diff --git a/CHANGELOG.md b/CHANGELOG.md
index 30d277c..74a8033 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,3 +1,10 @@
+# [3.0.0-preview.23](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.22...v3.0.0-preview.23) (2020-08-31)
+
+
+### Bug Fixes
+
+* the default value of IgnoreCanvasScaler is true ([966fae1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/966fae1d22a98259ec5aff68b4603b7c21dfdfc9))
+
# [3.0.0-preview.22](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.21...v3.0.0-preview.22) (2020-08-29)
diff --git a/README.md b/README.md
index d8a1cb6..1df8db4 100644
--- a/README.md
+++ b/README.md
@@ -6,22 +6,19 @@ The particle rendering is maskable and sortable, without Camera, RenderTexture o
[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
-[![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
-![](https://img.shields.io/badge/requirement-Unity%202018.2%2B-green.svg)
-[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/LICENSE.md)
+[![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
+![](https://img.shields.io/badge/unity-2018.2%20or%20later-green.svg)
+[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/LICENSE.txt)
[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com)
[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
-
-<< [Description](#Description) | [WebGL Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
-
-### What's new? Please see [See changelog ![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg?label=last%20updated)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md)
-### Do you want to receive notifications for new releases? [Watch this repo ![](https://img.shields.io/github/watchers/mob-sakai/ParticleEffectForUGUI.svg?style=social&label=Watch)](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
+<< [Description](#Description) | [Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
+
## Description
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
@@ -44,39 +41,43 @@ Compares this "Baking mesh" approach with the conventional approach:
#### Features
* Easy to use: the package is out-of-the-box
-* Sort particle effects with uGUI
+* Sort particle effects with UI
* No Camera, RenderTexture or Canvas are required
* Masking with Mask or RectMask2D
* Support Trail module
* Change alpha with CanvasGroup
-* Scaling independent of Transform
* No heavy allocation every frame
-* All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes.
-![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif)
-* Scaled gizmo
-![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif)
-* Animatable material property
+* Support overlay, camera space and world space
+* Support changing material property with AnimationClip (AnimatableProperty)
![](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif)
+
## Demo
-[WebGL Demo](http://mob-sakai.github.io/ParticleEffectForUGUI)
+* [WebGL Demo](http://mob-sakai.github.io/ParticleEffectForUGUI)
+* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX)
+ * [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle
+
+[CFX]: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
+[WFX]: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669
+[JMO]: https://assetstore.unity.com/publishers/1669
+
+![](https://user-images.githubusercontent.com/12690315/91664766-3e07ac00-eb2c-11ea-978b-ef723be80619.gif)
-## System Requirements
-Unity 2018.2 or later versions.
-
-
-
## Installation
-#### For Unity 2018.3 or later (Using OpenUPM)
+### Requirement
+
+* Unity 2018.2 or later
+
+### Using OpenUPM
This package is available on [OpenUPM](https://openupm.com).
You can install it via [openupm-cli](https://github.com/openupm/openupm-cli).
@@ -84,8 +85,7 @@ You can install it via [openupm-cli](https://github.com/openupm/openupm-cli).
openupm add com.coffee.ui-particle
```
-
-#### For Unity 2018.3 or later (Using Unity Package Manager)
+### Using Git
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
```js
@@ -103,7 +103,7 @@ To update the package, change suffix `#{version}` to the target version.
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
-#### For Unity 2018.2
+### For Unity 2018.2
Unity 2018.2 supports embedded packages.
@@ -114,9 +114,10 @@ Unity 2018.2 supports embedded packages.
+
## How to play demo
-#### For Unity 2019.1 or later
+### For Unity 2019.1 or later
1. Open `Package Manager` window
2. Select `UI Particle` package in package list
@@ -124,7 +125,7 @@ Unity 2018.2 supports embedded packages.
4. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
5. Open `UIParticle_Demo` scene and play it
-#### For Unity 2018.4 or earlier
+### For Unity 2018.4 or earlier
1. Select `Assets/Samples/UI Particle Demo` from menu
2. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
@@ -133,25 +134,31 @@ Unity 2018.2 supports embedded packages.
+
## Usage
-1. Add your particle effect to canvas.
+### Basically usage
+
+1. Select `Game Object/UI/ParticleSystem` to create UIParticle.
2. (Option) If you want to mask particles, set **a UI shader** such as `UI/UIAdditive` to material for ParticleSystem.
![](https://user-images.githubusercontent.com/12690315/42674022-134e3a40-86a9-11e8-8f44-a110d2f14185.gif)
-3. Add `UIParticle` component to root particle system of your effect from `Add Component` in inspector.
-![](https://user-images.githubusercontent.com/12690315/41772125-5aca69c8-7652-11e8-8442-21f6015069a1.png)
-4. If your effect consists of multiple ParticleSystems, click "Fix".
-![](https://user-images.githubusercontent.com/12690315/49148942-1c243880-f34c-11e8-9cf5-d871d65c4dbe.png)
-5. Adjust the Scale property to change the size of the effect.
+3. Adjust the Scale property to change the size of the effect.
![](https://user-images.githubusercontent.com/12690315/49148937-19c1de80-f34c-11e8-87fc-138192777540.gif)
-6. Enjoy!
+
+### With VFX assets
+
+1. Select `Game Object/UI/ParticleSystem (Empty)` to create UIParticle.
+2. Drag & drop VFX asset on UIParticle.
+3. Click `Refresh` to setup.
+4. Adjust the Scale property to change the size of the effect.
+
## Development Note
-#### Animatable material property
+### Animatable material property
![](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif)
@@ -170,28 +177,45 @@ To prevent this, Use "Animatable Material Property".
-## License
-* MIT
-* © UTJ/UCL
+## Contributing
+
+### Issues
+
+Issues are very valuable to this project.
+
+- Ideas are a valuable source of contributions others can make
+- Problems show where this project is lacking
+- With a question you show where contributors can improve the user experience
+
+### Pull Requests
+
+Pull requests are, a great way to get your ideas into this repository.
+See [CONTRIBUTING.md](/../../blob/develop/CONTRIBUTING.md).
+
+### Support
+
+This is an open source project that I am developing in my spare time.
+If you like it, please support me.
+With your support, I can spend more time on development. :)
+
+[![](https://user-images.githubusercontent.com/12690315/50731629-3b18b480-11ad-11e9-8fad-4b13f27969c1.png)](https://www.patreon.com/join/mob_sakai?)
+[![](https://user-images.githubusercontent.com/12690315/66942881-03686280-f085-11e9-9586-fc0b6011029f.png)](https://github.com/users/mob-sakai/sponsorship)
-## Support
-This is an open-source project that I am developing in my free time.
-If you like it, you can support me.
-By supporting, you let me spend more time working on better tools that you can use for free. :)
+## License
+
+* MIT
-[![become_a_patron_on_patreon](https://user-images.githubusercontent.com/12690315/50731629-3b18b480-11ad-11e9-8fad-4b13f27969c1.png)](https://www.patreon.com/join/2343451?)
