refactor: update coffee.internal
parent
2b3cec69ac
commit
2a66393cb0
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@ -134,6 +134,35 @@ namespace Coffee.UIParticleInternal
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Profiler.EndSample();
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Profiler.EndSample();
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}
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}
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/// <summary>
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/// Add a component of a specific type to the children of a GameObject.
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/// </summary>
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public static void AddComponentOnChildren<T>(this Component self, bool includeSelf)
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where T : Component
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{
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if (self == null) return;
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Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
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if (includeSelf && !self.TryGetComponent<T>(out _))
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{
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self.gameObject.AddComponent<T>();
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}
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Profiler.EndSample();
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Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
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var childCount = self.transform.childCount;
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for (var i = 0; i < childCount; i++)
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{
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var child = self.transform.GetChild(i);
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if (child.TryGetComponent<T>(out _)) continue;
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child.gameObject.AddComponent<T>();
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}
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Profiler.EndSample();
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}
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#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
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#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
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public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
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public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
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{
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{
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@ -6,6 +6,15 @@ namespace Coffee.UIParticleInternal
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{
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{
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internal static class Misc
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internal static class Misc
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{
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{
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public static T[] FindObjectsOfType<T>() where T : Object
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{
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#if UNITY_2023_1_OR_NEWER
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return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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#else
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return Object.FindObjectsOfType<T>();
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#endif
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}
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public static void Destroy(Object obj)
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public static void Destroy(Object obj)
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{
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{
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if (!obj) return;
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if (!obj) return;
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 39ed6a6b0a72e482488bd298b2ae762e
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guid: 182319ecc315e4858b119764af0fbcb0
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MonoImporter:
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MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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@ -14,6 +14,8 @@ namespace Coffee.UIParticleInternal
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private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_OnScreenSizeChangedAction = new FastAction();
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private static Vector2Int s_LastScreenSize;
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static UIExtraCallbacks()
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static UIExtraCallbacks()
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{
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{
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@ -48,6 +50,15 @@ namespace Coffee.UIParticleInternal
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remove => s_AfterCanvasRebuildAction.Remove(value);
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remove => s_AfterCanvasRebuildAction.Remove(value);
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}
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}
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/// <summary>
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/// Event that occurs when the screen size changes.
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/// </summary>
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public static event Action onScreenSizeChanged
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{
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add => s_OnScreenSizeChangedAction.Add(value);
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remove => s_OnScreenSizeChangedAction.Remove(value);
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}
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/// <summary>
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/// <summary>
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/// Initializes the UIExtraCallbacks to ensure proper event handling.
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/// Initializes the UIExtraCallbacks to ensure proper event handling.
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/// </summary>
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/// </summary>
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@ -77,6 +88,17 @@ namespace Coffee.UIParticleInternal
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/// </summary>
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/// </summary>
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private static void OnBeforeCanvasRebuild()
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private static void OnBeforeCanvasRebuild()
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{
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{
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var screenSize = new Vector2Int(Screen.width, Screen.height);
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if (s_LastScreenSize != screenSize)
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{
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if (s_LastScreenSize != default)
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{
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s_OnScreenSizeChangedAction.Invoke();
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}
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s_LastScreenSize = screenSize;
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}
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s_BeforeCanvasRebuildAction.Invoke();
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s_BeforeCanvasRebuildAction.Invoke();
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InitializeAfterCanvasRebuild();
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InitializeAfterCanvasRebuild();
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}
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}
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@ -9,6 +9,8 @@ using UnityEngine.UI;
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using Random = UnityEngine.Random;
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using Random = UnityEngine.Random;
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
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[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
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namespace Coffee.UIExtensions
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namespace Coffee.UIExtensions
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{
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{
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@ -1,3 +1,4 @@
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using Coffee.UIParticleInternal;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -51,11 +52,7 @@ namespace Coffee.UIExtensions.Demo
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public void EnableAnimations(bool flag)
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public void EnableAnimations(bool flag)
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{
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var animator in Misc.FindObjectsOfType<Animator>())
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foreach (var animator in FindObjectsByType<Animator>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var animator in FindObjectsOfType<Animator>())
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#endif
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{
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{
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animator.enabled = flag;
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animator.enabled = flag;
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}
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}
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@ -83,11 +80,7 @@ namespace Coffee.UIExtensions.Demo
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public void UIParticle_Scale(float scale)
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public void UIParticle_Scale(float scale)
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{
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var uip in Misc.FindObjectsOfType<UIParticle>())
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foreach (var uip in FindObjectsByType<UIParticle>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var uip in FindObjectsOfType<UIParticle>())
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#endif
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{
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{
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uip.scale = scale;
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uip.scale = scale;
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}
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}
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@ -95,11 +88,7 @@ namespace Coffee.UIExtensions.Demo
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public void ParticleSystem_WorldSpaseSimulation(bool flag)
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public void ParticleSystem_WorldSpaseSimulation(bool flag)
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{
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var p in Misc.FindObjectsOfType<ParticleSystem>())
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foreach (var p in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var p in FindObjectsOfType<ParticleSystem>())
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#endif
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{
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{
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var main = p.main;
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var main = p.main;
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main.simulationSpace = flag
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main.simulationSpace = flag
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@ -135,11 +124,7 @@ namespace Coffee.UIExtensions.Demo
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public void ParticleSystem_SetScale(float scale)
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public void ParticleSystem_SetScale(float scale)
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{
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{
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#if UNITY_2023_1_OR_NEWER
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foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
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foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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#else
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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#endif
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{
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{
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ps.transform.localScale = new Vector3(scale, scale, scale);
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ps.transform.localScale = new Vector3(scale, scale, scale);
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}
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}
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