeCamera.orthographic = true;
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_bakeCamera.farClipPlane = 2000f;
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_bakeCamera.clearFlags = CameraClearFlags.Nothing;
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_bakeCamera.cullingMask = 0; // Nothing
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_bakeCamera.allowHDR = false;
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_bakeCamera.allowMSAA = false;
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_bakeCamera.renderingPath = RenderingPath.Forward;
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_bakeCamera.useOcclusionCulling = false;
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return _orthoCamera;
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return _bakeCamera;
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}
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}
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}
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