doc: update readme
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@ -158,7 +158,7 @@ _This package requires **Unity 2018.3 or later**._
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`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
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`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
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- **Maskable**: Does this graphic allow maskable.
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- **Maskable**: Does this graphic allow maskable.
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- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
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- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
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@ -180,6 +180,7 @@ _This package requires **Unity 2018.3 or later**._
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- **UIParticle:** UIParticle.scale will be adjusted.
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- **UIParticle:** UIParticle.scale will be adjusted.
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- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
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- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
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- **Custom view size:** Change the bake view size.
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- **Custom view size:** Change the bake view size.
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- **Time Scale Multiplier:** Time scale multiplier.
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- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
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- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
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**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
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**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
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@ -210,7 +211,7 @@ and z-position.
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If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
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If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
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ParticleSystem.
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ParticleSystem.
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If you use some custom shaders, see
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If you use some custom shaders, see
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the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component)
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the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
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section.
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section.
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