import Coffee.Internal
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s/Coffee.Internal/Coffee.UIParticleInternal/g
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#if UNITY_2021_3_0 || UNITY_2021_3_1 || UNITY_2021_3_2 || UNITY_2021_3_3 || UNITY_2021_3_4 || UNITY_2021_3_5 || UNITY_2021_3_6 || UNITY_2021_3_7 || UNITY_2021_3_8 || UNITY_2021_3_9
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#elif UNITY_2021_3_10 || UNITY_2021_3_11 || UNITY_2021_3_12 || UNITY_2021_3_13 || UNITY_2021_3_14 || UNITY_2021_3_15 || UNITY_2021_3_16 || UNITY_2021_3_17 || UNITY_2021_3_18 || UNITY_2021_3_19
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#elif UNITY_2021_3_20 || UNITY_2021_3_21 || UNITY_2021_3_22 || UNITY_2021_3_23 || UNITY_2021_3_24 || UNITY_2021_3_25 || UNITY_2021_3_26 || UNITY_2021_3_27 || UNITY_2021_3_28 || UNITY_2021_3_29
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#elif UNITY_2021_3_30 || UNITY_2021_3_31 || UNITY_2021_3_32 || UNITY_2021_3_33
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#elif UNITY_2022_2_0 || UNITY_2022_2_1 || UNITY_2022_2_2 || UNITY_2022_2_3 || UNITY_2022_2_4 || UNITY_2022_2_5 || UNITY_2022_2_6 || UNITY_2022_2_7 || UNITY_2022_2_8 || UNITY_2022_2_9
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#elif UNITY_2022_2_10 || UNITY_2022_2_11 || UNITY_2022_2_12 || UNITY_2022_2_13 || UNITY_2022_2_14
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#elif UNITY_2021_3 || UNITY_2022_2 || UNITY_2022_3 || UNITY_2023_2_OR_NEWER
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#define CANVAS_SUPPORT_ALWAYS_GAMMA
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#endif
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using UnityEngine;
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using UnityEngine.Profiling;
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#if UNITY_MODULE_VR
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using UnityEngine.XR;
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#endif
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namespace Coffee.UIParticleInternal
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{
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internal static class CanvasExtensions
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{
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public static bool ShouldGammaToLinearInShader(this Canvas canvas)
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{
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return QualitySettings.activeColorSpace == ColorSpace.Linear &&
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#if CANVAS_SUPPORT_ALWAYS_GAMMA
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canvas.vertexColorAlwaysGammaSpace;
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#else
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false;
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#endif
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}
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public static bool ShouldGammaToLinearInMesh(this Canvas canvas)
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{
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return QualitySettings.activeColorSpace == ColorSpace.Linear &&
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#if CANVAS_SUPPORT_ALWAYS_GAMMA
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!canvas.vertexColorAlwaysGammaSpace;
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#else
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true;
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#endif
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}
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public static bool IsStereoCanvas(this Canvas canvas)
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{
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#if UNITY_MODULE_VR
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if (FrameCache.TryGet<bool>(canvas, nameof(IsStereoCanvas), out var stereo)) return stereo;
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stereo =
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canvas != null && canvas.renderMode != RenderMode.ScreenSpaceOverlay && canvas.worldCamera != null
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&& XRSettings.enabled && !string.IsNullOrEmpty(XRSettings.loadedDeviceName);
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FrameCache.Set(canvas, nameof(IsStereoCanvas), stereo);
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return stereo;
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#else
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return false;
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#endif
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}
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/// <summary>
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/// Gets the view-projection matrix for a Canvas.
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/// </summary>
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public static void GetViewProjectionMatrix(this Canvas canvas, out Matrix4x4 vpMatrix)
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{
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canvas.GetViewProjectionMatrix(Camera.MonoOrStereoscopicEye.Mono, out vpMatrix);
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}
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/// <summary>
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/// Gets the view-projection matrix for a Canvas.
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/// </summary>
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public static void GetViewProjectionMatrix(this Canvas canvas, Camera.MonoOrStereoscopicEye eye,
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out Matrix4x4 vpMatrix)
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{
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if (FrameCache.TryGet(canvas, nameof(GetViewProjectionMatrix), out vpMatrix)) return;
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canvas.GetViewProjectionMatrix(eye, out var viewMatrix, out var projectionMatrix);
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vpMatrix = viewMatrix * projectionMatrix;
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FrameCache.Set(canvas, nameof(GetViewProjectionMatrix), vpMatrix);
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}
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/// <summary>
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/// Gets the view and projection matrices for a Canvas.
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/// </summary>
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public static void GetViewProjectionMatrix(this Canvas canvas, out Matrix4x4 vMatrix, out Matrix4x4 pMatrix)
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{
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canvas.GetViewProjectionMatrix(Camera.MonoOrStereoscopicEye.Mono, out vMatrix, out pMatrix);
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}
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/// <summary>
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/// Gets the view and projection matrices for a Canvas.
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/// </summary>
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public static void GetViewProjectionMatrix(this Canvas canvas, Camera.MonoOrStereoscopicEye eye,
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out Matrix4x4 vMatrix, out Matrix4x4 pMatrix)
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{
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if (FrameCache.TryGet(canvas, "GetViewMatrix", (int)eye, out vMatrix) &&
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FrameCache.TryGet(canvas, "GetProjectionMatrix", (int)eye, out pMatrix))
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{
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return;
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}
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// Get view and projection matrices.
