From 0ee16712462fb8e2bb5398696dd56088764e8a8e Mon Sep 17 00:00:00 2001 From: mob-sakai <12690315+mob-sakai@users.noreply.github.com> Date: Mon, 30 Sep 2024 01:19:22 +0900 Subject: [PATCH] docs: update readme --- Packages/src/README.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/Packages/src/README.md b/Packages/src/README.md index 66b7533..beb1a63 100644 --- a/Packages/src/README.md +++ b/Packages/src/README.md @@ -34,6 +34,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo - [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component) - [Usage with Script](#usage-with-script) - [Component: UIParticleAttractor](#component-uiparticleattractor) + - [Project Settings](#project-settings) - [🛠 Development Note](#-development-note) - [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach) - [Performance test results](#performance-test-results) @@ -256,6 +257,14 @@ uiParticle.Stop();

+### Project Settings + +![](https://github.com/user-attachments/assets/befc7f34-fb47-4006-831a-eba79fda11ca) + +- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category. + +

+ ## 🛠 Development Note ### Compares the Baking mesh approach with the conventional approach