Refactor
parent
a39f20861c
commit
9ca9a2ad76
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@ -4,23 +4,35 @@ using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.UI;
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//[RequireComponent(typeof(ParticleSystem))]
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namespace Coffee.UIExtensions
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{
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/// <summary>
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/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
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/// </summary>
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[ExecuteInEditMode]
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public class UIParticle : MaskableGraphic
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{
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//################################
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// Constant or Readonly Static Members.
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//################################
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static readonly int s_IdMainTex = Shader.PropertyToID("_MainTex");
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static readonly List<Vector3> s_Vertices = new List<Vector3>();
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//################################
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// Serialize Members.
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//################################
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[Tooltip("The ParticleSystem rendered by CanvasRenderer")]
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[SerializeField] ParticleSystem m_ParticleSystem;
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[Tooltip("The UIParticle to render trail effect")]
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[SerializeField] UIParticle m_TrailParticle;
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Mesh _mesh;
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ParticleSystemRenderer _renderer;
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[HideInInspector] [SerializeField] bool m_IsTrail = false;
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//################################
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// Public/Protected Members.
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//################################
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public override Texture mainTexture
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{
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get
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@ -54,35 +66,16 @@ public class UIParticle : MaskableGraphic
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base.OnDisable();
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}
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void CheckTrail()
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{
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if (isActiveAndEnabled && !m_IsTrail && m_ParticleSystem && m_ParticleSystem.trails.enabled)
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{
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if (!m_TrailParticle)
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{
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m_TrailParticle = new GameObject("[UIParticle] Trail").AddComponent<UIParticle>();
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var trans = m_TrailParticle.transform;
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trans.SetParent(transform);
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trans.localPosition = Vector3.zero;
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trans.localRotation = Quaternion.identity;
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trans.localScale = Vector3.one;
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m_TrailParticle._renderer = GetComponent<ParticleSystemRenderer>();
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m_TrailParticle.m_ParticleSystem = GetComponent<ParticleSystem>();
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m_TrailParticle.m_IsTrail = true;
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}
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m_TrailParticle.enabled = true;
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}
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else if (m_TrailParticle)
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{
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m_TrailParticle.enabled = false;
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}
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}
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protected override void UpdateGeometry()
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{
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}
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//################################
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// Private Members.
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//################################
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Mesh _mesh;
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ParticleSystemRenderer _renderer;
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void Update()
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{
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Profiler.BeginSample("CheckTrail");
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@ -150,7 +143,32 @@ public class UIParticle : MaskableGraphic
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Profiler.BeginSample("Set mesh to CanvasRenderer");
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canvasRenderer.SetMesh(_mesh);
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Profiler.EndSample();
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//canvasRenderer.SetColor(color);
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}
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}
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void CheckTrail()
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{
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if (isActiveAndEnabled && !m_IsTrail && m_ParticleSystem && m_ParticleSystem.trails.enabled)
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{
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if (!m_TrailParticle)
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{
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m_TrailParticle = new GameObject("[UIParticle] Trail").AddComponent<UIParticle>();
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var trans = m_TrailParticle.transform;
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trans.SetParent(transform);
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trans.localPosition = Vector3.zero;
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trans.localRotation = Quaternion.identity;
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trans.localScale = Vector3.one;
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m_TrailParticle._renderer = GetComponent<ParticleSystemRenderer>();
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m_TrailParticle.m_ParticleSystem = GetComponent<ParticleSystem>();
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m_TrailParticle.m_IsTrail = true;
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}
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m_TrailParticle.enabled = true;
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}
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else if (m_TrailParticle)
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{
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m_TrailParticle.enabled = false;
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}
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}
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}
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}
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