feat: extra camera to bake is no longer needed
parent
0e737a2699
commit
8c345ddd0c
|
@ -1,97 +0,0 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleExtensions
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
internal class BakingCamera : MonoBehaviour
|
||||
{
|
||||
static BakingCamera s_Instance;
|
||||
private static readonly Vector3 s_OrthoPosition = new Vector3(0, 0, -1000);
|
||||
private static readonly Quaternion s_OrthoRotation = Quaternion.identity;
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
|
||||
static BakingCamera s_InstanceForPrefab;
|
||||
|
||||
private static BakingCamera InstanceForPrefab
|
||||
{
|
||||
get
|
||||
{
|
||||
// If current scene is prefab mode, create OverlayCamera for editor.
|
||||
var prefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (prefabStage == null || !prefabStage.scene.isLoaded) return null;
|
||||
if (s_InstanceForPrefab) return s_InstanceForPrefab;
|
||||
|
||||
s_InstanceForPrefab = Create();
|
||||
s_InstanceForPrefab.name += " (For Prefab Stage)";
|
||||
UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(s_InstanceForPrefab.gameObject, prefabStage.scene);
|
||||
|
||||
return s_InstanceForPrefab;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
private static BakingCamera Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
|
||||
var inst = InstanceForPrefab;
|
||||
if (inst) return inst;
|
||||
#endif
|
||||
// Find instance in scene, or create new one.
|
||||
return s_Instance
|
||||
? s_Instance
|
||||
: (s_Instance = Create());
|
||||
}
|
||||
}
|
||||
|
||||
private Camera _camera;
|
||||
|
||||
private static BakingCamera Create()
|
||||
{
|
||||
var gameObject = new GameObject(typeof(BakingCamera).Name);
|
||||
|
||||
// This camera object is just for internal use
|
||||
gameObject.hideFlags = HideFlags.HideAndDontSave;
|
||||
|
||||
var inst = gameObject.AddComponent<BakingCamera>();
|
||||
inst._camera = gameObject.AddComponent<Camera>();
|
||||
inst._camera.enabled = false;
|
||||
inst._camera.orthographic = true;
|
||||
|
||||
// Turn camera off because particle mesh baker will use only camera matrix
|
||||
gameObject.SetActive(false);
|
||||
|
||||
return inst;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (this == s_Instance)
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
public static Camera GetCamera(Canvas canvas)
|
||||
{
|
||||
if (!canvas) return Camera.main;
|
||||
|
||||
canvas = canvas.rootCanvas;
|
||||
// Adjust camera orthographic size to canvas size
|
||||
// for canvas-based coordinates of particles' size and speed.
|
||||
var size = ((RectTransform) canvas.transform).rect.size;
|
||||
Instance._camera.orthographicSize = Mathf.Max(size.x, size.y) * canvas.scaleFactor;
|
||||
|
||||
var camera = canvas.worldCamera;
|
||||
var transform = Instance.transform;
|
||||
var rotation = canvas.renderMode != RenderMode.ScreenSpaceOverlay && camera
|
||||
? camera.transform.rotation
|
||||
: s_OrthoRotation;
|
||||
|
||||
transform.SetPositionAndRotation(s_OrthoPosition, rotation);
|
||||
Instance._camera.orthographic = true;
|
||||
Instance._camera.farClipPlane = 2000f;
|
||||
|
||||
return Instance._camera;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 999f0ea10cb5f48ed89190a0ca83dd53
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -118,8 +118,6 @@ namespace Coffee.UIExtensions
|
|||
particle.bakedMesh.Clear(false);
|
||||
Profiler.EndSample();
|
||||
|
||||
// Get camera for baking mesh.
|
||||
var camera = BakingCamera.GetCamera(particle.canvas);
|
||||
var root = particle.transform;
|
||||
var rootMatrix = Matrix4x4.Rotate(root.rotation).inverse
|
||||
* Matrix4x4.Scale(root.lossyScale).inverse;
|
||||
|
@ -213,7 +211,11 @@ namespace Coffee.UIExtensions
|
|||
if (hash != 0)
|
||||
{
|
||||
var m = MeshHelper.GetTemporaryMesh();
|
||||
r.BakeMesh(m, camera, true);
|
||||
if (camera)
|
||||
r.BakeMesh(m, camera, true);
|
||||
else
|
||||
r.BakeMesh(m, true);
|
||||
|
||||
MeshHelper.Push(i * 2, hash, m, matrix);
|
||||
}
|
||||
|
||||
|
@ -234,7 +236,11 @@ namespace Coffee.UIExtensions
|
|||
var m = MeshHelper.GetTemporaryMesh();
|
||||
try
|
||||
{
|
||||
r.BakeTrailsMesh(m, camera, true);
|
||||
if (camera)
|
||||
r.BakeTrailsMesh(m, camera, true);
|
||||
else
|
||||
r.BakeTrailsMesh(m, true);
|
||||
|
||||
MeshHelper.Push(i * 2 + 1, hash, m, matrix);
|
||||
}
|
||||
catch
|
||||
|
|
Loading…
Reference in New Issue