diff --git a/UIAdditive.shader b/UIAdditive.shader index 0dfd79b..45b5c34 100644 --- a/UIAdditive.shader +++ b/UIAdditive.shader @@ -1,110 +1,101 @@ Shader "UI/Additive" { - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) + Properties + { + _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 + _ColorMask ("Color Mask", Float) = 15 + _ClipRect ("Clip Rect", Vector) = (-32767, -32767, 32767, 32767) + } - _ColorMask ("Color Mask", Float) = 15 + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } - [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 - } + Cull Off + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Fog { Mode Off } + Blend One One - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } + ColorMask [_ColorMask] - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "UnityUI.cginc" + + struct appdata_t + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; - Cull Off - Lighting Off - ZWrite Off - ZTest [unity_GUIZTestMode] - Blend SrcAlpha One - ColorMask [_ColorMask] + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + half2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + }; + + fixed4 _Color; + sampler2D _MainTex; + float4 _MainTex_ST; + float4 _ClipRect; - Pass - { - Name "Default" - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 + v2f vert(appdata_t IN) + { + v2f OUT; + OUT.worldPosition = IN.vertex; + OUT.vertex = UnityObjectToClipPos(IN.vertex); + OUT.texcoord = IN.texcoord; +#ifdef UNITY_HALF_TEXEL_OFFSET + OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1); +#endif + OUT.color = IN.color * _Color; + return OUT; + } - #include "UnityCG.cginc" - #include "UnityUI.cginc" - - #pragma multi_compile __ UNITY_UI_ALPHACLIP - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; - UNITY_VERTEX_OUTPUT_STEREO - }; - - sampler2D _MainTex; - fixed4 _Color; - fixed4 _TextureSampleAdd; - float4 _ClipRect; - float4 _MainTex_ST; - - v2f vert(appdata_t v) - { - v2f OUT; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - OUT.worldPosition = v.vertex; - OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); - - OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); - - OUT.color = v.color * _Color; - return OUT; - } - - fixed4 frag(v2f IN) : SV_Target - { - half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - - #ifdef UNITY_UI_ALPHACLIP - clip (color.a - 0.001); - #endif - - return color; - } - ENDCG - } - } + fixed4 frag(v2f IN) : SV_Target + { + half4 color = tex2D(_MainTex, IN.texcoord) * IN.color; + color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + color.rgb *= color.a; +#ifdef UNITY_UI_ALPHACLIP + clip (color.a - 0.01); +#endif + return color; + } + ENDCG + } + } }