refactor
parent
4c5251a5ba
commit
4d0cfd3510
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@ -4,7 +4,7 @@
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"release-4.x",
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{
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"name": "release-preview",
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"prerelease": true
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"prerelease": "preview"
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}
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],
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"plugins": [
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@ -31,17 +31,18 @@ namespace Coffee.UIExtensions
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}
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else
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{
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result.Aggregate(s_Sb, (a, b) => s_Sb.AppendFormat("{0}, ", b));
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result.Aggregate(s_Sb, (a, b) =>
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{
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s_Sb.Append(b);
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return s_Sb.Append(", ");
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});
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s_Sb.Length -= 2;
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}
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return s_Sb.ToString();
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}
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public static void Draw(SerializedProperty sp, Material[] mats)
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{
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bool isClicked;
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using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(false)))
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public static void Draw(SerializedProperty sp, List<Material> mats)
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{
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var pos = EditorGUILayout.GetControlRect(true);
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var label = new GUIContent(sp.displayName, sp.tooltip);
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@ -49,17 +50,16 @@ namespace Coffee.UIExtensions
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var text = sp.hasMultipleDifferentValues
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? "-"
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: CollectActiveNames(sp, s_ActiveNames);
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isClicked = GUI.Button(rect, text, EditorStyles.popup);
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}
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if (!isClicked) return;
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if (!GUI.Button(rect, text, EditorStyles.popup)) return;
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var gm = new GenericMenu();
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gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, () =>
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gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
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{
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sp.ClearArray();
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sp.serializedObject.ApplyModifiedProperties();
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});
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var current = (SerializedProperty)x;
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current.ClearArray();
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current.serializedObject.ApplyModifiedProperties();
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}, sp);
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if (!sp.hasMultipleDifferentValues)
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{
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@ -73,7 +73,7 @@ namespace Coffee.UIExtensions
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}
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s_Names.Clear();
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for (var j = 0; j < mats.Length; j++)
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for (var j = 0; j < mats.Count; j++)
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{
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var mat = mats[j];
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if (!mat || !mat.shader) continue;
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@ -82,8 +82,7 @@ namespace Coffee.UIExtensions
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{
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var name = ShaderUtil.GetPropertyName(mat.shader, i);
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var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
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if (s_Names.Contains(name)) continue;
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s_Names.Add(name);
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if (!s_Names.Add(name)) continue;
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AddMenu(gm, sp, new ShaderProperty(name, type), true);
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@ -5,6 +5,7 @@ using UnityEditor;
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using UnityEditor.UI;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.UI;
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using Coffee.UIParticleExtensions;
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#if UNITY_2021_2_OR_NEWER
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@ -42,6 +43,8 @@ namespace Coffee.UIExtensions
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private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
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private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
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private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
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private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
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private static readonly List<Material> s_TempMaterials = new List<Material>();
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private static bool s_XYZMode;
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private SerializedProperty _maskable;
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@ -169,6 +172,7 @@ namespace Coffee.UIExtensions
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var current = target as UIParticle;
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if (!current) return;
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Profiler.BeginSample("(UIP:E) OnInspectorGUI");
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serializedObject.Update();
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// Maskable
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@ -180,13 +184,8 @@ namespace Coffee.UIExtensions
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EditorGUI.EndDisabledGroup();
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// AnimatableProperties
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var mats = current.particles
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.Where(x => x)
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.Select(x => x.GetComponent<ParticleSystemRenderer>().sharedMaterial)
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.Where(x => x)
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.ToArray();
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AnimatablePropertyEditor.Draw(_animatableProperties, mats);
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current.GetMaterials(s_TempMaterials);
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AnimatablePropertyEditor.Draw(_animatableProperties, s_TempMaterials);
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// Mesh sharing
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EditorGUI.BeginChangeCheck();
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@ -194,17 +193,20 @@ namespace Coffee.UIExtensions
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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foreach (var uip in targets.OfType<UIParticle>())
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foreach (var t in targets)
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{
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if (t is UIParticle uip)
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{
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uip.ResetGroupId();
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}
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}
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}
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// Position Mode
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EditorGUILayout.PropertyField(_positionMode);
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// Auto Scaling
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DrawAutoScaling(_autoScalingMode, targets.OfType<UIParticle>());
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EditorGUILayout.PropertyField(_autoScalingMode);
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// Custom View Size
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EditorGUILayout.PropertyField(_useCustomView);
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@ -221,9 +223,7 @@ namespace Coffee.UIExtensions
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// Target ParticleSystems.
