docs: update readme
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@ -11,7 +11,7 @@
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
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[](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
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[](https://twitter.com/intent/follow?screen_name=mob_sakai)
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[](https://twitter.com/intent/follow?screen_name=mob_sakai)
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<< [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
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<< [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🔄 Upgrading to 5.x](#-upgrading-from-3x4x-to-5x) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
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## 📝 Description <!-- omit in toc -->
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## 📝 Description <!-- omit in toc -->
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@ -27,6 +27,8 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
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- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
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- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
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- [Install via UPM (Manually)](#install-via-upm-manually)
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- [Install via UPM (Manually)](#install-via-upm-manually)
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- [Install as Embedded Package](#install-as-embedded-package)
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- [Install as Embedded Package](#install-as-embedded-package)
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- [🔄 Upgrading from 3.x/4.x to 5.x](#-upgrading-from-3x4x-to-5x)
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- [Breaking Changes](#breaking-changes)
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- [🚀 Usage](#-usage)
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- [🚀 Usage](#-usage)
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- [Component: UIParticle](#component-uiparticle)
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- [Component: UIParticle](#component-uiparticle)
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- [Basic Usage](#basic-usage)
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- [Basic Usage](#basic-usage)
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@ -151,6 +153,17 @@ _This package requires **Unity 2018.3 or later**._
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<br><br>
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<br><br>
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## 🔄 Upgrading from 3.x/4.x to 5.x
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### Breaking Changes
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- The default value of `UIParticle.scale` has been changed from `10` to `1`.
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- `UIParticle` no longer inherits from `MaskableGraphic`.
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- Add project settings for UIParticle
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- enableLinearToGamma: Enables LinearToGamma during mesh baking
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<br><br>
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## 🚀 Usage
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## 🚀 Usage
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### Component: UIParticle
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### Component: UIParticle
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