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Profiler.BeginSample("(COF)[CanvasExt] GetViewProjectionMatrix");
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var rootCanvas = canvas.rootCanvas;
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var cam = rootCanvas.worldCamera;
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if (rootCanvas && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay && cam)
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{
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if (eye == Camera.MonoOrStereoscopicEye.Mono)
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{
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vMatrix = cam.worldToCameraMatrix;
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pMatrix = GL.GetGPUProjectionMatrix(cam.projectionMatrix, false);
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}
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else
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{
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pMatrix = cam.GetStereoProjectionMatrix((Camera.StereoscopicEye)eye);
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vMatrix = cam.GetStereoViewMatrix((Camera.StereoscopicEye)eye);
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pMatrix = GL.GetGPUProjectionMatrix(pMatrix, false);
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}
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}
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else
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{
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var pos = rootCanvas.transform.position;
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vMatrix = Matrix4x4.TRS(
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new Vector3(-pos.x, -pos.y, -1000),
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Quaternion.identity,
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new Vector3(1, 1, -1f));
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pMatrix = Matrix4x4.TRS(
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new Vector3(0, 0, -1),
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Quaternion.identity,
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new Vector3(1 / pos.x, 1 / pos.y, -2 / 10000f));
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}
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FrameCache.Set(canvas, "GetViewMatrix", (int)eye, vMatrix);
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FrameCache.Set(canvas, "GetProjectionMatrix", (int)eye, pMatrix);
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Profiler.EndSample();
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}
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}
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}
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fileFormatVersion: 2
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guid: b0beae5bb1cb142b9ab90dc0d371f026
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guid: 9dd767b8c0f95478386e7d5079cd44df
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Profiling;
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namespace Coffee.UIParticleInternal
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{
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internal static class Color32Extensions
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{
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private static readonly List<Color32> s_Colors = new List<Color32>();
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private static byte[] s_LinearToGammaLut;
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private static byte[] s_GammaToLinearLut;
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public static byte LinearToGamma(this byte self)
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{
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if (s_LinearToGammaLut == null)
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{
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s_LinearToGammaLut = new byte[256];
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for (var i = 0; i < 256; i++)
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{
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s_LinearToGammaLut[i] = (byte)(Mathf.LinearToGammaSpace(i / 255f) * 255f);
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}
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}
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return s_LinearToGammaLut[self];
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}
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public static byte GammaToLinear(this byte self)
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{
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if (s_GammaToLinearLut == null)
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{
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s_GammaToLinearLut = new byte[256];
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for (var i = 0; i < 256; i++)
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{
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s_GammaToLinearLut[i] = (byte)(Mathf.GammaToLinearSpace(i / 255f) * 255f);
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}
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}
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return s_GammaToLinearLut[self];
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}
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public static void LinearToGamma(this Mesh self)
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{
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Profiler.BeginSample("(COF)[ColorExt] LinearToGamma (Mesh)");
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self.GetColors(s_Colors);
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var count = s_Colors.Count;
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for (var i = 0; i < count; i++)
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{
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var c = s_Colors[i];
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c.r = c.r.LinearToGamma();
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c.g = c.g.LinearToGamma();
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c.b = c.b.LinearToGamma();
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s_Colors[i] = c;
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}
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self.SetColors(s_Colors);
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Profiler.EndSample();
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}
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public static void GammaToLinear(this Mesh self)
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{
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Profiler.BeginSample("(COF)[ColorExt] GammaToLinear (Mesh)");
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self.GetColors(s_Colors);
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var count = s_Colors.Count;
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for (var i = 0; i < count; i++)
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{
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var c = s_Colors[i];
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c.r = c.r.GammaToLinear();
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c.g = c.g.GammaToLinear();
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c.b = c.b.GammaToLinear();
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s_Colors[i] = c;
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}
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self.SetColors(s_Colors);
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Profiler.EndSample();
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}
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}
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}
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fileFormatVersion: 2
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||||
guid: d188d31b140094ebc84a9caafbc7ac71
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guid: 0ef431b9df32c410ea5fa46be81def6b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
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@ -0,0 +1,198 @@
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Profiling;
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using Object = UnityEngine.Object;
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namespace Coffee.UIParticleInternal
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{
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/// <summary>
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/// Extension methods for Component class.
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/// </summary>
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internal static class ComponentExtensions
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{
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/// <summary>
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/// Get components in children of a specific type in the hierarchy of a GameObject.
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/// </summary>
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public static T[] GetComponentsInChildren<T>(this Component self, int depth)
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where T : Component
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{
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var results = ListPool<T>.Rent();
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self.GetComponentsInChildren_Internal(results, depth);
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var array = results.ToArray();
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ListPool<T>.Return(ref results);
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return array;
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}
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/// <summary>
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/// Get components in children of a specific type in the hierarchy of a GameObject.
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/// </summary>
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public static void GetComponentsInChildren<T>(this Component self, List<T> results, int depth)
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where T : Component
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{
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results.Clear();
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self.GetComponentsInChildren_Internal(results, depth);
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}
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private static void GetComponentsInChildren_Internal<T>(this Component self, List<T> results, int depth)
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where T : Component
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{
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if (!self || results == null || depth < 0) return;
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var tr = self.transform;
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if (tr.TryGetComponent<T>(out var t))
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{
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results.Add(t);
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}
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if (depth - 1 < 0) return;
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var childCount = tr.childCount;
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for (var i = 0; i < childCount; i++)
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{
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tr.GetChild(i).GetComponentsInChildren_Internal(results, depth - 1);
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}
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}
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/// <summary>
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/// Get or add a component of a specific type to a GameObject.
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/// </summary>
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public static T GetOrAddComponent<T>(this Component self) where T : Component
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{
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if (!self) return null;
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return self.TryGetComponent<T>(out var component)
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? component
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: self.gameObject.AddComponent<T>();
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}
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/// <summary>
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/// Get the root component of a specific type in the hierarchy of a GameObject.
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/// </summary>
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public static T GetRootComponent<T>(this Component self) where T : Component
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{
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T component = null;
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var transform = self.transform;
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while (transform)
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{
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if (transform.TryGetComponent<T>(out var c))
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{
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component = c;
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}
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transform = transform.parent;
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}
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return component;
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}
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/// <summary>
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/// Get a component of a specific type in the parent hierarchy of a GameObject.
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/// </summary>
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public static T GetComponentInParent<T>(this Component self, bool includeSelf, Transform stopAfter,
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Predicate<T> valid)
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where T : Component
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{
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var tr = includeSelf ? self.transform : self.transform.parent;
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while (tr)
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{
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if (tr.TryGetComponent<T>(out var c) && valid(c)) return c;
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if (tr == stopAfter) return null;
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tr = tr.parent;
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}
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return null;
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}
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/// <summary>
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/// Add a component of a specific type to the children of a GameObject.
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/// </summary>
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public static void AddComponentOnChildren<T>(this Component self, HideFlags hideFlags, bool includeSelf)
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where T : Component
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{
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if (self == null) return;
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Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
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if (includeSelf && !self.TryGetComponent<T>(out _))
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{
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var c = self.gameObject.AddComponent<T>();
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c.hideFlags = hideFlags;
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}
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Profiler.EndSample();
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Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
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var childCount = self.transform.childCount;
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for (var i = 0; i < childCount; i++)
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{
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var child = self.transform.GetChild(i);
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if (child.TryGetComponent<T>(out _)) continue;
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var c = child.gameObject.AddComponent<T>();
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c.hideFlags = hideFlags;
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}
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Profiler.EndSample();
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}
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#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
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public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
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{
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if (!self) return null;
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if (!includeInactive) return self.GetComponentInParent<T>();
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var current = self.transform;
|
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while (current)
|
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{
|
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if (current.TryGetComponent<T>(out var c)) return c;
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current = current.parent;
|
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}
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return null;
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}
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#endif
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#if UNITY_EDITOR
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/// <summary>
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/// Verify whether it can be converted to the specified component.
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/// </summary>
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internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
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{
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return context && context.GetType() != typeof(T);
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}
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/// <summary>
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/// Convert to the specified component.
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/// </summary>
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internal static void ConvertTo<T>(this Object context) where T : MonoBehaviour
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{
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var target = context as MonoBehaviour;
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if (target == null) return;
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||||
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var so = new SerializedObject(target);
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so.Update();
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var oldEnable = target.enabled;
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target.enabled = false;
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// Find MonoScript of the specified component.
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foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
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{
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if (script.GetClass() != typeof(T))
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{
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continue;
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}
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// Set 'm_Script' to convert.