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginDisabledGroup(targets.OfType<UIParticle>().Any(x => !x.canvas));
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_ro.DoLayoutList();
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EditorGUI.EndDisabledGroup();
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serializedObject.ApplyModifiedProperties();
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if (EditorGUI.EndChangeCheck())
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@ -236,7 +236,8 @@ namespace Coffee.UIExtensions
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}
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// Non-UI built-in shader is not supported.
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foreach (var mat in current.materials)
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Profiler.BeginSample("(UIP:E) Non-UI built-in shader is not supported.");
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foreach (var mat in s_TempMaterials)
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{
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if (!mat || !mat.shader) continue;
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var shader = mat.shader;
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}
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}
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Profiler.EndSample();
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// Does the shader support UI masks?
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Profiler.BeginSample("(UIP:E) Does the shader support UI masks?");
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if (current.maskable && current.GetComponentInParent<Mask>(false))
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{
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foreach (var mat in current.materials)
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foreach (var mat in s_TempMaterials)
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{
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if (!mat || !mat.shader) continue;
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var shader = mat.shader;
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if (s_Shaders.Contains(shader)) continue;
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s_Shaders.Add(shader);
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if (!s_Shaders.Add(shader)) continue;
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foreach (var propName in s_MaskablePropertyNames)
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{
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if (mat.HasProperty(propName)) continue;
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}
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}
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s_TempMaterials.Clear();
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s_Shaders.Clear();
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Profiler.EndSample();
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// UIParticle for trail should be removed.
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var label = "This UIParticle component should be removed. The UIParticle for trails is no longer needed.";
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}
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}
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#endif
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Profiler.EndSample();
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EditorApplication.delayCall += () => Profiler.enabled = false;
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}
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private static bool IsBuiltInObject(Object obj)
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{
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return AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _)
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&& Regex.IsMatch(guid, "^0{16}.0{15}$", RegexOptions.Compiled);
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return AssetDatabase.IsMainAsset(obj)
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&& AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _)
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&& s_RegexBuiltInGuid.IsMatch(guid);
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}
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#if UNITY_2018 || UNITY_2019
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return showMax;
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}
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private static void DrawAutoScaling(SerializedProperty prop, IEnumerable<UIParticle> uiParticles)
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private static void DrawAutoScaling(SerializedProperty prop)
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{
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EditorGUILayout.PropertyField(prop);
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}
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136
README.md
136
README.md
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# Particle Effect For UGUI (UI Particle)
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# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle)
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This package provides a component to render particle effects for uGUI in Unity 2018.2 or later.
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The particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.
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## 📝 Description
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![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
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![Demo](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
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This package utilizes the new APIs `MeshBake/MashTrailBake` (introduced with Unity 2018.2) to render particles through
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CanvasRenderer.
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You can render, mask, and sort your ParticleSystems for UI without the necessity of an additional Camera, RenderTexture,
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or Canvas.
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This package uses the new APIs `MeshBake/MeshTrailBake` (introduced in Unity 2018.2) to render particles through CanvasRenderer.
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You can render, mask, and sort your ParticleSystems for UI without the need for an additional Camera, RenderTexture, or Canvas.
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### Features
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### Key Features
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* Easy to use: The package is ready to use out of the box.
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* Sort particle effects and other UI by sibling index.
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* No extra Camera, RenderTexture, or Canvas required.
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* Masking options for Mask or RectMask2D.
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* Support for the Trail module.
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* Support for CanvasGroup alpha.
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* No allocations needed to render particles.
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* Compatibility with overlay, camera space, and world space.
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* Support for Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
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* Support for disabling `Enter Play Mode Options > Reload Domain`.
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* Support for changing material property with AnimationClip (AnimatableProperty).
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![AnimatableProperty.gif][AnimatableProperty.gif]
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* [4.0.0+] Support for 8+ materials.
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* [4.0.0+] Correct world space particle position adjustment when changing window size for standalone platforms (Windows,
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MacOSX, and Linux).
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* [4.0.0+] Adaptive scaling for UI.
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* [4.0.0+] Mesh sharing group to improve performance.
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![MeshSharing.gif][MeshSharing.gif]
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* [4.0.0+] Particle attractor component.
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![ParticleAttractor.gif][ParticleAttractor.gif]
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* [4.1.0+] Relative/Absolute particle position mode.
