diff --git a/CHANGELOG.md b/CHANGELOG.md index 30d277c..74a8033 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,10 @@ +# [3.0.0-preview.23](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.22...v3.0.0-preview.23) (2020-08-31) + + +### Bug Fixes + +* the default value of IgnoreCanvasScaler is true ([966fae1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/966fae1d22a98259ec5aff68b4603b7c21dfdfc9)) + # [3.0.0-preview.22](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.21...v3.0.0-preview.22) (2020-08-29) diff --git a/README.md b/README.md index d8a1cb6..1df8db4 100644 --- a/README.md +++ b/README.md @@ -6,22 +6,19 @@ The particle rendering is maskable and sortable, without Camera, RenderTexture o [![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/) [![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) -[![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) -![](https://img.shields.io/badge/requirement-Unity%202018.2%2B-green.svg) -[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/LICENSE.md) +[![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) +![](https://img.shields.io/badge/unity-2018.2%20or%20later-green.svg) +[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/LICENSE.txt) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com) [![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) - -<< [Description](#Description) | [WebGL Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >> - -### What's new? Please see [See changelog ![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg?label=last%20updated)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) -### Do you want to receive notifications for new releases? [Watch this repo ![](https://img.shields.io/github/watchers/mob-sakai/ParticleEffectForUGUI.svg?style=social&label=Watch)](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription) +<< [Description](#Description) | [Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>



+ ## Description ![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif) @@ -44,39 +41,43 @@ Compares this "Baking mesh" approach with the conventional approach: #### Features * Easy to use: the package is out-of-the-box -* Sort particle effects with uGUI +* Sort particle effects with UI * No Camera, RenderTexture or Canvas are required * Masking with Mask or RectMask2D * Support Trail module * Change alpha with CanvasGroup -* Scaling independent of Transform * No heavy allocation every frame -* All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes. -![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif) -* Scaled gizmo -![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif) -* Animatable material property +* Support overlay, camera space and world space +* Support changing material property with AnimationClip (AnimatableProperty) ![](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif)



+ ## Demo -[WebGL Demo](http://mob-sakai.github.io/ParticleEffectForUGUI) +* [WebGL Demo](http://mob-sakai.github.io/ParticleEffectForUGUI) +* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX) + * [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle + +[CFX]: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565 +[WFX]: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669 +[JMO]: https://assetstore.unity.com/publishers/1669 + +![](https://user-images.githubusercontent.com/12690315/91664766-3e07ac00-eb2c-11ea-978b-ef723be80619.gif)



-## System Requirements -Unity 2018.2 or later versions. - - -



## Installation -#### For Unity 2018.3 or later (Using OpenUPM) +### Requirement + +* Unity 2018.2 or later + +### Using OpenUPM This package is available on [OpenUPM](https://openupm.com). You can install it via [openupm-cli](https://github.com/openupm/openupm-cli). @@ -84,8 +85,7 @@ You can install it via [openupm-cli](https://github.com/openupm/openupm-cli). openupm add com.coffee.ui-particle ``` - -#### For Unity 2018.3 or later (Using Unity Package Manager) +### Using Git Find the manifest.json file in the Packages folder of your project and edit it to look like this: ```js @@ -103,7 +103,7 @@ To update the package, change suffix `#{version}` to the target version. Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package. -#### For Unity 2018.2 +### For Unity 2018.2 Unity 2018.2 supports embedded packages. @@ -114,9 +114,10 @@ Unity 2018.2 supports embedded packages.



+ ## How to play demo -#### For Unity 2019.1 or later +### For Unity 2019.1 or later 1. Open `Package Manager` window 2. Select `UI Particle` package in package list @@ -124,7 +125,7 @@ Unity 2018.2 supports embedded packages. 4. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo` 5. Open `UIParticle_Demo` scene and play it -#### For Unity 2018.4 or earlier +### For Unity 2018.4 or earlier 1. Select `Assets/Samples/UI Particle Demo` from menu 2. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo` @@ -133,25 +134,31 @@ Unity 2018.2 supports embedded packages.