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so.FindProperty("m_Script").objectReferenceValue = script;
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so.ApplyModifiedProperties();
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break;
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}
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if (so.targetObject is MonoBehaviour mb)
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{
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mb.enabled = oldEnable;
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}
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}
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#endif
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}
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}
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
||||
guid: 8455ee485a5ee4cacbdf558f66af65fb
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,125 @@
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|||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods for Graphic class.
|
||||
/// </summary>
|
||||
internal static class GraphicExtensions
|
||||
{
|
||||
private static readonly Vector3[] s_WorldCorners = new Vector3[4];
|
||||
private static readonly Bounds s_ScreenBounds = new Bounds(new Vector3(0.5f, 0.5f, 0.5f), new Vector3(1, 1, 1));
|
||||
|
||||
/// <summary>
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||||
/// Check if a Graphic component is currently in the screen view.
|
||||
/// </summary>
|
||||
public static void GetMaterialsForRendering(this Graphic self, List<Material> result)
|
||||
{
|
||||
result.Clear();
|
||||
if (!self) return;
|
||||
|
||||
var cr = self.canvasRenderer;
|
||||
var count = cr.materialCount;
|
||||
var popCount = cr.popMaterialCount;
|
||||
|
||||
if (result.Capacity < count + popCount)
|
||||
{
|
||||
result.Capacity = count + popCount;
|
||||
}
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
result.Add(cr.GetMaterial(i));
|
||||
}
|
||||
|
||||
for (var i = 0; i < popCount; i++)
|
||||
{
|
||||
result.Add(cr.GetPopMaterial(i));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if a Graphic component is currently in the screen view.
|
||||
/// </summary>
|
||||
public static bool IsInScreen(this Graphic self)
|
||||
{
|
||||
if (!self || !self.canvas) return false;
|
||||
|
||||
if (FrameCache.TryGet(self, nameof(IsInScreen), out bool result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
Profiler.BeginSample("(COF)[GraphicExt] IsInScreen");
|
||||
var cam = self.canvas.renderMode != RenderMode.ScreenSpaceOverlay
|
||||
? self.canvas.worldCamera
|
||||
: null;
|
||||
var min = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
|
||||
var max = new Vector3(float.MinValue, float.MinValue, float.MinValue);
|
||||
self.rectTransform.GetWorldCorners(s_WorldCorners);
|
||||
var screenSize = GetScreenSize();
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
if (cam)
|
||||
{
|
||||
s_WorldCorners[i] = cam.WorldToViewportPoint(s_WorldCorners[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_WorldCorners[i] = RectTransformUtility.WorldToScreenPoint(null, s_WorldCorners[i]);
|
||||
s_WorldCorners[i].x /= screenSize.x;
|
||||
s_WorldCorners[i].y /= screenSize.y;
|
||||
}
|
||||
|
||||
s_WorldCorners[i].z = 0;
|
||||
min = Vector3.Min(s_WorldCorners[i], min);
|
||||
max = Vector3.Max(s_WorldCorners[i], max);
|
||||
}
|
||||
|
||||
var bounds = new Bounds(min, Vector3.zero);
|
||||
bounds.Encapsulate(max);
|
||||
result = bounds.Intersects(s_ScreenBounds);
|
||||
FrameCache.Set(self, nameof(IsInScreen), result);
|
||||
Profiler.EndSample();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the actual main texture of a Graphic component.
|
||||
/// </summary>
|
||||
public static Texture GetActualMainTexture(this Graphic self)
|
||||
{
|
||||
var image = self as Image;
|
||||
if (image == null) return self.mainTexture;
|
||||
|
||||
var sprite = image.overrideSprite;
|
||||
return sprite ? sprite.GetActualTexture() : self.mainTexture;
|
||||
}
|
||||
|
||||
private static Vector2Int GetScreenSize()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying && !Camera.current)
|
||||
{
|
||||
var res = UnityStats.screenRes.Split('x');
|
||||
return new Vector2Int(int.Parse(res[0]), int.Parse(res[1]));
|
||||
}
|
||||
#endif
|
||||
return new Vector2Int(Screen.width, Screen.height);
|
||||
}
|
||||
|
||||
public static float GetParentGroupAlpha(this Graphic self)
|
||||
{
|
||||
var alpha = self.canvasRenderer.GetAlpha();
|
||||
if (Mathf.Approximately(alpha, 0)) return 1;
|
||||
|
||||
var inheritedAlpha = self.canvasRenderer.GetInheritedAlpha();
|
||||
return Mathf.Clamp01(inheritedAlpha / alpha);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3803b037cd2ed45459dd660072f223dd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,48 @@
|
|||
using System.Diagnostics;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Misc
|
||||
{
|
||||
public static void Destroy(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DestroyImmediate(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isEditor)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
public static void SetDirty(Object obj)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!obj) return;
|
||||
EditorUtility.SetDirty(obj);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 39ed6a6b0a72e482488bd298b2ae762e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
#if UNITY_EDITOR
|
||||
using System.Reflection;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods for Sprite class.
|
||||
/// </summary>
|
||||
internal static class SpriteExtensions
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
private static readonly Type s_SpriteEditorExtensionType =
|
||||
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
|
||||
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
|
||||
|
||||
private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
|
||||
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
|
||||
private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
|
||||
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
|
||||
/// <summary>
|
||||
/// Get the actual texture of a sprite in play mode or edit mode.
|
||||
/// </summary>
|
||||
public static Texture2D GetActualTexture(this Sprite self)
|
||||
{
|
||||
if (!self) return null;
|
||||
|
||||
if (Application.isPlaying) return self.texture;
|
||||
|
||||
var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
|
||||
return ret ? ret : self.texture;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the active sprite atlas of a sprite in play mode or edit mode.
|
||||
/// </summary>
|
||||
public static SpriteAtlas GetActiveAtlas(this Sprite self)
|
||||
{
|
||||
if (!self) return null;
|
||||
|
||||
return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
|
||||
}
|
||||
#else
|
||||
/// <summary>
|
||||
/// Get the actual texture of a sprite in play mode.
|
||||
/// </summary>
|
||||
internal static Texture2D GetActualTexture(this Sprite self)
|
||||
{
|
||||
return self ? self.texture : null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a7a2e11131111447cb7fc0394a14da65
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,46 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Vector3Extensions
|
||||
{
|
||||
public static Vector3 Inverse(this Vector3 self)
|
||||
{
|
||||
self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x;
|
||||
self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y;
|
||||
self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z;
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1)
|
||||
{
|
||||
self.Scale(other1);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2)
|
||||
{
|
||||
self.Scale(other1);
|
||||
self.Scale(other2);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3)
|
||||
{
|
||||
self.Scale(other1);
|
||||
self.Scale(other2);
|
||||
self.Scale(other3);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static bool IsVisible(this Vector3 self)
|
||||
{
|
||||
return 0 < Mathf.Abs(self.x * self.y * self.z);
|
||||
}
|
||||
|
||||
public static bool IsVisible2D(this Vector3 self)
|
||||
{
|
||||
return 0 < Mathf.Abs(self.x * self.y);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6a7b5fb989e4b48c8bc7ecce834060f5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 398e06c9985ad4291a95f0749c2927fb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,219 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
public abstract class PreloadedProjectSettings : ScriptableObject
|
||||
#if UNITY_EDITOR
|
||||
{
|
||||
private class PreprocessBuildWithReport : IPreprocessBuildWithReport
|
||||
{
|
||||
int IOrderedCallback.callbackOrder => 0;
|
||||
|
||||
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
[InitializeOnEnterPlayMode]
|
||||
private static void Initialize()
|
||||
{
|
||||
const BindingFlags flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
|
||||
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
|
||||
{
|
||||
var defaultSettings = GetDefaultSettings(t);
|
||||
if (!defaultSettings)
|
||||
{
|
||||
// When create a new instance, automatically set it as default settings.