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![AbsolutePosition.gif][AbsolutePosition.gif]
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[AnimatableProperty.gif]: https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif
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[MeshSharing.gif]: https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif
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[ParticleAttractor.gif]: https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif
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[AbsolutePosition.gif]: https://user-images.githubusercontent.com/12690315/175751579-5a2357e8-2ecf-4afd-83c8-66e9771bde39.gif
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* **Easy to use:** The package is ready to use out of the box.
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* **Sortable:** Sort particle effects and other UI elements by sibling index.
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* **Maskable:** Supports `Mask` or `RectMask2D`.
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* **No extra components required:** No need for an additional `Camera`, `RenderTexture`, or `Canvas`.
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* **Trail module support:** Fully supports the Trail module.
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* **CanvasGroup alpha support:** Integrates with `CanvasGroup` alpha.
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* **No allocations:** Efficiently renders particles without allocations.
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* **Any canvas render mode support:** Works with overlay, camera space, and world space.
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* **Any Render pipeline support:** Compatible with Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
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* **Disabling domain reload support:** Supports disabling `Enter Play Mode Options > Reload Domain`.
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* **Animatable material properties:** Supports changing material properties with AnimationClip (AnimatableProperty).
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![AnimatableProperty.gif](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif)
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* **Multiple materials:** Supports 8+ materials.
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* **Correct positioning:** Adjusts world space particle positions correctly when changing window size for standalone platforms (Windows, MacOSX, and Linux).
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* **Adaptive scaling:** Provides adaptive scaling for UI (AutoScalingMode).
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* **Performance optimization:** Mesh sharing group to improve performance.
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<img alt="MeshSharing.gif" src="https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif" width="450"/>
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* **Particle attractor:** Includes a particle attractor component.
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<img alt="ParticleAttractor.gif" src="https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif" width="450"/>
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* **Emission position mode:** Supports relative/absolute particle emission position modes.
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<img alt="AbsolutePosition.gif" src="https://user-images.githubusercontent.com/12690315/175751579-5a2357e8-2ecf-4afd-83c8-66e9771bde39.gif" width="450"/>
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* **Custom view size:** Fixes min/max particle size mismatch.
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![CustomViewSize.gif](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/dd929959-1a37-420b-b13d-e849022b9c9d)
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<br><br>
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|
@ -76,30 +67,36 @@ or Canvas.
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[JMO]: https://assetstore.unity.com/publishers/1669
|
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<br><br>
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## ⚙ Installation
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_This package requires Unity 2018.3 or later._
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_This package requires **Unity 2018.3 or later**._
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#### Install via OpenUPM
|
||||
|
||||
This package is available on [OpenUPM](https://openupm.com) package registry.
|
||||
This is the preferred method of installation, as you can easily receive updates as they're released.
|
||||
|
||||
If you have [openupm-cli](https://github.com/openupm/openupm-cli) installed, then run the following command in your
|
||||
project's directory:
|
||||
|
||||
```sh
|
||||
- This package is available on [OpenUPM](https://openupm.com) package registry.
|
||||
- This is the preferred method of installation, as you can easily receive updates as they're released.
|
||||
- If you have [openupm-cli](https://github.com/openupm/openupm-cli) installed, then run the following command in your project's directory:
|
||||
```
|
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openupm add com.coffee.ui-particle
|
||||
```
|
||||
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
|
||||
```
|
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openupm add com.coffee.ui-particle@4.8.0
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```
|
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|
||||
#### Install via UPM (using Git URL)
|
||||
#### Install via UPM (with Package Manager UI)
|
||||
|
||||
Navigate to your project's Packages folder and open the `manifest.json` file. Then add this package somewhere in
|
||||
the `dependencies` block:
|
||||
- Click `Window > Package Manager` to open Package Manager UI.
|
||||
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
|
||||
![](https://gist.github.com/assets/12690315/24af63ed-8a2e-483d-9023-7aa53d913330)
|
||||
- To update the package, change suffix `#{version}` to the target version.
|
||||
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.8.0`
|
||||
|
||||
#### Install via UPM (Manually)
|
||||
|
||||
- Open the `Packages/manifest.json` file in your project. Then add this package somewhere in the `dependencies` block:
|
||||
```json
|
||||
{
|
||||
"dependencies": {
|
||||
|
@ -109,11 +106,16 @@ the `dependencies` block:
|
|||
}
|
||||
```
|
||||
|
||||
To update the package, change suffix `#{version}` to the target version.
|
||||
- To update the package, change suffix `#{version}` to the target version.