-[![become_a_sponsor_on_github](https://user-images.githubusercontent.com/12690315/66942881-03686280-f085-11e9-9586-fc0b6011029f.png)](https://github.com/users/mob-sakai/sponsorship)
## Author
[mob-sakai](https://github.com/mob-sakai)
-[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
+[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
diff --git a/Samples~/Demo/Animatable.meta b/Samples~/Cartoon FX & War FX Demo.meta
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new mode 100644
similarity index 77%
rename from Samples~/Demo/Animatable.meta
rename to Samples~/Cartoon FX & War FX Demo.meta
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+++ b/Samples~/Cartoon FX & War FX Demo.meta
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diff --git a/Samples~/Cartoon FX & War FX Demo/CFX Free Demo.unity b/Samples~/Cartoon FX & War FX Demo/CFX Free Demo.unity
new file mode 100644
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diff --git a/Samples~/Cartoon FX & War FX Demo/CFX Free Demo.unity.meta b/Samples~/Cartoon FX & War FX Demo/CFX Free Demo.unity.meta
new file mode 100644
index 0000000..f3cbc22
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+++ b/Samples~/Cartoon FX & War FX Demo/CFX Free Demo.unity.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 064daa6b97d6846ec9334e98d642f081
+DefaultImporter:
+ userData:
diff --git a/Samples~/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.asmdef b/Samples~/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.asmdef
new file mode 100644
index 0000000..ce24914
--- /dev/null
+++ b/Samples~/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.asmdef
@@ -0,0 +1,14 @@
+{
+ "name": "Coffee.CFX_Demo_With_UIParticle",
+ "references": [
+ "Coffee.UIParticle"
+ ],
+ "optionalUnityReferences": [],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": []
+}
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diff --git a/Samples~/Demo/Animatable/UIParticle_Demo_Animatable.unity.meta b/Samples~/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.asmdef.meta
old mode 100755
new mode 100644
similarity index 59%
rename from Samples~/Demo/Animatable/UIParticle_Demo_Animatable.unity.meta
rename to Samples~/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.asmdef.meta
index 0b2ba65..b532a0e
--- a/Samples~/Demo/Animatable/UIParticle_Demo_Animatable.unity.meta
+++ b/Samples~/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.asmdef.meta
@@ -1,6 +1,6 @@
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diff --git a/Samples~/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs b/Samples~/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs
new file mode 100644
index 0000000..e6be8f7
--- /dev/null
+++ b/Samples~/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs
@@ -0,0 +1,87 @@
+using System;
+using System.Linq;
+using System.Reflection;
+using Coffee.UIExtensions;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+using UnityEngine.UI;
+using Object = UnityEngine.Object;
+
+public class CFX_Demo_With_UIParticle : MonoBehaviour
+{
+ private UIParticle UiParticle;
+ private Toggle spawnOnUI;
+ private MonoBehaviour demo;
+
+ // Start is called before the first frame update
+ private void Start()
+ {
+ UiParticle = GetComponentInChildren();
+ spawnOnUI = GetComponentInChildren();
+
+ demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
+ ?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour;
+
+ SetCanvasWidth(800);
+ SetCanvasRenderOverlay(true);
+ }
+
+ private Object FindObjectOfType(string typeName)
+ {
+ var type = AppDomain.CurrentDomain.GetAssemblies()
+ .SelectMany(x => x.GetTypes())
+ .FirstOrDefault(x => x.Name == typeName);
+
+ return type == null ? null : FindObjectOfType(type);
+ }
+
+ // Update is called once per frame
+ private void Update()
+ {
+ if (!spawnOnUI.isOn || !demo || !Input.GetMouseButtonDown(0)) return;
+
+ foreach (Transform child in UiParticle.transform)
+ {
+ Destroy(child.gameObject);
+ }
+
+ var particle = demo.GetType()
+ .GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
+ .Invoke(demo, new object[0]) as GameObject;
+ particle.transform.SetParent(UiParticle.transform, false);
+ particle.transform.localScale = Vector3.one;
+ particle.transform.localPosition = Vector3.zero;
+ UiParticle.RefreshParticles();
+ }
+
+ public void SetCanvasWidth(int width)
+ {
+ var scaler = GetComponentInParent();
+ scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
+ scaler.matchWidthOrHeight = 0;
+ var resolution = scaler.referenceResolution;
+ resolution.x = width;
+ scaler.referenceResolution = resolution;
+ }
+
+ public void SetCanvasRenderOverlay(bool enable)
+ {
+ var canvas = GetComponentInParent