diff --git a/README.md b/README.md
index 1c0b706..7d8c10a 100644
--- a/README.md
+++ b/README.md
@@ -33,7 +33,7 @@ Compares this "Baking mesh" approach with the conventional approach:
|Approach|Good|Bad|Screenshot|
|-|-|-|-|
-|Baking mesh
**\(UIParticle\)**|Rendered as is.
Maskable.
Sortable.
Less objects.|**Requires Unity 2018.2+.**
Requires UI shaders.|
|
+|Baking mesh
**\(UIParticle\)**|Rendered as is.
Maskable.
Sortable.
Less objects.|**Requires Unity 2018.2+.**
Requires UI shaders to use Mask.|
|
|Do nothing|Rendered as is.|**Looks like a glitch.**
Not maskable.
Not sortable.|
|
|Convert particle to UIVertex
[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.
Sortable.
Less objects.|**Adjustment is difficult.**
Requires UI shaders.
Difficult to adjust scale.
Force hierarchy scalling.
Simulation results are incorrect.
Trail, rotation of transform, time scaling are not supported.|
|
|Use Canvas to sort|Rendered as is.
Sortable.|**You must to manage sorting orders.**
Not maskable.
More batches.|
|
@@ -55,15 +55,17 @@ Compares this "Baking mesh" approach with the conventional approach:
1. Download ParticleEffectForUGUI.unitypackage from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases).
1. Import the package into your Unity project. Select `Import Package > Custom Package` from the `Assets` menu.
1. Add particle system to canvas.
-1. If you want to mask particles, set the "UI/UIAdditive" shader to material.
-1. Add `UIParticle` component to particle system from `Add Component` in inspector.
+1. (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.
+
+1. Add `UIParticle` component to particle system from `Add Component` in inspector.

+1. That's all. There are no properties you must set in the inspector!
1. Enjoy!
##### Requirement
-* Unity 2018.2+ (Tested in Unity 2018.2b9)
+* Unity 2018.2+ (Tested in Unity 2018.2.0f2)
* No other SDK are required
@@ -72,14 +74,6 @@ Compares this "Baking mesh" approach with the conventional approach:
## Development Note
-#### BakeMesh API has a issue!
-
-See [this issue](https://issuetracker.unity3d.com/issues/bakemesh-slash-baketrailsmesh-crashes-if-update-jobs-are-running).
-
-`UIParticle` avoids the issue, but the rendering result lags one frame.
-
-Please vote the issue to improve `UIParticle`!
-