diff --git a/Assets/Coffee/UIExtensions/UIParticle/README.md b/Assets/Coffee/UIExtensions/UIParticle/README.md
index 3dac7e3..5d21bde 100644
--- a/Assets/Coffee/UIExtensions/UIParticle/README.md
+++ b/Assets/Coffee/UIExtensions/UIParticle/README.md
@@ -57,6 +57,7 @@ Compares this "Baking mesh" approach with the conventional approach:

+
## Demo
@@ -64,21 +65,52 @@ Compares this "Baking mesh" approach with the conventional approach:
+
+## Install
+
+#### Using UnityPackageManager (for Unity 2018.3+)
+
+Find the manifest.json file in the Packages folder of your project and edit it to look like this:
+```js
+{
+ "dependencies": {
+ "com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
+ ...
+ },
+}
+```
+To update the package, change `#2.0.0` to the target version.
+
+#### Using .unitypackage file (for Unity 2018.2+)
+
+Download `*.unitypackage` from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and import the package into your Unity project.
+Select `Assets > Import Package > Custom Package` from the menu.
+
+
+
+
+
+## How to play demo
+
+* Import `UIParticle_Demo.unitypackage` into your project.
+* The demo unitypackage exists in `Assets/Assets/Coffee/UIExtensions/UIParticle` or `Packages/UI Particle`.
+* Open UIParticle_Demo scene and play it.
+
+
+
## Usage
-1. Download ParticleEffectForUGUI.unitypackage from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases).
-2. Import the package into your Unity project. Select `Import Package > Custom Package` from the `Assets` menu.
-3. Add your particle effect to canvas.
-4. (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.
+1. Add your particle effect to canvas.
+2. (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.

-5. Add `UIParticle` component to root particle system of your effect from `Add Component` in inspector.
+3. Add `UIParticle` component to root particle system of your effect from `Add Component` in inspector.

-6. If your effect consists of multiple ParticleSystems, click "Fix".
+4. If your effect consists of multiple ParticleSystems, click "Fix".

-7. Adjust the Scale property to change the size of the effect.
+5. Adjust the Scale property to change the size of the effect.

-8. Enjoy!
+6. Enjoy!
##### Requirement