fix: when using linear color space, the particle colors are not output correctly

To fix, set 'Apply Active Color Space' in renderer module to false.

close #203
3.x
mob-sakai 2022-06-10 16:12:15 +09:00
parent ccc09e6aca
commit 11c3a7b374
1 changed files with 18 additions and 0 deletions

View File

@ -202,6 +202,24 @@ namespace Coffee.UIExtensions
DestroyUIParticle(current); DestroyUIParticle(current);
return; return;
} }
// #203: When using linear color space, the particle colors are not output correctly.
// To fix, set 'Apply Active Color Space' in renderer module to false.
var allPsRenderers = targets.OfType<UIParticle>()
.SelectMany(x => x.particles)
.Where(x => x)
.Select(x => x.GetComponent<ParticleSystemRenderer>())
.ToArray();
if (0 < allPsRenderers.Length)
{
var so = new SerializedObject(allPsRenderers);
var sp = so.FindProperty("m_ApplyActiveColorSpace");//.boolValue = false;
if (FixButton(sp.boolValue || sp.hasMultipleDifferentValues, "When using linear color space, the particle colors are not output correctly.\nTo fix, set 'Apply Active Color Space' in renderer module to false."))
{
sp.boolValue = false;
so.ApplyModifiedProperties();
}
}
} }
void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false) void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)