+ ## Usage -1. Add your particle effect to canvas. +### Basically usage + +1. Select `Game Object/UI/ParticleSystem` to create UIParticle. 2. (Option) If you want to mask particles, set **a UI shader** such as `UI/UIAdditive` to material for ParticleSystem. ![](https://user-images.githubusercontent.com/12690315/42674022-134e3a40-86a9-11e8-8f44-a110d2f14185.gif) -3. Add `UIParticle` component to root particle system of your effect from `Add Component` in inspector. -![](https://user-images.githubusercontent.com/12690315/41772125-5aca69c8-7652-11e8-8442-21f6015069a1.png) -4. If your effect consists of multiple ParticleSystems, click "Fix". -![](https://user-images.githubusercontent.com/12690315/49148942-1c243880-f34c-11e8-9cf5-d871d65c4dbe.png) -5. Adjust the Scale property to change the size of the effect. +3. Adjust the Scale property to change the size of the effect. ![](https://user-images.githubusercontent.com/12690315/49148937-19c1de80-f34c-11e8-87fc-138192777540.gif) -6. Enjoy! + +### With VFX assets + +1. Select `Game Object/UI/ParticleSystem (Empty)` to create UIParticle. +2. Drag & drop VFX asset on UIParticle. +3. Click `Refresh` to setup. +4. Adjust the Scale property to change the size of the effect.



+ ## Development Note -#### Animatable material property +### Animatable material property ![](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif) @@ -170,28 +177,45 @@ To prevent this, Use "Animatable Material Property".



-## License -* MIT -* © UTJ/UCL +## Contributing + +### Issues + +Issues are very valuable to this project. + +- Ideas are a valuable source of contributions others can make +- Problems show where this project is lacking +- With a question you show where contributors can improve the user experience + +### Pull Requests + +Pull requests are, a great way to get your ideas into this repository. +See [CONTRIBUTING.md](/../../blob/develop/CONTRIBUTING.md). + +### Support + +This is an open source project that I am developing in my spare time. +If you like it, please support me. +With your support, I can spend more time on development. :) + +[![](https://user-images.githubusercontent.com/12690315/50731629-3b18b480-11ad-11e9-8fad-4b13f27969c1.png)](https://www.patreon.com/join/mob_sakai?) +[![](https://user-images.githubusercontent.com/12690315/66942881-03686280-f085-11e9-9586-fc0b6011029f.png)](https://github.com/users/mob-sakai/sponsorship)



