From 0ee16712462fb8e2bb5398696dd56088764e8a8e Mon Sep 17 00:00:00 2001
From: mob-sakai <12690315+mob-sakai@users.noreply.github.com>
Date: Mon, 30 Sep 2024 01:19:22 +0900
Subject: [PATCH] docs: update readme
---
Packages/src/README.md | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/Packages/src/README.md b/Packages/src/README.md
index 66b7533..beb1a63 100644
--- a/Packages/src/README.md
+++ b/Packages/src/README.md
@@ -34,6 +34,7 @@ You can render, mask, and sort your `ParticleSystems` for UI without the need fo
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
- [Usage with Script](#usage-with-script)
- [Component: UIParticleAttractor](#component-uiparticleattractor)
+ - [Project Settings](#project-settings)
- [🛠Development Note](#-development-note)
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
- [Performance test results](#performance-test-results)
@@ -256,6 +257,14 @@ uiParticle.Stop();
+### Project Settings
+
+![](https://github.com/user-attachments/assets/befc7f34-fb47-4006-831a-eba79fda11ca)
+
+- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
+
+
+
## 🛠Development Note
### Compares the Baking mesh approach with the conventional approach