docs: update readme
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@ -34,6 +34,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
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- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
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- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
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- [Usage with Script](#usage-with-script)
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- [Usage with Script](#usage-with-script)
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- [Component: UIParticleAttractor](#component-uiparticleattractor)
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- [Component: UIParticleAttractor](#component-uiparticleattractor)
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- [Project Settings](#project-settings)
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- [🛠 Development Note](#-development-note)
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- [🛠 Development Note](#-development-note)
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- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
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- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
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- [Performance test results](#performance-test-results)
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- [Performance test results](#performance-test-results)
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@ -256,6 +257,14 @@ uiParticle.Stop();
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<br><br>
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<br><br>
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### Project Settings
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![](https://github.com/user-attachments/assets/befc7f34-fb47-4006-831a-eba79fda11ca)
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- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
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<br><br>
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## 🛠 Development Note
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## 🛠 Development Note
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### Compares the Baking mesh approach with the conventional approach
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### Compares the Baking mesh approach with the conventional approach
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