|
||||
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.8.0",`
|
||||
|
||||
* e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.6.0",`
|
||||
#### Install as Embedded Package
|
||||
|
||||
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
|
||||
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI.git/releases) and extract it.
|
||||
2. Place it in your project's `Packages` directory.
|
||||
![](https://github.com/mob-sakai/mob-sakai/assets/12690315/0b7484b4-5fca-43b0-a9ef-e5dbd99bcdb4)
|
||||
- If you want to fix bugs or add features, install it as an embedded package.
|
||||
- To update the package, you need to re-download it and replace the contents.
|
||||
|
||||
<br><br>
|
||||
|
||||
|
@ -123,19 +125,28 @@ Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to insta
|
|||
|
||||
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
|
||||
|
||||
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/3559df45-63e7-4c4c-9233-f455779efa29)
|
||||
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/1cf5753b-33fc-4cef-91c3-413c515a954f)
|
||||
|
||||
- **Maskable**: Does this graphic allow masking.
|
||||
- **Scale**: Scale the rendering. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
|
||||
- **Maskable**: Does this graphic allow maskable.
|
||||
- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
|
||||
- **Animatable Properties**: If you want to update material properties (e.g., `_MainTex_ST`, `_Color`) in AnimationClip,
|
||||
use this to mark the changes.
|
||||
use this to mark as animatable.
|
||||
- **Mesh Sharing**: Particle simulation results are shared within the same group. A large number of the same effects can
|
||||
be displayed with a small load. When the `Random` toggle is enabled, it will be grouped randomly.
|
||||
- **None:** Disable mesh sharing.
|
||||
- **Auto:** Automatically select Primary/Replica.
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||||
- **Primary:** Provides particle simulation results to the same group.
|
||||
- **Primary Simulator:** Primary, but do not render the particle (simulation only).
|
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- **Replica:** Render simulation results provided by the primary.
|
||||
- **Position Mode**: Emission position mode.
|
||||
- **Absolute:** Emit from the world position of the `ParticleSystem`.
|
||||
- **Relative:** Emit from the scaled position of the `ParticleSystem`.
|
||||
- **Auto Scaling**: `Transform.lossyScale` (=world scale) will be set to `(1, 1, 1)` on update. It prevents the
|
||||
root-Canvas scale from affecting the hierarchy-scaled `ParticleSystem`.
|
||||
- **Absolute:** The particles will be emitted from the world position.
|
||||
- **Relative:** The particles will be emitted from the scaled position.
|
||||
- **Auto Scaling Mode**: How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.
|
||||
- **None:** Do nothing.
|
||||
- **Transform:** Transform.lossyScale (=world scale) will be set to (1, 1, 1).
|
||||
- **UIParticle:** UIParticle.scale will be adjusted.
|
||||
- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
|
||||
- **Custom view size:** Change the bake view size.
|
||||
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
|
||||
|
||||
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
|
||||
|
@ -176,9 +187,10 @@ section.
|
|||
### Script usage
|
||||
|
||||
```cs
|
||||
// Instant ParticleSystem prefab with UIParticle on runtime.
|
||||
// Instantiate ParticleSystem prefab with UIParticle on runtime.
|
||||
var go = GameObject.Instantiate(prefab);
|
||||
var uiParticle = go.AddComponent<UIParticle>();
|
||||
uiParticle.scale = 100;
|
||||
|
||||
// Control by ParticleSystem.
|
||||
particleSystem.Play();
|
||||
|
@ -195,7 +207,7 @@ uiParticle.Stop();
|
|||
|
||||
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
|
||||
|
||||
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/ea6ae0ed-f9a8-437c-8baa-47526303391e)
|
||||
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/5c20ad73-4b9a-4f38-9cdc-119df5cce077)
|
||||
![](https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif)
|
||||
|
||||
- **Particle System**: Attracts particles generated by the specified particle system.
|
||||
|
|
|
@ -44,23 +44,26 @@ namespace Coffee.UIExtensions
|
|||
|
||||
[HideInInspector]
|
||||
[SerializeField]
|
||||
[Obsolete]
|
||||
internal bool m_IsTrail;
|
||||
|
||||
[HideInInspector]
|
||||
[FormerlySerializedAs("m_IgnoreParent")]
|
||||
[SerializeField]
|
||||
[Obsolete]
|
||||
private bool m_IgnoreCanvasScaler;
|
||||
|
||||
[HideInInspector]
|
||||
[SerializeField]
|
||||
private bool m_AbsoluteMode;
|
||||
[Obsolete]
|
||||
internal bool m_AbsoluteMode;
|
||||
|
||||
[Tooltip("Particle effect scale")]
|
||||
[Tooltip("Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.")]
