fix: In rare cases, the generated camera (for baking) will not be deactivated
parent
0259ad2464
commit
12c748a8cd
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@ -40,7 +40,7 @@ namespace Coffee.UIParticleExtensions
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// Find instance in scene, or create new one.
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return s_Instance
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? s_Instance
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: (s_Instance = FindObjectOfType<BakingCamera>() ?? Create());
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: (s_Instance = Create());
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}
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}
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@ -55,6 +55,7 @@ namespace Coffee.UIParticleExtensions
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var inst = gameObject.AddComponent<BakingCamera>();
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inst._camera = gameObject.AddComponent<Camera>();
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inst._camera.enabled = false;
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inst._camera.orthographic = true;
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// Turn camera off because particle mesh baker will use only camera matrix
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