3.0.0-preview.14
# [3.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.13...v3.0.0-preview.14) (2020-08-11)
### Bug Fixes
* read-only properties in the inspector ([f012b23](f012b238d9
))
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@ -1,3 +1,10 @@
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# [3.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.13...v3.0.0-preview.14) (2020-08-11)
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### Bug Fixes
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* read-only properties in the inspector ([f012b23](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f012b238d97aad3fdc3107b1f9a197de869c43e6))
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# [3.0.0-preview.13](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.12...v3.0.0-preview.13) (2020-08-11)
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@ -162,7 +162,10 @@ namespace Coffee.UIExtensions
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{
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serializedObject.Update();
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.PropertyField(_spParticleSystem);
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EditorGUI.EndDisabledGroup();
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EditorGUI.indentLevel++;
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var ps = _spParticleSystem.objectReferenceValue as ParticleSystem;
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if (ps)
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@ -170,12 +173,18 @@ namespace Coffee.UIExtensions
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var pr = ps.GetComponent<ParticleSystemRenderer>();
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var sp = new SerializedObject(pr).FindProperty("m_Materials");
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EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(0), s_ContentParticleMaterial);
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if (2 <= sp.arraySize)
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EditorGUI.BeginChangeCheck();
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{
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EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(1), s_ContentTrailMaterial);
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EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(0), s_ContentParticleMaterial);
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if (2 <= sp.arraySize)
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{
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EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(1), s_ContentTrailMaterial);
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}
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}
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if (EditorGUI.EndChangeCheck())
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{
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sp.serializedObject.ApplyModifiedProperties();
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}
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sp.serializedObject.ApplyModifiedProperties();
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if (!Application.isPlaying && pr.enabled)
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{
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@ -282,4 +291,4 @@ namespace Coffee.UIExtensions
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}
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}
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}
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#endif // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.
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#endif // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.
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@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "3.0.0-preview.13",
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"version": "3.0.0-preview.14",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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