Fix shader

pull/77/head
mob-sakai 2018-12-22 22:46:44 +09:00
parent 0fbc369af2
commit 3ca5e225ce
1 changed files with 90 additions and 99 deletions

View File

@ -1,110 +1,101 @@
Shader "UI/Additive" Shader "UI/Additive"
{ {
Properties Properties
{ {
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1) _Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_StencilComp ("Stencil Comparison", Float) = 8 _ColorMask ("Color Mask", Float) = 15
_Stencil ("Stencil ID", Float) = 0 _ClipRect ("Clip Rect", Vector) = (-32767, -32767, 32767, 32767)
_StencilOp ("Stencil Operation", Float) = 0 }
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15 SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 Cull Off
} Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog { Mode Off }
Blend One One
SubShader ColorMask [_ColorMask]
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil Pass
{ {
Ref [_Stencil] CGPROGRAM
Comp [_StencilComp] #pragma vertex vert
Pass [_StencilOp] #pragma fragment frag
ReadMask [_StencilReadMask] #include "UnityCG.cginc"
WriteMask [_StencilWriteMask] #include "UnityUI.cginc"
}
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
Cull Off struct v2f
Lighting Off {
ZWrite Off float4 vertex : SV_POSITION;
ZTest [unity_GUIZTestMode] fixed4 color : COLOR;
Blend SrcAlpha One half2 texcoord : TEXCOORD0;
ColorMask [_ColorMask] float4 worldPosition : TEXCOORD1;
};
fixed4 _Color;
sampler2D _MainTex;
float4 _MainTex_ST;
float4 _ClipRect;
Pass v2f vert(appdata_t IN)
{ {
Name "Default" v2f OUT;
CGPROGRAM OUT.worldPosition = IN.vertex;
#pragma vertex vert OUT.vertex = UnityObjectToClipPos(IN.vertex);
#pragma fragment frag OUT.texcoord = IN.texcoord;
#pragma target 2.0 #ifdef UNITY_HALF_TEXEL_OFFSET
OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
#endif
OUT.color = IN.color * _Color;
return OUT;
}
#include "UnityCG.cginc" fixed4 frag(v2f IN) : SV_Target
#include "UnityUI.cginc" {
half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
#pragma multi_compile __ UNITY_UI_ALPHACLIP color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
color.rgb *= color.a;
struct appdata_t #ifdef UNITY_UI_ALPHACLIP
{ clip (color.a - 0.01);
float4 vertex : POSITION; #endif
float4 color : COLOR; return color;
float2 texcoord : TEXCOORD0; }
UNITY_VERTEX_INPUT_INSTANCE_ID ENDCG
}; }
}
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float4 _MainTex_ST;
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
OUT.worldPosition = v.vertex;
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
OUT.color = v.color * _Color;
return OUT;
}
fixed4 frag(v2f IN) : SV_Target
{
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
return color;
}
ENDCG
}
}
} }