3.0.0-preview.10

# [3.0.0-preview.10](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.9...v3.0.0-preview.10) (2020-04-30)

### Features

* add support for SpriteAtlas ([b31e325](b31e325bb1))
pull/77/head
semantic-release-bot 2020-04-30 03:28:48 +00:00
parent ce6478cf1f
commit bb7443400c
3 changed files with 13 additions and 3 deletions

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@ -1,3 +1,10 @@
# [3.0.0-preview.10](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.9...v3.0.0-preview.10) (2020-04-30)
### Features
* add support for SpriteAtlas ([b31e325](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b31e325bb1ef0856cb1ac4c4b0c4da0f1578b8ba))
# [3.0.0-preview.9](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.8...v3.0.0-preview.9) (2020-03-04)

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@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;
using ShaderPropertyType = Coffee.UIExtensions.UIParticle.AnimatableProperty.ShaderPropertyType;
@ -88,7 +89,9 @@ namespace Coffee.UIExtensions
var textureSheet = cachedParticleSystem.textureSheetAnimation;
if (textureSheet.enabled && textureSheet.mode == ParticleSystemAnimationMode.Sprites && 0 < textureSheet.spriteCount)
{
tex = textureSheet.GetSprite(0).texture;
var sprite = textureSheet.GetSprite(0);
textureSheet.uvChannelMask = (UVChannelFlags) (sprite.packed ? -1 : 0);
tex = sprite.texture;
}
Profiler.EndSample();
}
@ -603,4 +606,4 @@ namespace Coffee.UIExtensions
}
}
}
}
}

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@ -2,7 +2,7 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
"version": "3.0.0-preview.9",
"version": "3.0.0-preview.10",
"unity": "2018.2",
"license": "MIT",
"repository": {