|
||||
defaultSettings = t.GetProperty("instance", flags)
|
||||
?.GetValue(null, null) as PreloadedProjectSettings;
|
||||
}
|
||||
else if (GetPreloadedSettings(t).Length != 1)
|
||||
{
|
||||
SetDefaultSettings(defaultSettings);
|
||||
}
|
||||
}
|
||||
|
||||
EditorApplication.QueuePlayerLoopUpdate();
|
||||
}
|
||||
|
||||
protected static string GetDefaultName(Type type, bool nicify)
|
||||
{
|
||||
var typeName = type.Name.Replace("ProjectSettings", "");
|
||||
return nicify
|
||||
? ObjectNames.NicifyVariableName(typeName)
|
||||
: typeName;
|
||||
}
|
||||
|
||||
private static Object[] GetPreloadedSettings(Type type)
|
||||
{
|
||||
return PlayerSettings.GetPreloadedAssets()
|
||||
.Where(x => x && x.GetType() == type)
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
protected static PreloadedProjectSettings GetDefaultSettings(Type type)
|
||||
{
|
||||
return GetPreloadedSettings(type).FirstOrDefault() as PreloadedProjectSettings
|
||||
?? AssetDatabase.FindAssets($"t:{nameof(PreloadedProjectSettings)}")
|
||||
.Select(AssetDatabase.GUIDToAssetPath)
|
||||
.Select(AssetDatabase.LoadAssetAtPath<PreloadedProjectSettings>)
|
||||
.FirstOrDefault(x => x && x.GetType() == type);
|
||||
}
|
||||
|
||||
protected static void SetDefaultSettings(PreloadedProjectSettings asset)
|
||||
{
|
||||
if (!asset) return;
|
||||
var type = asset.GetType();
|
||||
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(asset)))
|
||||
{
|
||||
if (!AssetDatabase.IsValidFolder("Assets/ProjectSettings"))
|
||||
{
|
||||
AssetDatabase.CreateFolder("Assets", "ProjectSettings");
|
||||
}
|
||||
|
||||
var assetPath = $"Assets/ProjectSettings/{GetDefaultName(type, false)}.asset";
|
||||
assetPath = AssetDatabase.GenerateUniqueAssetPath(assetPath);
|
||||
AssetDatabase.CreateAsset(asset, assetPath);
|
||||
}
|
||||
|
||||
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
|
||||
var projectSettings = GetPreloadedSettings(type);
|
||||
PlayerSettings.SetPreloadedAssets(preloadedAssets
|
||||
.Where(x => x)
|
||||
.Except(projectSettings.Except(new[] { asset }))
|
||||
.Append(asset)
|
||||
.Distinct()
|
||||
.ToArray());
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
public abstract class PreloadedProjectSettings<T> : PreloadedProjectSettings
|
||||
where T : PreloadedProjectSettings<T>
|
||||
{
|
||||
private static T s_Instance;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private string _jsonText;
|
||||
|
||||
public static T instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_Instance) return s_Instance;
|
||||
|
||||
s_Instance = GetDefaultSettings(typeof(T)) as T;
|
||||
if (s_Instance) return s_Instance;
|
||||
|
||||
s_Instance = CreateInstance<T>();
|
||||
if (!s_Instance)
|
||||
{
|
||||
s_Instance = null;
|
||||
return s_Instance;
|
||||
}
|
||||
|
||||
SetDefaultSettings(s_Instance);
|
||||
return s_Instance;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlayModeStateChange.ExitingEditMode:
|
||||
_jsonText = EditorJsonUtility.ToJson(this);
|
||||
break;
|
||||
case PlayModeStateChange.ExitingPlayMode:
|
||||
if (_jsonText != null)
|
||||
{
|
||||
EditorJsonUtility.FromJsonOverwrite(_jsonText, this);
|
||||
_jsonText = null;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
public static T instance => s_Instance ? s_Instance : s_Instance = CreateInstance<T>();
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var isDefaultSettings = !s_Instance || s_Instance == this || GetDefaultSettings(typeof(T)) == this;
|
||||
if (!isDefaultSettings)
|
||||
{
|
||||
DestroyImmediate(this, true);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
#endif
|
||||
|
||||
if (s_Instance) return;
|
||||
s_Instance = this as T;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the behaviour becomes disabled.
|
||||
/// </summary>
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
#endif
|
||||
if (s_Instance != this) return;
|
||||
|
||||
s_Instance = null;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected sealed class PreloadedProjectSettingsProvider : SettingsProvider
|
||||
{
|
||||
private Editor _editor;
|
||||
private PreloadedProjectSettings<T> _target;
|
||||
|
||||
public PreloadedProjectSettingsProvider(string path) : base(path, SettingsScope.Project)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnGUI(string searchContext)
|
||||
{
|
||||
if (!_target)
|
||||
{
|
||||
if (_editor)
|
||||
{
|
||||
DestroyImmediate(_editor);
|
||||
_editor = null;
|
||||
}
|
||||
|
||||
_target = instance;
|
||||
_editor = Editor.CreateEditor(_target);
|
||||
}
|
||||
|
||||
_editor.OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 790ea008741dc411497c8794745319eb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1b2877595f27c4a70a426991d515434f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,88 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for a fast action.
|
||||
/// </summary>
|
||||
internal class FastActionBase<T>
|
||||
{
|
||||
private static readonly ObjectPool<LinkedListNode<T>> s_NodePool =
|
||||
new ObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true, x => x.Value = default);
|
||||
|
||||
private readonly LinkedList<T> _delegates = new LinkedList<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Adds a delegate to the action.
|
||||
/// </summary>
|
||||
public void Add(T rhs)
|
||||
{
|
||||
if (rhs == null) return;
|
||||
Profiler.BeginSample("(COF)[FastAction] Add Action");
|
||||
var node = s_NodePool.Rent();
|
||||
node.Value = rhs;
|
||||
_delegates.AddLast(node);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a delegate from the action.
|
||||
/// </summary>
|
||||
public void Remove(T rhs)
|
||||
{
|
||||
if (rhs == null) return;
|
||||
Profiler.BeginSample("(COF)[FastAction] Remove Action");
|
||||
var node = _delegates.Find(rhs);
|
||||
if (node != null)
|
||||
{
|
||||
_delegates.Remove(node);
|
||||
s_NodePool.Return(ref node);
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invokes the action with a callback function.
|
||||
/// </summary>
|
||||
protected void Invoke(Action<T> callback)
|
||||
{
|
||||
var node = _delegates.First;
|
||||
while (node != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
callback(node.Value);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
|
||||
node = node.Next;
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_delegates.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A fast action without parameters.
|
||||
/// </summary>
|
||||
internal class FastAction : FastActionBase<Action>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoke all the registered delegates.
|
||||
/// </summary>
|
||||
public void Invoke()
|
||||
{
|
||||
Invoke(action => action.Invoke());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a7c8c268a827b4787a8e050f1fe95ad5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class FrameCache
|
||||
{
|
||||
private static readonly Dictionary<Type, IFrameCache> s_Caches = new Dictionary<Type, IFrameCache>();
|
||||
|
||||
static FrameCache()
|
||||
{
|
||||
s_Caches.Clear();
|
||||
UIExtraCallbacks.onLateAfterCanvasRebuild += ClearAllCache;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void Clear()
|
||||
{
|
||||
s_Caches.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Tries to retrieve a value from the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static bool TryGet<T>(object key1, string key2, out T result)
|
||||
{
|
||||
return GetFrameCache<T>().TryGet((key1.GetHashCode(), key2.GetHashCode()), out result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to retrieve a value from the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static bool TryGet<T>(object key1, string key2, int key3, out T result)
|
||||
{
|
||||
return GetFrameCache<T>().TryGet((key1.GetHashCode(), key2.GetHashCode() + key3), out result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a value in the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static void Set<T>(object key1, string key2, T result)
|
||||
{
|
||||
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode()), result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a value in the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static void Set<T>(object key1, string key2, int key3, T result)
|
||||
{
|
||||
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode() + key3), result);
|
||||
}
|
||||
|
||||
private static void ClearAllCache()
|
||||
{
|
||||
foreach (var cache in s_Caches.Values)
|
||||
{
|
||||
cache.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static FrameCacheContainer<T> GetFrameCache<T>()
|
||||
{
|
||||
var t = typeof(T);
|
||||
if (s_Caches.TryGetValue(t, out var frameCache)) return frameCache as FrameCacheContainer<T>;
|
||||
|
||||
frameCache = new FrameCacheContainer<T>();
|
||||
s_Caches.Add(t, frameCache);
|
||||
|
||||
return (FrameCacheContainer<T>)frameCache;
|
||||
}
|
||||
|
||||
private interface IFrameCache
|
||||
{
|
||||
void Clear();
|
||||
}
|
||||
|
||||
private class FrameCacheContainer<T> : IFrameCache
|
||||
{
|
||||
private readonly Dictionary<(int, int), T> _caches = new Dictionary<(int, int), T>();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_caches.Clear();
|
||||
}
|
||||
|
||||
public bool TryGet((int, int) key, out T result)
|
||||
{
|
||||
return _caches.TryGetValue(key, out result);
|
||||
}
|
||||
|
||||
public void Set((int, int) key, T result)
|
||||
{
|
||||
_caches[key] = result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5f129e3b07ffb4d3bbb4cc5f6bd94087
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,254 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
#else
|
||||
using Conditional = System.Diagnostics.ConditionalAttribute;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Logging
|
||||
{
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
private const string k_DisableSymbol = "DISABLE_COFFEE_LOGGER";
|
||||
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void Log_Internal(LogType type, object tag, object message, Object context)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
AppendTag(s_Sb, tag);
|
||||
s_Sb.Append(message);
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
case LogType.Assert:
|
||||
case LogType.Exception:
|
||||
Debug.LogError(s_Sb, context);
|
||||
break;
|
||||
case LogType.Warning:
|
||||
Debug.LogWarning(s_Sb, context);
|
||||
break;
|
||||
case LogType.Log:
|
||||
Debug.Log(s_Sb, context);
|
||||
break;
|
||||
}
|
||||
|
||||
s_Sb.Length = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void LogIf(bool enable, object tag, object message, Object context = null)
|
||||
{
|
||||
if (!enable) return;
|
||||
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
|
||||
}
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void Log(object tag, object message, Object context = null)
|
||||
{
|
||||
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
|
||||
}
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void LogWarning(object tag, object message, Object context = null)
|
||||
{
|
||||
Log_Internal(LogType.Warning, tag, message, context ? context : tag as Object);
|
||||
}
|
||||
|
||||
public static void LogError(object tag, object message, Object context = null)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
Log_Internal(LogType.Error, tag, message, context ? context : tag as Object);
|
||||
#else
|
||||
Debug.LogError($"{tag}: {message}", context);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void LogMulticast(Type type, string fieldName, object instance = null, string message = null)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
AppendTag(s_Sb, instance ?? type);
|
||||
|
||||
var handler = type
|
||||
.GetField(fieldName,
|
||||
BindingFlags.Static | BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic)
|
||||
?.GetValue(instance);
|
||||
|
||||
var list = ((MulticastDelegate)handler)?.GetInvocationList() ?? Array.Empty<Delegate>();
|
||||
s_Sb.Append("<color=orange>");
|
||||
s_Sb.Append(type.Name);
|
||||
s_Sb.Append(".");
|
||||
s_Sb.Append(fieldName);
|
||||
s_Sb.Append(" has ");
|
||||
s_Sb.Append(list.Length);
|
||||
s_Sb.Append(" callbacks");
|
||||
if (message != null)
|
||||
{
|
||||
s_Sb.Append(" (");
|
||||
s_Sb.Append(message);
|
||||
s_Sb.Append(")");
|
||||
}
|
||||
|
||||
s_Sb.Append(":</color>");
|
||||
|
||||
for (var i = 0; i < list.Length; i++)
|
||||
{
|
||||
s_Sb.Append("\n - ");
|
||||
s_Sb.Append(list[i].Method.DeclaringType?.Name);
|
||||
s_Sb.Append(".");
|
||||
s_Sb.Append(list[i].Method.Name);
|
||||
}
|
||||
|
||||
Debug.Log(s_Sb);
|
||||
s_Sb.Length = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void AppendTag(StringBuilder sb, object tag)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
try
|
||||
{
|
||||
sb.Append("f");
|
||||
sb.Append(Time.frameCount);
|
||||
sb.Append(":<color=#");
|
||||
AppendReadableCode(sb, tag);
|
||||
sb.Append("><b>[");
|
||||
|
||||
switch (tag)
|
||||
{
|
||||
case string name:
|
||||
sb.Append(name);
|
||||
break;
|
||||
case Type type:
|
||||
AppendType(sb, type);
|
||||
break;
|
||||
case Object uObject:
|
||||
AppendType(sb, tag.GetType());
|
