From 4397ff5a443c8721e74b46c0bc936d3aa0ed9465 Mon Sep 17 00:00:00 2001 From: mob-sakai Date: Wed, 28 Nov 2018 20:55:42 +0900 Subject: [PATCH] Refactor --- Demo/UIParticle_Demo.cs | 9 +- Demo/UIParticle_Demo.unity | 1751 +++++++++++++++++++++++++++++++++++- Editor/UIParticleEditor.cs | 1 - 3 files changed, 1744 insertions(+), 17 deletions(-) diff --git a/Demo/UIParticle_Demo.cs b/Demo/UIParticle_Demo.cs index c547c1a..3a21a96 100644 --- a/Demo/UIParticle_Demo.cs +++ b/Demo/UIParticle_Demo.cs @@ -1,5 +1,6 @@ using UnityEngine; using UnityEngine.UI; +using System.Collections.Generic; namespace Coffee.UIExtensions.Demo { @@ -8,8 +9,8 @@ namespace Coffee.UIExtensions.Demo [SerializeField] Sprite m_Sprite; [SerializeField] ParticleSystem [] m_ParticleSystems; [SerializeField] Mask [] m_Masks; - [SerializeField] Transform m_ScalingByTransform; - [SerializeField] UIParticle m_ScalingByUIParticle; + [SerializeField] List m_ScalingByTransforms; + [SerializeField] List m_ScalingByUIParticles; public void SetTimeScale (float scale) { @@ -44,8 +45,8 @@ namespace Coffee.UIExtensions.Demo public void SetScale (float scale) { - m_ScalingByTransform.localScale = Vector3.one * (10 * scale); - m_ScalingByUIParticle.scale = scale; + m_ScalingByTransforms.ForEach (x => x.localScale = Vector3.one * (10 * scale)); + m_ScalingByUIParticles.ForEach (x => x.scale = scale); } } } \ No newline at end of file diff --git a/Demo/UIParticle_Demo.unity b/Demo/UIParticle_Demo.unity index c4150a6..086ce8c 100644 --- a/Demo/UIParticle_Demo.unity +++ b/Demo/UIParticle_Demo.unity @@ -219,6 +219,75 @@ RectTransform: m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} +--- !u!1 &22705285 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 22705286} + - component: {fileID: 22705288} + - component: {fileID: 22705287} + m_Layer: 5 + m_Name: Background + 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particles"); static readonly GUIContent contentTrailMaterial = new GUIContent ("Trail Material", "The material for rendering particle trails"); - static readonly List s_UIParticles = new List (); static readonly List s_ParticleSystems = new List (); //################################