-## Support -This is an open-source project that I am developing in my free time. -If you like it, you can support me. -By supporting, you let me spend more time working on better tools that you can use for free. :) +## License + +* MIT -[![become_a_patron_on_patreon](https://user-images.githubusercontent.com/12690315/50731629-3b18b480-11ad-11e9-8fad-4b13f27969c1.png)](https://www.patreon.com/join/2343451?) -[![become_a_sponsor_on_github](https://user-images.githubusercontent.com/12690315/66942881-03686280-f085-11e9-9586-fc0b6011029f.png)](https://github.com/users/mob-sakai/sponsorship) ## Author [mob-sakai](https://github.com/mob-sakai) -[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) +[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) diff --git a/Samples~/Demo/Animatable.meta b/Samples~/Cartoon FX & War FX Demo.meta old mode 100755 new mode 100644 similarity index 77% rename from Samples~/Demo/Animatable.meta rename to Samples~/Cartoon FX & War FX Demo.meta index 4db3396..82b0b43 --- a/Samples~/Demo/Animatable.meta +++ b/Samples~/Cartoon FX & War FX Demo.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f815d855ff969234888132ed7c171015 +guid: 15e5409f0334e479e91e672ae14567d3 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Samples~/Cartoon FX & War FX Demo/CFX Free Demo.unity b/Samples~/Cartoon FX & War FX Demo/CFX Free Demo.unity new file mode 100644 index 0000000..3e93414 --- /dev/null +++ b/Samples~/Cartoon FX & War FX Demo/CFX Free Demo.unity @@ -0,0 +1,5672 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 3 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &4 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 11 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 10 + m_Resolution: 1 + m_BakeResolution: 50 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 0 + m_CompAOExponentDirect: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 0 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 1024 + m_ReflectionCompression: 2 + m_MixedBakeMode: 1 + m_BakeBackend: 0 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 500 + m_PVRBounces: 2 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVRFilteringMode: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ShowResolutionOverlay: 1 + m_LightingDataAsset: {fileID: 0} + m_UseShadowmask: 0 +--- !u!196 &5 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666666 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1001 &12570953 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 1691012740} + m_Modifications: + - 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spriteTessellationDetail: -1 textureType: 8 - buildTargetSettings: [] + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 spriteSheet: + serializedVersion: 2 sprites: [] outline: [] + physicsShape: [] + bones: [] + spriteID: 84e9fd7e25cf94cfc81bd77bc4f1d566 + vertices: [] + indices: + edges: [] + weights: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Scripts/Editor/UIParticleEditor.cs b/Scripts/Editor/UIParticleEditor.cs index 8619d1e..d5e03d6 100644 --- a/Scripts/Editor/UIParticleEditor.cs +++ b/Scripts/Editor/UIParticleEditor.cs @@ -14,14 +14,14 @@ namespace Coffee.UIExtensions //################################ // Constant or Static Members. //################################ - private static readonly GUIContent s_ContentAdvancedOptions = new GUIContent("Advanced Options"); + private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order"); + private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh"); private SerializedProperty _spScale; private SerializedProperty _spIgnoreCanvasScaler; private SerializedProperty _spAnimatableProperties; private ReorderableList _ro; - private bool _xyzMode; private static readonly List s_MaskablePropertyNames = new List { @@ -54,17 +54,18 @@ namespace Coffee.UIExtensions { rect.y += 1; rect.height = EditorGUIUtility.singleLineHeight; - EditorGUI.PropertyField(rect, sp.GetArrayElementAtIndex(index), GUIContent.none); + EditorGUI.ObjectField(rect, sp.GetArrayElementAtIndex(index), GUIContent.none); }; _ro.drawHeaderCallback += rect => { - EditorGUI.LabelField(new Rect(rect.x, rect.y, 150, rect.height), "Rendering Order"); + EditorGUI.LabelField(new Rect(rect.x, rect.y, 150, rect.height), s_ContentRenderingOrder); - if (!GUI.Button(new Rect(rect.width - 80, rect.y - 1, 80, rect.height), "Reset", EditorStyles.miniButton)) return; - - foreach (UIParticle t in targets) + if (GUI.Button(new Rect(rect.width - 80, rect.y - 1, 80, rect.height), s_ContentRefresh, EditorStyles.miniButton)) { - t.RefreshParticles(); + foreach (UIParticle t in targets) + { + t.RefreshParticles(); + } } }; } @@ -79,10 +80,6 @@ namespace Coffee.UIExtensions serializedObject.Update(); - // Advanced Options - EditorGUILayout.Space(); - EditorGUILayout.LabelField(s_ContentAdvancedOptions, EditorStyles.boldLabel); - // IgnoreCanvasScaler EditorGUILayout.PropertyField(_spIgnoreCanvasScaler); @@ -99,7 +96,7 @@ namespace Coffee.UIExtensions { foreach (var mat in current.materials) { - if (!mat || !mat.shader) continue; + if (!mat || !mat.shader) continue; var shader = mat.shader; foreach (var propName in s_MaskablePropertyNames) { @@ -109,7 +106,6 @@ namespace Coffee.UIExtensions break; } } - } serializedObject.ApplyModifiedProperties(); diff --git a/Scripts/Editor/UIParticleMenu.cs b/Scripts/Editor/UIParticleMenu.cs index eb465f1..05e445b 100644 --- a/Scripts/Editor/UIParticleMenu.cs +++ b/Scripts/Editor/UIParticleMenu.cs @@ -60,11 +60,17 @@ namespace Coffee.UIExtensions AssetDatabase.ImportAsset(dst, ImportAssetOptions.ImportRecursive); } - [MenuItem("Assets/Samples/Import UIParticle Sample")] + [MenuItem("Assets/Samples/Import UIParticle Demo")] static void ImportSample() { ImportSample("com.coffee.ui-particle", "Demo"); } + + [MenuItem("Assets/Samples/Import UIParticle Demo (Cartoon FX & War FX Demo)")] + static void ImportSample_CFX() + { + ImportSample("com.coffee.ui-particle", "Cartoon FX & War FX Demo"); + } #endif [MenuItem("GameObject/UI/Particle System (Empty)", false, 2018)] diff --git a/Scripts/UIParticle.cs b/Scripts/UIParticle.cs index ca82029..4458d2e 100755 --- a/Scripts/UIParticle.cs +++ b/Scripts/UIParticle.cs @@ -321,6 +321,8 @@ namespace Coffee.UIExtensions return; } + m_IgnoreCanvasScaler = true; + // refresh. #if UNITY_EDITOR if (!Application.isPlaying) diff --git a/package.json b/package.json index ffa1907..4031529 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "com.coffee.ui-particle", "displayName": "UI Particle", "description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.", - "version": "3.0.0-preview.22", + "version": "3.0.0-preview.23", "unity": "2018.2", "license": "MIT", "repository": { @@ -20,6 +20,11 @@ "displayName": "Demo", "description": "UI Particle Demo", "path": "Samples~/Demo" + }, + { + "displayName": "Cartoon FX & War FX Demo", + "description": "Cartoon FX & War FX Demo", + "path": "Samples~/Cartoon FX & War FX Demo" } ] }