||||
sb.Append(" #");
|
||||
sb.Append(uObject.name);
|
||||
break;
|
||||
default:
|
||||
AppendType(sb, tag.GetType());
|
||||
break;
|
||||
}
|
||||
|
||||
sb.Append("]</b></color> ");
|
||||
}
|
||||
catch
|
||||
{
|
||||
sb.Append("f");
|
||||
sb.Append(Time.frameCount);
|
||||
sb.Append(":<b>[");
|
||||
sb.Append(tag);
|
||||
sb.Append("]</b> ");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void AppendType(StringBuilder sb, Type type)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
if (s_TypeNameCache.TryGetValue(type, out var name))
|
||||
{
|
||||
sb.Append(name);
|
||||
return;
|
||||
}
|
||||
|
||||
// New type found
|
||||
var start = sb.Length;
|
||||
if (0 < start && sb[start - 1] == '<' && (type.Name == "Material" || type.Name == "Color"))
|
||||
{
|
||||
sb.Append('@');
|
||||
}
|
||||
|
||||
sb.Append(type.Name);
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
sb.Length -= 2;
|
||||
sb.Append("<");
|
||||
foreach (var gType in type.GetGenericArguments())
|
||||
{
|
||||
AppendType(sb, gType);
|
||||
sb.Append(", ");
|
||||
}
|
||||
|
||||
sb.Length -= 2;
|
||||
sb.Append(">");
|
||||
}
|
||||
|
||||
s_TypeNameCache.Add(type, sb.ToString(start, sb.Length - start));
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void AppendReadableCode(StringBuilder sb, object tag)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
int hash;
|
||||
try
|
||||
{
|
||||
switch (tag)
|
||||
{
|
||||
case string text:
|
||||
hash = text.GetHashCode();
|
||||
break;
|
||||
case Type type:
|
||||
type = type.IsGenericType ? type.GetGenericTypeDefinition() : type;
|
||||
hash = type.FullName?.GetHashCode() ?? 0;
|
||||
break;
|
||||
default:
|
||||
hash = tag.GetType().FullName?.GetHashCode() ?? 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
sb.Append("FFFFFF");
|
||||
return;
|
||||
}
|
||||
|
||||
hash = hash & (s_Codes.Length - 1);
|
||||
if (s_Codes[hash] == null)
|
||||
{
|
||||
var hue = hash / (float)s_Codes.Length;
|
||||
var modifier = 1f - Mathf.Clamp01(Mathf.Abs(hue - 0.65f) / 0.2f);
|
||||
var saturation = 0.7f + modifier * -0.2f;
|
||||
var value = 0.8f + modifier * 0.3f;
|
||||
s_Codes[hash] = ColorUtility.ToHtmlStringRGB(Color.HSVToRGB(hue, saturation, value));
|
||||
}
|
||||
|
||||
sb.Append(s_Codes[hash]);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
private static readonly StringBuilder s_Sb = new StringBuilder();
|
||||
private static readonly string[] s_Codes = new string[64];
|
||||
private static readonly Dictionary<Type, string> s_TypeNameCache = new Dictionary<Type, string>();
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8255313895da84e7cbdc876be3795334
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,92 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides functionality to manage materials.
|
||||
/// </summary>
|
||||
internal static class MaterialRepository
|
||||
{
|
||||
private static readonly ObjectRepository<Material> s_Repository = new ObjectRepository<Material>();
|
||||
|
||||
public static int count => s_Repository.count;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void Clear()
|
||||
{
|
||||
s_Repository.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static bool Valid(Hash128 hash, Material material)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRegistry] Valid");
|
||||
var ret = s_Repository.Valid(hash, material);
|
||||
Profiler.EndSample();
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get(Hash128 hash, ref Material material, Func<Material> onCreate)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, onCreate);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get(Hash128 hash, ref Material material, string shaderName)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x))
|
||||
{
|
||||
hideFlags = HideFlags.DontSave | HideFlags.NotEditable
|
||||
}, shaderName);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get(Hash128 hash, ref Material material, string shaderName, string[] keywords)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x.shaderName))
|
||||
{
|
||||
hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
|
||||
shaderKeywords = x.keywords
|
||||
}, (shaderName, keywords));
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get<T>(Hash128 hash, ref Material material, Func<T, Material> onCreate, T source)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, onCreate, source);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a soft mask material from the cache.
|
||||
/// </summary>
|
||||
public static void Release(ref Material material)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Release");
|
||||
s_Repository.Release(ref material);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 702912f2ee2ec49bb8003a64151ae4f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Object pool.
|
||||
/// </summary>
|
||||
internal class ObjectPool<T>
|
||||
{
|
||||
private readonly Func<T> _onCreate; // Delegate for creating instances
|
||||
private readonly Action<T> _onReturn; // Delegate for returning instances to the pool
|
||||
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
|
||||
private readonly Stack<T> _pool = new Stack<T>(32); // Object pool
|
||||
private int _count; // Total count of created instances
|
||||
|
||||
public ObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
|
||||
{
|
||||
_onCreate = onCreate;
|
||||
_onValid = onValid;
|
||||
_onReturn = onReturn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rent an instance from the pool.
|
||||
/// When you no longer need it, return it with <see cref="Return" />.
|
||||
/// </summary>
|
||||
public T Rent()
|
||||
{
|
||||
while (0 < _pool.Count)
|
||||
{
|
||||
var instance = _pool.Pop();
|
||||
if (_onValid(instance))
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
// If there are no instances in the pool, create a new one.
|
||||
Logging.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
|
||||
return _onCreate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return an instance to the pool and assign null.
|
||||
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
|
||||
/// </summary>
|
||||
public void Return(ref T instance)
|
||||
{
|
||||
if (instance == null || _pool.Contains(instance)) return; // Ignore if already pooled or null.
|
||||
|
||||
_onReturn(instance); // Return the instance to the pool.
|
||||
_pool.Push(instance);
|
||||
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
|
||||
instance = default; // Set the reference to null.
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Object pool for <see cref="List{T}" />.
|
||||
/// </summary>
|
||||
internal static class ListPool<T>
|
||||
{
|
||||
private static readonly ObjectPool<List<T>> s_ListPool =
|
||||
new ObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
|
||||
|
||||
/// <summary>
|
||||
/// Rent an instance from the pool.
|
||||
/// When you no longer need it, return it with <see cref="Return" />.
|
||||
/// </summary>
|
||||
public static List<T> Rent()
|
||||
{
|
||||
return s_ListPool.Rent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return an instance to the pool and assign null.
