style: format
parent
1ce4e31a96
commit
6a7f08c056
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@ -17,6 +17,7 @@ using Object = UnityEngine.Object;
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#endif
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.SceneManagement;
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#elif UNITY_2018_3_OR_NEWER
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using UnityEditor.Experimental.SceneManagement;
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#endif
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@ -148,7 +148,7 @@ namespace Coffee.UIExtensions
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// Collect UIParticle if needed (same size as m_ParticleSystems)
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CollectUIParticlesIfNeeded();
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for (var particleIndex = 0; particleIndex < this.m_ParticleSystems.Count; particleIndex++)
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for (var particleIndex = 0; particleIndex < m_ParticleSystems.Count; particleIndex++)
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{
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var particleSystem = m_ParticleSystems[particleIndex];
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@ -163,21 +163,21 @@ namespace Coffee.UIExtensions
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particleSystem.GetParticles(particles, count);
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var uiParticle = _uiParticles[particleIndex];
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var dstPos = this.GetDestinationPosition(uiParticle, particleSystem);
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var dstPos = GetDestinationPosition(uiParticle, particleSystem);
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for (var i = 0; i < count; i++)
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{
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// Attracted
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var p = particles[i];
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if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < this.m_DestinationRadius)
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if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
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{
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p.remainingLifetime = 0f;
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particles[i] = p;
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if (this.m_OnAttracted != null)
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if (m_OnAttracted != null)
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{
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try
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{
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this.m_OnAttracted.Invoke();
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m_OnAttracted.Invoke();
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}
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catch (Exception e)
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{
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@ -189,7 +189,7 @@ namespace Coffee.UIExtensions
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}
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// Calc attracting time
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var delayTime = p.startLifetime * this.m_DelayRate;
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var delayTime = p.startLifetime * m_DelayRate;
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var duration = p.startLifetime - delayTime;
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var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
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@ -197,7 +197,7 @@ namespace Coffee.UIExtensions
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if (time <= 0) continue;
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// Attract
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p.position = this.GetAttractedPosition(p.position, dstPos, duration, time);
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p.position = GetAttractedPosition(p.position, dstPos, duration, time);
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p.velocity *= 0.5f;
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particles[i] = p;
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}
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@ -40,7 +40,10 @@
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Fog { Mode Off }
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Fog
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{
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Mode Off
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}
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Blend One One
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ColorMask [_ColorMask]
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@ -61,18 +64,18 @@
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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