fix: when using linear color space, the particle colors are not output correctly
To fix, set 'Apply Active Color Space' in renderer module to false. close #2033.x
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ccc09e6aca
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11c3a7b374
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@ -202,6 +202,24 @@ namespace Coffee.UIExtensions
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DestroyUIParticle(current);
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DestroyUIParticle(current);
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return;
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return;
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}
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}
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// #203: When using linear color space, the particle colors are not output correctly.
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// To fix, set 'Apply Active Color Space' in renderer module to false.
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var allPsRenderers = targets.OfType<UIParticle>()
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.SelectMany(x => x.particles)
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.Where(x => x)
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.Select(x => x.GetComponent<ParticleSystemRenderer>())
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.ToArray();
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if (0 < allPsRenderers.Length)
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{
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var so = new SerializedObject(allPsRenderers);
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var sp = so.FindProperty("m_ApplyActiveColorSpace");//.boolValue = false;
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if (FixButton(sp.boolValue || sp.hasMultipleDifferentValues, "When using linear color space, the particle colors are not output correctly.\nTo fix, set 'Apply Active Color Space' in renderer module to false."))
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{
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sp.boolValue = false;
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so.ApplyModifiedProperties();
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}
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}
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}
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}
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void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)
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void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)
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