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|
/// Credit glennpow, Zarlang
|
||||||
|
/// Sourced from - http://forum.unity3d.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/
|
||||||
|
/// Updated by Zarlang with a more robust implementation, including TextureSheet annimation support
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Coffee.UIExtensions.Demos
|
||||||
|
{
|
||||||
|
#if UNITY_5_3_OR_NEWER
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
[RequireComponent(typeof(CanvasRenderer), typeof(ParticleSystem))]
|
||||||
|
public class UIParticleSystem_Demo : MaskableGraphic
|
||||||
|
{
|
||||||
|
[Tooltip("Having this enabled run the system in LateUpdate rather than in Update making it faster but less precise (more clunky)")]
|
||||||
|
public bool fixedTime = true;
|
||||||
|
|
||||||
|
private Transform _transform;
|
||||||
|
private ParticleSystem pSystem;
|
||||||
|
private ParticleSystem.Particle[] particles;
|
||||||
|
private UIVertex[] _quad = new UIVertex[4];
|
||||||
|
private Vector4 imageUV = Vector4.zero;
|
||||||
|
private ParticleSystem.TextureSheetAnimationModule textureSheetAnimation;
|
||||||
|
private int textureSheetAnimationFrames;
|
||||||
|
private Vector2 textureSheetAnimationFrameSize;
|
||||||
|
private ParticleSystemRenderer pRenderer;
|
||||||
|
|
||||||
|
private Material currentMaterial;
|
||||||
|
|
||||||
|
private Texture currentTexture;
|
||||||
|
|
||||||
|
#if UNITY_5_5_OR_NEWER
|
||||||
|
private ParticleSystem.MainModule mainModule;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public override Texture mainTexture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return currentTexture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected bool Initialize()
|
||||||
|
{
|
||||||
|
// initialize members
|
||||||
|
if (_transform == null)
|
||||||
|
{
|
||||||
|
_transform = transform;
|
||||||
|
}
|
||||||
|
if (pSystem == null)
|
||||||
|
{
|
||||||
|
pSystem = GetComponent<ParticleSystem>();
|
||||||
|
|
||||||
|
if (pSystem == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_5_5_OR_NEWER
|
||||||
|
mainModule = pSystem.main;
|
||||||
|
if (pSystem.main.maxParticles > 14000)
|
||||||
|
{
|
||||||
|
mainModule.maxParticles = 14000;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
if (pSystem.maxParticles > 14000)
|
||||||
|
pSystem.maxParticles = 14000;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
pRenderer = pSystem.GetComponent<ParticleSystemRenderer>();
|
||||||
|
if (pRenderer != null)
|
||||||
|
pRenderer.enabled = false;
|
||||||
|
|
||||||
|
//Shader foundShader = Shader.Find("UI Extensions/Particles/Additive");
|
||||||
|
//Material pMaterial = new Material(foundShader);
|
||||||
|
|
||||||
|
//if (material == null)
|
||||||
|
//material = pMaterial;
|
||||||
|
|
||||||
|
currentMaterial = material;
|
||||||
|
if (currentMaterial && currentMaterial.HasProperty("_MainTex"))
|
||||||
|
{
|
||||||
|
currentTexture = currentMaterial.mainTexture;
|
||||||
|
if (currentTexture == null)
|
||||||
|
currentTexture = Texture2D.whiteTexture;
|
||||||
|
}
|
||||||
|
material = currentMaterial;
|
||||||
|
// automatically set scaling
|
||||||
|
#if UNITY_5_5_OR_NEWER
|
||||||
|
mainModule.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||||
|
#else
|
||||||
|
pSystem.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
particles = null;
|
||||||
|
}
|
||||||
|
#if UNITY_5_5_OR_NEWER
|
||||||
|
if (particles == null)
|
||||||
|
particles = new ParticleSystem.Particle[pSystem.main.maxParticles];
|
||||||
|
#else
|
||||||
|
if (particles == null)
|
||||||
|
particles = new ParticleSystem.Particle[pSystem.maxParticles];
|
||||||
|
#endif
|
||||||
|
|
||||||
|
imageUV = new Vector4(0, 0, 1, 1);
|
||||||
|
|
||||||
|
// prepare texture sheet animation
|
||||||
|
textureSheetAnimation = pSystem.textureSheetAnimation;
|
||||||
|
textureSheetAnimationFrames = 0;
|
||||||
|
textureSheetAnimationFrameSize = Vector2.zero;
|
||||||
|
if (textureSheetAnimation.enabled)
|
||||||
|
{
|
||||||
|
textureSheetAnimationFrames = textureSheetAnimation.numTilesX * textureSheetAnimation.numTilesY;
|
||||||
|