|
||||
[SerializeField]
|
||||
private Vector3 m_Scale3D = new Vector3(10, 10, 10);
|
||||
|
||||
[Tooltip("Animatable material properties.\n" +
|
||||
"If you want to change the material properties of the ParticleSystem in Animation, enable it.")]
|
||||
[Tooltip("If you want to update material properties (e.g. _MainTex_ST, _Color) in AnimationClip, " +
|
||||
"use this to mark as animatable.")]
|
||||
[SerializeField]
|
||||
internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
|
||||
|
||||
|
@ -68,12 +71,13 @@ namespace Coffee.UIExtensions
|
|||
[SerializeField]
|
||||
private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
|
||||
|
||||
[Tooltip("Mesh sharing.\n" +
|
||||
"None: disable mesh sharing.\n" +
|
||||
"Auto: automatically select Primary/Replica.\n" +
|
||||
"Primary: provides particle simulation results to the same group.\n" +
|
||||
[Tooltip("Particle simulation results are shared within the same group. " +
|
||||
"A large number of the same effects can be displayed with a small load.\n" +
|
||||
"None: Disable mesh sharing.\n" +
|
||||
"Auto: Automatically select Primary/Replica.\n" +
|
||||
"Primary: Provides particle simulation results to the same group.\n" +
|
||||
"Primary Simulator: Primary, but do not render the particle (simulation only).\n" +
|
||||
"Replica: render simulation results provided by the primary.")]
|
||||
"Replica: Render simulation results provided by the primary.")]
|
||||
[SerializeField]
|
||||
private MeshSharing m_MeshSharing = MeshSharing.None;
|
||||
|
||||
|
@ -85,17 +89,21 @@ namespace Coffee.UIExtensions
|
|||
[SerializeField]
|
||||
private int m_GroupMaxId;
|
||||
|
||||
[Tooltip("Relative: The particles will be emitted from the scaled position of ParticleSystem.\n" +
|
||||
"Absolute: The particles will be emitted from the world position of ParticleSystem.")]
|
||||
[Tooltip("Emission position mode.\n" +
|
||||
"Relative: The particles will be emitted from the scaled position.\n" +
|
||||
"Absolute: The particles will be emitted from the world position.")]
|
||||
[SerializeField]
|
||||
private PositionMode m_PositionMode = PositionMode.Relative;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Prevent the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.")]
|
||||
private bool m_AutoScaling = true;
|
||||
[Obsolete]
|
||||
internal bool m_AutoScaling;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1)." +
|
||||
[Tooltip(
|
||||
"How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.\n" +
|
||||
"None: Do nothing.\n" +
|
||||
"Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1).\n" +
|
||||
"UIParticle: UIParticle.scale will be adjusted.")]
|
||||
private AutoScalingMode m_AutoScalingMode = AutoScalingMode.Transform;
|
||||
|
||||
|
@ -110,11 +118,12 @@ namespace Coffee.UIExtensions
|
|||
private float m_CustomViewSize = 10;
|
||||
|
||||
private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
|
||||
private int _groupId;
|
||||
private Camera _bakeCamera;
|
||||
private DrivenRectTransformTracker _tracker;
|
||||
private Vector3 _storedScale;
|
||||
private Canvas _canvas;
|
||||
private int _groupId;
|
||||
private bool _isScaleStored;
|
||||
private Vector3 _storedScale;
|
||||
private DrivenRectTransformTracker _tracker;
|
||||
|
||||
/// <summary>
|
||||
/// Should this graphic be considered a target for ray-casting?
|
||||
|
@ -126,7 +135,8 @@ namespace Coffee.UIExtensions
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mesh sharing.
|
||||
/// Particle simulation results are shared within the same group.
|
||||
/// A large number of the same effects can be displayed with a small load.
|
||||
/// None: disable mesh sharing.
|
||||
/// Auto: automatically select Primary/Replica.
|
||||
/// Primary: provides particle simulation results to the same group.
|
||||
|
@ -169,9 +179,9 @@ namespace Coffee.UIExtensions
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Particle position mode.
|
||||
/// Relative: The particles will be emitted from the scaled position of the ParticleSystem.
|
||||
/// Absolute: The particles will be emitted from the world position of the ParticleSystem.
|
||||
/// Emission position mode.
|
||||
/// Relative: The particles will be emitted from the scaled position.
