fix: null Reference when creating New Scene after Prefab was open in PrefabMode
Close #111pull/120/head
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68669c7396
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22bcecd0ab
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@ -59,7 +59,7 @@ namespace Coffee.UIExtensions
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private static void Refresh(UIParticle particle)
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private static void Refresh(UIParticle particle)
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{
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{
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if (!particle || !particle.canvas || !particle.canvasRenderer) return;
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if (!particle || !particle.bakedMesh || !particle.canvas || !particle.canvasRenderer) return;
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Profiler.BeginSample("[UIParticle] Modify scale");
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Profiler.BeginSample("[UIParticle] Modify scale");
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ModifyScale(particle);
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ModifyScale(particle);
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