docs: update readme
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# Particle Effect For UGUI (UI Particle)
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# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle)
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This package provides a component to render particle effects for uGUI in Unity 2018.2 or later.
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This package provides a component to render particle effects for uGUI in Unity 2018.2 or later.
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The particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.
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The particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.
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@ -117,6 +117,16 @@ Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to insta
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<br><br>
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<br><br>
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## ⚙ Upgrading from 3.x/4.x to 5.x
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### Breaking Changes
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- The default value of `UIParticle.scale` has been changed from `10` to `1`.
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- `UIParticle` no longer inherits from `MaskableGraphic`.
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-
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<br><br>
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## 🚀 Usage
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## 🚀 Usage
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### UIParticle Component
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### UIParticle Component
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### Script usage
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### Script usage
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```cs
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```cs
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// Instant ParticleSystem prefab with UIParticle on runtime.
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// Instantiate ParticleSystem prefab with UIParticle on runtime.
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var go = GameObject.Instantiate(prefab);
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var go = GameObject.Instantiate(prefab);
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var uiParticle = go.AddComponent<UIParticle>();
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var uiParticle = go.AddComponent<UIParticle>();
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uiParticle.scale = 100;
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// Control by ParticleSystem.
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// Control by ParticleSystem.
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particleSystem.Play();
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particleSystem.Play();
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