|
||||
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
|
||||
/// </summary>
|
||||
public static void Return(ref List<T> toRelease)
|
||||
{
|
||||
s_ListPool.Return(ref toRelease);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 632cb1ba34e6a4e80b55a32bb63ca369
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,209 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal class ObjectRepository<T> where T : Object
|
||||
{
|
||||
private readonly Dictionary<Hash128, Entry> _cache = new Dictionary<Hash128, Entry>(8);
|
||||
private readonly Dictionary<int, Hash128> _objectKey = new Dictionary<int, Hash128>(8);
|
||||
private readonly string _name;
|
||||
private readonly Action<T> _onRelease;
|
||||
private readonly Stack<Entry> _pool = new Stack<Entry>(8);
|
||||
|
||||
public ObjectRepository(Action<T> onRelease = null)
|
||||
{
|
||||
_name = $"{typeof(T).Name}Repository";
|
||||
if (onRelease == null)
|
||||
{
|
||||
_onRelease = x =>
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
Object.DestroyImmediate(x, false);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(x);
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_onRelease = onRelease;
|
||||
}
|
||||
|
||||
for (var i = 0; i < 8; i++)
|
||||
{
|
||||
_pool.Push(new Entry());
|
||||
}
|
||||
}
|
||||
|
||||
public int count => _cache.Count;
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var kv in _cache)
|
||||
{
|
||||
var entry = kv.Value;
|
||||
if (entry == null) continue;
|
||||
|
||||
entry.Release(_onRelease);
|
||||
_pool.Push(entry);
|
||||
}
|
||||
|
||||
_cache.Clear();
|
||||
_objectKey.Clear();
|
||||
}
|
||||
|
||||
public bool Valid(Hash128 hash, T obj)
|
||||
{
|
||||
return _cache.TryGetValue(hash, out var entry) && entry.storedObject == obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached object based on the hash.
|
||||
/// </summary>
|
||||
public void Get(Hash128 hash, ref T obj, Func<T> onCreate)
|
||||
{
|
||||
if (GetFromCache(hash, ref obj)) return;
|
||||
Add(hash, ref obj, onCreate());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached object based on the hash.
|
||||
/// </summary>
|
||||
public void Get<TS>(Hash128 hash, ref T obj, Func<TS, T> onCreate, TS source)
|
||||
{
|
||||
if (GetFromCache(hash, ref obj)) return;
|
||||
Add(hash, ref obj, onCreate(source));
|
||||
}
|
||||
|
||||
private bool GetFromCache(Hash128 hash, ref T obj)
|
||||
{
|
||||
// Find existing entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] GetFromCache");
|
||||
if (_cache.TryGetValue(hash, out var entry))
|
||||
{
|
||||
if (!entry.storedObject)
|
||||
{
|
||||
Release(ref entry.storedObject);
|
||||
Profiler.EndSample();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entry.storedObject != obj)
|
||||
{
|
||||
// if the object is different, release the old one.
|
||||
Release(ref obj);
|
||||
++entry.reference;
|
||||
obj = entry.storedObject;
|
||||
Logging.Log(_name, $"Get(total#{count}): {entry}");
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
return true;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
return false;
|
||||
}
|
||||
|
||||
private void Add(Hash128 hash, ref T obj, T newObject)
|
||||
{
|
||||
if (!newObject)
|
||||
{
|
||||
Release(ref obj);
|
||||
obj = newObject;
|
||||
return;
|
||||
}
|
||||
|
||||
// Create and add a new entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Add");
|
||||
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
|
||||
newEntry.storedObject = newObject;
|
||||
newEntry.hash = hash;
|
||||
newEntry.reference = 1;
|
||||
_cache[hash] = newEntry;
|
||||
_objectKey[newObject.GetInstanceID()] = hash;
|
||||
Logging.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
|
||||
Release(ref obj);
|
||||
obj = newObject;
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release a object.
|
||||
/// </summary>
|
||||
public void Release(ref T obj)
|
||||
{
|
||||
if (ReferenceEquals(obj, null)) return;
|
||||
|
||||
// Find and release the entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Release");
|
||||
var id = obj.GetInstanceID();
|
||||
if (_objectKey.TryGetValue(id, out var hash)
|
||||
&& _cache.TryGetValue(hash, out var entry))
|
||||
{
|
||||
entry.reference--;
|
||||
if (entry.reference <= 0 || !entry.storedObject)
|
||||
{
|
||||
Remove(entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Log(_name, $"Release(total#{_cache.Count}): {entry}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
|
||||
}
|
||||
|
||||
obj = null;
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
private void Remove(Entry entry)
|
||||
{
|
||||
if (ReferenceEquals(entry, null)) return;
|
||||
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Remove");
|
||||
_cache.Remove(entry.hash);
|
||||
_objectKey.Remove(entry.storedObject.GetInstanceID());
|
||||
_pool.Push(entry);
|
||||
entry.reference = 0;
|
||||
Logging.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
|
||||
entry.Release(_onRelease);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
private class Entry
|
||||
{
|
||||
public Hash128 hash;
|
||||
public int reference;
|
||||
public T storedObject;
|
||||
|
||||
public void Release(Action<T> onRelease)
|
||||
{
|
||||
reference = 0;
|
||||
if (storedObject)
|
||||
{
|
||||
onRelease?.Invoke(storedObject);
|
||||
}
|
||||
|
||||
storedObject = null;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"h{(uint)hash.GetHashCode()} (refs#{reference}), {storedObject}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a713d67bdb31e45e296e5f18460717e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,93 @@
|
|||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides additional callbacks related to canvas and UI system.
|
||||
/// </summary>
|
||||
internal static class UIExtraCallbacks
|
||||
{
|
||||
private static bool s_IsInitializedAfterCanvasRebuild;
|
||||
private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
|
||||
private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
|
||||
private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
|
||||
|
||||
static UIExtraCallbacks()
|
||||
{
|
||||
Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
|
||||
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs after canvas rebuilds.
|
||||
/// </summary>
|
||||
public static event Action onLateAfterCanvasRebuild
|
||||
{
|
||||
add => s_LateAfterCanvasRebuildAction.Add(value);
|
||||
remove => s_LateAfterCanvasRebuildAction.Remove(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs before canvas rebuilds.
|
||||
/// </summary>
|
||||
public static event Action onBeforeCanvasRebuild
|
||||
{
|
||||
add => s_BeforeCanvasRebuildAction.Add(value);
|
||||
remove => s_BeforeCanvasRebuildAction.Remove(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs after canvas rebuilds.
|
||||
/// </summary>
|
||||
public static event Action onAfterCanvasRebuild
|
||||
{
|
||||
add => s_AfterCanvasRebuildAction.Add(value);
|
||||
remove => s_AfterCanvasRebuildAction.Remove(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the UIExtraCallbacks to ensure proper event handling.
|
||||
/// </summary>
|
||||
private static void InitializeAfterCanvasRebuild()
|
||||
{
|
||||
if (s_IsInitializedAfterCanvasRebuild) return;
|
||||
s_IsInitializedAfterCanvasRebuild = true;
|
||||
|
||||
CanvasUpdateRegistry.IsRebuildingLayout();
|
||||
Canvas.willRenderCanvases += OnAfterCanvasRebuild;
|
||||
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases",
|
||||
message: "InitializeAfterCanvasRebuild");
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[InitializeOnLoadMethod]
|
||||
#endif
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void InitializeOnLoad()
|
||||
{
|
||||
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
|
||||
s_IsInitializedAfterCanvasRebuild = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback method called before canvas rebuilds.
|
||||
/// </summary>
|
||||
private static void OnBeforeCanvasRebuild()
|
||||
{
|
||||
s_BeforeCanvasRebuildAction.Invoke();
|
||||
InitializeAfterCanvasRebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback method called after canvas rebuilds.
