docs: update readme (for absolute mode)
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@ -65,8 +65,10 @@ Compares this "Baking mesh" approach with the conventional approach:
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* [4.0.0+] Adaptive scaling for UI
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* [4.0.0+] Mesh sharing group to improve performance
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* [4.0.0+] particle attractor component
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* [4.0.0+] Particle attractor component
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* [4.1.0+] Relative/Absolute particle position mode
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<br><br><br><br>
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@ -168,6 +170,7 @@ Unity 2018.2 supports embedded packages.
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| Scale | Scale the rendering.<br>When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. |
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| Animatable Properties | If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. |
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| Mesh Sharing | Particle simulation results are shared within the same group.<br>A large number of the same effects can be displayed with a small load.<br>When the `Random` toggle is enabled, it will be grouped randomaly. |
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| Absolute Mode | The particles will be emitted at the ParticleSystem position.<br>Move the UIParticle/ParticleSystem to move the particle. |
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| Rendering Order | The ParticleSystems to be rendered.<br>You can change the rendering order and the materials. |
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NOTE: Press `Refresh` button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.
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