|
||||
/// Absolute: The particles will be emitted from the world position.
|
||||
/// </summary>
|
||||
public PositionMode positionMode
|
||||
{
|
||||
|
@ -184,6 +194,7 @@ namespace Coffee.UIExtensions
|
|||
/// Relative: The particles will be emitted from the scaled position of the ParticleSystem.
|
||||
/// Absolute: The particles will be emitted from the world position of the ParticleSystem.
|
||||
/// </summary>
|
||||
[Obsolete("The absoluteMode is now obsolete. Please use the autoScalingMode instead.", false)]
|
||||
public bool absoluteMode
|
||||
{
|
||||
get => m_PositionMode == PositionMode.Absolute;
|
||||
|
@ -201,8 +212,12 @@ namespace Coffee.UIExtensions
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Auto scaling mode.
|
||||
/// How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.
|
||||
/// <para/>
|
||||
/// None: Do nothing.
|
||||
/// <para/>
|
||||
/// Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1).
|
||||
/// <para/>
|
||||
/// UIParticle: UIParticle.scale will be adjusted.
|
||||
/// </summary>
|
||||
public AutoScalingMode autoScalingMode
|
||||
|
@ -286,24 +301,6 @@ namespace Coffee.UIExtensions
|
|||
|
||||
public List<ParticleSystem> particles => m_Particles;
|
||||
|
||||
/// <summary>
|
||||
/// Get all base materials to render.
|
||||
/// </summary>
|
||||
public IEnumerable<Material> materials
|
||||
{
|
||||
get
|
||||
{
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r || !r.material) continue;
|
||||
yield return r.material;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Material materialForRendering => null;
|
||||
|
||||
/// <summary>
|
||||
/// Paused.
|
||||
/// </summary>
|
||||
|
@ -358,12 +355,20 @@ namespace Coffee.UIExtensions
|
|||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when a direct or indirect parent of the transform of the GameObject has changed.
|
||||
/// </summary>
|
||||
protected override void OnTransformParentChanged()
|
||||
{
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
||||
{
|
||||
#pragma warning disable CS0612 // Type or member is obsolete
|
||||
if (m_IgnoreCanvasScaler || m_AutoScaling)
|
||||
{
|
||||
m_IgnoreCanvasScaler = false;
|
||||
|
@ -376,31 +381,47 @@ namespace Coffee.UIExtensions
|
|||
m_AbsoluteMode = false;
|
||||
m_PositionMode = PositionMode.Absolute;
|
||||
}
|
||||
#pragma warning restore CS0612 // Type or member is obsolete
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play the ParticleSystems.
|
||||
/// </summary>
|
||||
public void Play()
|
||||
{
|
||||
particles.Exec(p => p.Simulate(0, false, true));
|
||||
isPaused = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pause the ParticleSystems.
|
||||
/// </summary>
|
||||
public void Pause()
|
||||
{
|
||||
particles.Exec(p => p.Pause());
|
||||
isPaused = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpause the ParticleSystems.
|
||||
/// </summary>
|
||||
public void Resume()
|
||||
{
|
||||
isPaused = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop the ParticleSystems.
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
particles.Exec(p => p.Stop());
|
||||
isPaused = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start emission of the ParticleSystems.
|
||||
/// </summary>
|
||||
public void StartEmission()
|
||||
{
|
||||
particles.Exec(p =>
|
||||
|
@ -410,6 +431,9 @@ namespace Coffee.UIExtensions
|
|||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop emission of the ParticleSystems.
|
||||
/// </summary>
|
||||
public void StopEmission()
|
||||
{
|
||||
particles.Exec(p =>
|
||||
|
@ -419,17 +443,41 @@ namespace Coffee.UIExtensions
|
|||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the particles of the ParticleSystems.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
particles.Exec(p => p.Clear());
|
||||
isPaused = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get all base materials to render.
|
||||
/// </summary>
|
||||
public void GetMaterials(List<Material> result)
|
||||
{
|
||||
if (result == null) return;
|
||||
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r || !r.material) continue;
|
||||
result.Add(r.material);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh UIParticle using the ParticleSystem instance.
|
||||
/// </summary>
|
||||
public void SetParticleSystemInstance(GameObject instance)
|
||||
{
|
||||
SetParticleSystemInstance(instance, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh UIParticle using the ParticleSystem instance.
|
||||
/// </summary>
|
||||
public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
|
||||
{
|
||||
if (!instance) return;
|
||||
|
@ -455,6 +503,10 @@ namespace Coffee.UIExtensions
|
|||
RefreshParticles(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh UIParticle using the prefab.