|
||||
/// </summary>
|
||||
private static void OnAfterCanvasRebuild()
|
||||
{
|
||||
s_AfterCanvasRebuildAction.Invoke();
|
||||
s_LateAfterCanvasRebuildAction.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9ea318e6e3e6c46aa97c72e28230bdc9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 66c42f0f30de84ca4bd8305a1188af85
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,175 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class ParticleSystemExtensions
|
||||
{
|
||||
private static ParticleSystem.Particle[] s_TmpParticles = new ParticleSystem.Particle[2048];
|
||||
|
||||
public static ParticleSystem.Particle[] GetParticleArray(int size)
|
||||
{
|
||||
if (s_TmpParticles.Length < size)
|
||||
{
|
||||
while (s_TmpParticles.Length < size)
|
||||
{
|
||||
size = Mathf.NextPowerOfTwo(size);
|
||||
}
|
||||
|
||||
s_TmpParticles = new ParticleSystem.Particle[size];
|
||||
}
|
||||
|
||||
return s_TmpParticles;
|
||||
}
|
||||
|
||||
public static void ValidateShape(this ParticleSystem self)
|
||||
{
|
||||
var shape = self.shape;
|
||||
if (shape.enabled && shape.alignToDirection)
|
||||
{
|
||||
if (Mathf.Approximately(shape.scale.x * shape.scale.y * shape.scale.z, 0))
|
||||
{
|
||||
if (Mathf.Approximately(shape.scale.x, 0))
|
||||
{
|
||||
shape.scale.Set(0.0001f, shape.scale.y, shape.scale.z);
|
||||
}
|
||||
else if (Mathf.Approximately(shape.scale.y, 0))
|
||||
{
|
||||
shape.scale.Set(shape.scale.x, 0.0001f, shape.scale.z);
|
||||
}
|
||||
else if (Mathf.Approximately(shape.scale.z, 0))
|
||||
{
|
||||
shape.scale.Set(shape.scale.x, shape.scale.y, 0.0001f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CanBakeMesh(this ParticleSystemRenderer self)
|
||||
{
|
||||
// #69: Editor crashes when mesh is set to null when `ParticleSystem.RenderMode = Mesh`
|
||||
if (self.renderMode == ParticleSystemRenderMode.Mesh && self.mesh == null) return false;
|
||||
|
||||
// #61: When `ParticleSystem.RenderMode = None`, an error occurs
|
||||
if (self.renderMode == ParticleSystemRenderMode.None) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static ParticleSystemSimulationSpace GetActualSimulationSpace(this ParticleSystem self)
|
||||
{
|
||||
var main = self.main;
|
||||
var space = main.simulationSpace;
|
||||
if (space == ParticleSystemSimulationSpace.Custom && !main.customSimulationSpace)
|
||||
{
|
||||
space = ParticleSystemSimulationSpace.Local;
|
||||
}
|
||||
|
||||
return space;
|
||||
}
|
||||
|
||||
public static bool IsLocalSpace(this ParticleSystem self)
|
||||
{
|
||||
return GetActualSimulationSpace(self) == ParticleSystemSimulationSpace.Local;
|
||||
}
|
||||
|
||||
public static bool IsWorldSpace(this ParticleSystem self)
|
||||
{
|
||||
return GetActualSimulationSpace(self) == ParticleSystemSimulationSpace.World;
|
||||
}
|
||||
|
||||
public static void SortForRendering(this List<ParticleSystem> self, Transform transform, bool sortByMaterial)
|
||||
{
|
||||
self.Sort((a, b) =>
|
||||
{
|
||||
var aRenderer = a.GetComponent<ParticleSystemRenderer>();
|
||||
var bRenderer = b.GetComponent<ParticleSystemRenderer>();
|
||||
|
||||
// Render queue: ascending
|
||||
var aMat = aRenderer.sharedMaterial ? aRenderer.sharedMaterial : aRenderer.trailMaterial;
|
||||
var bMat = bRenderer.sharedMaterial ? bRenderer.sharedMaterial : bRenderer.trailMaterial;
|
||||
if (!aMat && !bMat) return 0;
|
||||
if (!aMat) return -1;
|
||||
if (!bMat) return 1;
|
||||
|
||||
if (sortByMaterial)
|
||||
{
|
||||
return aMat.GetInstanceID() - bMat.GetInstanceID();
|
||||
}
|
||||
|
||||
if (aMat.renderQueue != bMat.renderQueue)
|
||||
{
|
||||
return aMat.renderQueue - bMat.renderQueue;
|
||||
}
|
||||
|
||||
// Sorting layer: ascending
|
||||
if (aRenderer.sortingLayerID != bRenderer.sortingLayerID)
|
||||
{
|
||||
return SortingLayer.GetLayerValueFromID(aRenderer.sortingLayerID) -
|
||||
SortingLayer.GetLayerValueFromID(bRenderer.sortingLayerID);
|
||||
}
|
||||
|
||||
// Sorting order: ascending
|
||||
if (aRenderer.sortingOrder != bRenderer.sortingOrder)
|
||||
{
|
||||
return aRenderer.sortingOrder - bRenderer.sortingOrder;
|
||||
}
|
||||
|
||||
// Z position & sortingFudge: descending
|
||||
var aTransform = a.transform;
|
||||
var bTransform = b.transform;
|
||||
var aPos = transform.InverseTransformPoint(aTransform.position).z + aRenderer.sortingFudge;
|
||||
var bPos = transform.InverseTransformPoint(bTransform.position).z + bRenderer.sortingFudge;
|
||||
if (!Mathf.Approximately(aPos, bPos))
|
||||
{
|
||||
return (int)Mathf.Sign(bPos - aPos);
|
||||
}
|
||||
|
||||
return (int)Mathf.Sign(GetIndex(self, a) - GetIndex(self, b));
|
||||
});
|
||||
}
|
||||
|
||||
private static int GetIndex(IList<ParticleSystem> list, Object ps)
|
||||
{
|
||||
for (var i = 0; i < list.Count; i++)
|
||||
{
|
||||
if (list[i].GetInstanceID() == ps.GetInstanceID())
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static Texture2D GetTextureForSprite(this ParticleSystem self)
|
||||
{
|
||||
if (!self) return null;
|
||||
|
||||
// Get sprite's texture.
|
||||
var tsaModule = self.textureSheetAnimation;
|
||||
if (!tsaModule.enabled || tsaModule.mode != ParticleSystemAnimationMode.Sprites) return null;
|
||||
|
||||
for (var i = 0; i < tsaModule.spriteCount; i++)
|
||||
{
|
||||
var sprite = tsaModule.GetSprite(i);
|
||||
if (!sprite) continue;
|
||||
|
||||
return sprite.GetActualTexture();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void Exec(this List<ParticleSystem> self, Action<ParticleSystem> action)
|
||||
{
|
||||
foreach (var p in self)
|
||||
{
|
||||
if (!p) continue;
|
||||
action.Invoke(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e51604bfb810e44519e2710fd1b8af90
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue