fix: when `UIParticlrRenderer` destroy manually, an error will occur

pull/225/head
mob-sakai 2022-07-01 15:55:59 +09:00
parent 550d0c43be
commit a11d2d01ce
1 changed files with 12 additions and 0 deletions

View File

@ -2,6 +2,7 @@
#define SERIALIZE_FIELD_MASKABLE
#endif
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Coffee.UIParticleExtensions;
using UnityEngine;
@ -322,9 +323,15 @@ namespace Coffee.UIExtensions
{
if (!isActiveAndEnabled) return;
if (m_Renderers.Any(x => !x))
{
RefreshParticles(particles);
}
var bakeCamera = GetBakeCamera();
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i]) continue;
m_Renderers[i].UpdateMesh(bakeCamera);
}
}
@ -333,6 +340,7 @@ namespace Coffee.UIExtensions
{
for (var i = 0; i < m_Renderers.Count; i++)
{
if (!m_Renderers[i]) continue;
m_Renderers[i].UpdateParticleCount();
}
}
@ -418,6 +426,10 @@ namespace Coffee.UIExtensions
{
m_Renderers.Add(UIParticleRenderer.AddRenderer(this, index));
}
if (!m_Renderers[index])
{
m_Renderers[index] = UIParticleRenderer.AddRenderer(this, index);
}
return m_Renderers[index];
}