|
||||
/// The prefab is automatically instantiated.
|
||||
/// </summary>
|
||||
public void SetParticleSystemPrefab(GameObject prefab)
|
||||
{
|
||||
if (!prefab) return;
|
||||
|
@ -462,16 +514,31 @@ namespace Coffee.UIExtensions
|
|||
SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh UIParticle.
|
||||
/// Collect ParticleSystems under the GameObject and refresh the UIParticle.
|
||||
/// </summary>
|
||||
public void RefreshParticles()
|
||||
{
|
||||
RefreshParticles(gameObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh UIParticle.
|
||||
/// Collect ParticleSystems under the GameObject and refresh the UIParticle.
|
||||
/// </summary>
|
||||
private void RefreshParticles(GameObject root)
|
||||
{
|
||||
if (!root) return;
|
||||
root.GetComponentsInChildren(true, particles);
|
||||
particles.RemoveAll(x => x.GetComponentInParent<UIParticle>(true) != this);
|
||||
for (var i = particles.Count - 1; 0 <= i; i--)
|
||||
{
|
||||
var ps = particles[i];
|
||||
if (!ps || ps.GetComponentInParent<UIParticle>(true) != this)
|
||||
{
|
||||
particles.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < particles.Count; i++)
|
||||
{
|
||||
|
@ -486,31 +553,39 @@ namespace Coffee.UIExtensions
|
|||
RefreshParticles(particles);
|
||||
}
|
||||
|
||||
public void RefreshParticles(List<ParticleSystem> particles)
|
||||
/// <summary>
|
||||
/// Refresh UIParticle using a list of ParticleSystems.
|
||||
/// </summary>
|
||||
public void RefreshParticles(List<ParticleSystem> particleSystems)
|
||||
{
|
||||
// Collect children UIParticleRenderer components.
|
||||
// #246: Nullptr exceptions when using nested UIParticle components in hierarchy
|
||||
_renderers.Clear();
|
||||
foreach (Transform child in transform)
|
||||
var childCount = transform.childCount;
|
||||
for (var i = 0; i < childCount; i++)
|
||||
{
|
||||
var uiParticleRenderer = child.GetComponent<UIParticleRenderer>();
|
||||
|
||||
if (uiParticleRenderer != null)
|
||||
var child = transform.GetChild(i);
|
||||
if (child.TryGetComponent(out UIParticleRenderer uiParticleRenderer))
|
||||
{
|
||||
_renderers.Add(uiParticleRenderer);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the UIParticleRenderer components.
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
_renderers[i].Reset(i);
|
||||
}
|
||||
|
||||
// Set the ParticleSystem to the UIParticleRenderer. If the trail is enabled, set it additionally.
|
||||
var j = 0;
|
||||
for (var i = 0; i < particles.Count; i++)
|
||||
for (var i = 0; i < particleSystems.Count; i++)
|
||||
{
|
||||
var ps = particles[i];
|
||||
var ps = particleSystems[i];
|
||||
if (!ps) continue;
|
||||
GetRenderer(j++).Set(this, ps, false);
|
||||
|
||||
// If the trail is enabled, set it additionally.
