diff --git a/README.md b/README.md index 30897ec..ecec5e1 100644 --- a/README.md +++ b/README.md @@ -52,7 +52,7 @@ Compares this "Baking mesh" approach with the conventional approach: * No heavy allocation every frame * All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes. ![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif) -* Scaled gizmo +* Scaled gizmo ![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif)