diff --git a/README.md b/README.md
index 6309da5..0401404 100644
--- a/README.md
+++ b/README.md
@@ -15,8 +15,8 @@ The particle rendering is maskable and sortable, without Camera, RenderTexture o
<< [Description](#Description) | [WebGL Demo](#demo) | [Download](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/CHANGELOG.md) >>
-### What's new? Please see [RELEASE NOTE ](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/CHANGELOG.md)
-
+### What's new? Please see [See changelog ](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/CHANGELOG.md)
+### Do you want to receive notifications for new releases? [Watch this repo ](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
@@ -40,6 +40,17 @@ Compares this "Baking mesh" approach with the conventional approach:
|Use RenderTexture|Maskable.
Sortable.|**Requires Camera and RenderTexture.**
Difficult to adjust position and size.
Quality depends on the RenderTexture's setting.|
|
+#### Features
+
+* Sort particle effects with uGUI
+* No Camera, RenderTexture or Canvas are required
+* Masking with Mask or RectMask2D
+* Easy to use
+* Support Trail module
+* Change alpha with CanvasGroup
+* Scaling independent of Transform
+* No heavy allocation every frame
+
@@ -53,14 +64,18 @@ Compares this "Baking mesh" approach with the conventional approach:
## Usage
1. Download ParticleEffectForUGUI.unitypackage from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases).
-1. Import the package into your Unity project. Select `Import Package > Custom Package` from the `Assets` menu.
-1. Add particle system to canvas.
-1. (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.
+2. Import the package into your Unity project. Select `Import Package > Custom Package` from the `Assets` menu.
+3. Add your particle effect to canvas.
+4. (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.

-1. Add `UIParticle` component to particle system from `Add Component` in inspector.
+5. Add `UIParticle` component to root particle system of your effect from `Add Component` in inspector.

-1. That's all. There are no properties you must set in the inspector!
-1. Enjoy!
+6. If your effect consists of multiple ParticleSystems, click "Fix".
+
+7. Adjust the Scale property to change the size of the effect.
+
+8. That's all. There are no properties you must set in the inspector!
+9. Enjoy!
##### Requirement