|
||||
if (ps.trails.enabled)
|
||||
{
|
||||
GetRenderer(j++).Set(this, ps, true);
|
||||
|
@ -556,18 +631,18 @@ namespace Coffee.UIExtensions
|
|||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r)
|
||||
{
|
||||
if (r) continue;
|
||||
|
||||
RefreshParticles(particles);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var bakeCamera = GetBakeCamera();
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var r = _renderers[i];
|
||||
if (!r) continue;
|
||||
|
||||
r.UpdateMesh(bakeCamera);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ namespace Coffee.UIExtensions
|
|||
private Material _currentMaterialForRendering;
|
||||
private bool _delay;
|
||||
private int _index;
|
||||
private bool _isPrevStored;
|
||||
private bool _isTrail;
|
||||
private Bounds _lastBounds;
|
||||
private Material _modifiedMaterial;
|
||||
|
@ -39,9 +40,8 @@ namespace Coffee.UIExtensions
|
|||
private float _prevCanvasScale;
|
||||
private Vector3 _prevPsPos;
|
||||
private Vector3 _prevScale;
|
||||
private bool _isPrevStored;
|
||||
private Vector2Int _prevScreenSize;
|
||||
private bool _prewarm;
|
||||
private bool _preWarm;
|
||||
private ParticleSystemRenderer _renderer;
|
||||
|
||||
public override Texture mainTexture => _isTrail ? null : _particleSystem.GetTextureForSprite();
|
||||
|
@ -111,8 +111,7 @@ namespace Coffee.UIExtensions
|
|||
if (this && isActiveAndEnabled)
|
||||
{
|
||||
material = null;
|
||||
workerMesh.Clear();
|
||||
canvasRenderer.SetMesh(workerMesh);
|
||||
canvasRenderer.Clear();
|
||||
_lastBounds = new Bounds();
|
||||
enabled = false;
|
||||
}
|
||||
|
@ -221,20 +220,20 @@ namespace Coffee.UIExtensions
|
|||
gameObject.layer = parent.gameObject.layer;
|
||||
|
||||
_particleSystem = ps;
|
||||
_prewarm = _particleSystem.main.prewarm;
|
||||
_preWarm = _particleSystem.main.prewarm;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isPlaying)
|
||||
#endif
|
||||
{
|
||||
if (_particleSystem.isPlaying || _prewarm)
|
||||
if (_particleSystem.isPlaying || _preWarm)
|
||||
{
|
||||
_particleSystem.Clear();
|
||||
_particleSystem.Pause();
|
||||
}
|
||||
}
|
||||
|
||||
_renderer = ps.GetComponent<ParticleSystemRenderer>();
|
||||
ps.TryGetComponent(out _renderer);
|
||||
_renderer.enabled = false;
|
||||
|
||||
//_emitter = emitter;
|
||||
|
@ -563,10 +562,7 @@ namespace Coffee.UIExtensions
|
|||
return Matrix4x4.Scale(scale);
|
||||
case ParticleSystemSimulationSpace.Custom:
|
||||
return Matrix4x4.Translate(_particleSystem.main.customSimulationSpace.position.GetScaled(scale))
|
||||
//* Matrix4x4.Translate(wpos)
|
||||
* Matrix4x4.Scale(scale)
|
||||
//* Matrix4x4.Translate(-wpos)
|
||||
;
|
||||
* Matrix4x4.Scale(scale);
|
||||
default:
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
@ -582,7 +578,8 @@ namespace Coffee.UIExtensions
|
|||
var screenSize = new Vector2Int(Screen.width, Screen.height);
|
||||
var isWorldSpace = _particleSystem.IsWorldSpace();
|
||||
var canvasScale = _parent.canvas ? _parent.canvas.scaleFactor : 1f;
|
||||
var resolutionChanged = _prevScreenSize != screenSize || _prevCanvasScale != canvasScale;
|
||||
var resolutionChanged = _prevScreenSize != screenSize
|
||||
|| !Mathf.Approximately(_prevCanvasScale, canvasScale);
|
||||
if (resolutionChanged && isWorldSpace && _isPrevStored)
|
||||
{
|
||||
// Update particle array size and get particles.
|
||||
|
@ -590,7 +587,7 @@ namespace Coffee.UIExtensions
|
|||
var particles = ParticleSystemExtensions.GetParticleArray(size);
|
||||
_particleSystem.GetParticles(particles, size);
|
||||
|
||||
// Resolusion resolver:
|
||||
// Resolution resolver:
|
||||
// (psPos / scale) / (prevPsPos / prevScale) -> psPos * scale.inv * prevPsPos.inv * prevScale
|
||||
var modifier = psPos.GetScaled(
|
||||
scale.Inverse(),
|
||||
|
@ -625,11 +622,11 @@ namespace Coffee.UIExtensions
|
|||
? Time.unscaledDeltaTime
|
||||
: Time.deltaTime;
|
||||
|
||||
// Prewarm:
|
||||
if (0 < deltaTime && _prewarm)
|
||||
// Pre-warm:
|
||||
if (0 < deltaTime && _preWarm)
|
||||
{
|
||||
deltaTime += main.duration;
|
||||
_prewarm = false;
|
||||
_preWarm = false;
|
||||
}
|
||||
|
||||
// get world position.
|
||||
|
|
|
@ -39,8 +39,9 @@ namespace Coffee.UIExtensions
|
|||
|
||||
#if UNITY_EDITOR
|
||||
[InitializeOnLoadMethod]
|
||||
#else
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
#endif
|
||||
[RuntimeInitializeOnLoadMethod]
|
||||
private static void InitializeOnLoad()
|
||||
{
|
||||
Canvas.willRenderCanvases -= Refresh;
|
||||
|
|
Loading…
Reference in New Issue