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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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# Changelog
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## [v2.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.1) (2019-02-15)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.0...v2.1.1)
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**Fixed bugs:**
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- UIParticle.Scale - Rendering Order Issue [\#39](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/39)
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## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
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## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0)
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World simulation bug is fixed.
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World simulation bug is fixed.
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Before:
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After:
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**Fixed bugs:**
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**Fixed bugs:**
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## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
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## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/2.0.0...v2.0.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...v2.0.0)
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**Install UIParticle with Unity Package Manager!**
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**Install UIParticle with Unity Package Manager!**
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Find the manifest.json file in the Packages folder of your project and edit it to look like this:
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Find the manifest.json file in the Packages folder of your project and edit it to look like this:
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```js
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```js
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{
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{
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"dependencies": {
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"dependencies": {
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
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...
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...
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},
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},
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}
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}
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```
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```
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To update the package, change `#2.0.0` to the target version.
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To update the package, change `#2.0.0` to the target version.
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**Implemented enhancements:**
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**Implemented enhancements:**
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@ -71,7 +74,7 @@ To update the package, change `#2.0.0` to the target version.
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.1...v1.3.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.1...v1.3.0)
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With Gizmo you can control the scaled Shape.
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With Gizmo you can control the scaled Shape.
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**Fixed bugs:**
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**Fixed bugs:**
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@ -91,18 +94,18 @@ With Gizmo you can control the scaled Shape.
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0)
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New scaling system solves the particle effect scaling problem in most cases.
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New scaling system solves the particle effect scaling problem in most cases.
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* All ParticleSystem.ScalingModes are supported
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* All ParticleSystem.ScalingModes are supported
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* All Canvas.RenderModes are supported
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* All Canvas.RenderModes are supported
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* They look almost the same in all modes
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* They look almost the same in all modes
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New scaling system scales particle effect well even if you change the following parameters:
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New scaling system scales particle effect well even if you change the following parameters:
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* Camera.FieldOfView
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* Camera.FieldOfView
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* CanvasScaler.MatchWidthOrHeight
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* CanvasScaler.MatchWidthOrHeight
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* Canvas.PlaneDistance
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* Canvas.PlaneDistance
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**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
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**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
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**Implemented enhancements:**
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**Implemented enhancements:**
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@ -119,11 +122,11 @@ New scaling system scales particle effect well even if you change the following
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0)
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Easily to use, easily to set up.
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Easily to use, easily to set up.
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* Adjust the Scale property to change the size of the effect.
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* Adjust the Scale property to change the size of the effect.
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* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
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* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
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**Implemented enhancements:**
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**Implemented enhancements:**
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@ -139,9 +142,9 @@ Easily to use, easily to set up.
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0)
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Let's use particle for your UI!
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Let's use particle for your UI!
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UIParticle is use easy.
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UIParticle is use easy.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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**Implemented enhancements:**
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**Implemented enhancements:**
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@ -153,9 +156,9 @@ The particle rendering is maskable and sortable, without Camera, RenderTexture o
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
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This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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**Implemented enhancements:**
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**Implemented enhancements:**
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"name": "com.coffee.ui-particle",
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "2.1.0",
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"version": "2.1.1",
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"unity": "2018.2",
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"unity": "2018.2",
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"license": "MIT",
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"license": "MIT",
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"repository": {
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"repository": {
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