textureSheetAnimationFrameSize = new Vector2(1f / textureSheetAnimation.numTilesX, 1f / textureSheetAnimation.numTilesY);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Awake()
|
||||||
|
{
|
||||||
|
base.Awake();
|
||||||
|
if (!Initialize())
|
||||||
|
enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void OnPopulateMesh(VertexHelper vh)
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (!Application.isPlaying)
|
||||||
|
{
|
||||||
|
if (!Initialize())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
// prepare vertices
|
||||||
|
vh.Clear();
|
||||||
|
|
||||||
|
if (!gameObject.activeInHierarchy)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 temp = Vector2.zero;
|
||||||
|
Vector2 corner1 = Vector2.zero;
|
||||||
|
Vector2 corner2 = Vector2.zero;
|
||||||
|
// iterate through current particles
|
||||||
|
int count = pSystem.GetParticles(particles);
|
||||||
|
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
ParticleSystem.Particle particle = particles[i];
|
||||||
|
|
||||||
|
// get particle properties
|
||||||
|
#if UNITY_5_5_OR_NEWER
|
||||||
|
Vector2 position = (mainModule.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||||
|
#else
|
||||||
|
Vector2 position = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||||
|
#endif
|
||||||
|
float rotation = -particle.rotation * Mathf.Deg2Rad;
|
||||||
|
float rotation90 = rotation + Mathf.PI / 2;
|
||||||
|
Color32 color = particle.GetCurrentColor(pSystem);
|
||||||
|
float size = particle.GetCurrentSize(pSystem) * 0.5f;
|
||||||
|
|
||||||
|
// apply scale
|
||||||
|
#if UNITY_5_5_OR_NEWER
|
||||||
|
if (mainModule.scalingMode == ParticleSystemScalingMode.Shape)
|
||||||
|
position /= canvas.scaleFactor;
|
||||||
|
#else
|
||||||
|
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||||
|
position /= canvas.scaleFactor;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// apply texture sheet animation
|
||||||
|
Vector4 particleUV = imageUV;
|
||||||
|
if (textureSheetAnimation.enabled)
|
||||||
|
{
|
||||||
|
#if UNITY_5_5_OR_NEWER
|
||||||
|
float frameProgress = 1 - (particle.remainingLifetime / particle.startLifetime);
|
||||||
|
|
||||||
|
if (textureSheetAnimation.frameOverTime.curveMin != null)
|
||||||
|
{
|
||||||
|
frameProgress = textureSheetAnimation.frameOverTime.curveMin.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||||
|
}
|
||||||
|
else if (textureSheetAnimation.frameOverTime.curve != null)
|
||||||
|
{
|
||||||
|
frameProgress = textureSheetAnimation.frameOverTime.curve.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||||
|
}
|
||||||
|
else if (textureSheetAnimation.frameOverTime.constant > 0)
|
||||||
|
{
|
||||||
|
frameProgress = textureSheetAnimation.frameOverTime.constant - (particle.remainingLifetime / particle.startLifetime);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
float frameProgress = 1 - (particle.lifetime / particle.startLifetime);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
frameProgress = Mathf.Repeat(frameProgress * textureSheetAnimation.cycleCount, 1);
|
||||||
|
int frame = 0;
|
||||||
|
|
||||||
|
switch (textureSheetAnimation.animation)
|
||||||
|
{
|
||||||
|
|
||||||
|
case ParticleSystemAnimationType.WholeSheet:
|
||||||
|
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimationFrames);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ParticleSystemAnimationType.SingleRow:
|
||||||
|
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimation.numTilesX);
|
||||||
|
|
||||||
|
int row = textureSheetAnimation.rowIndex;
|
||||||
|
// if (textureSheetAnimation.useRandomRow) { // FIXME - is this handled internally by rowIndex?
|
||||||
|
// row = Random.Range(0, textureSheetAnimation.numTilesY, using: particle.randomSeed);
|
||||||
|
// }
|
||||||
|
frame += row * textureSheetAnimation.numTilesX;
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
frame %= textureSheetAnimationFrames;
|
||||||
|
|
||||||
|
particleUV.x = (frame % textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.x;
|
||||||
|
particleUV.y = Mathf.FloorToInt(frame / textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.y;
|
||||||
|
particleUV.z = particleUV.x + textureSheetAnimationFrameSize.x;
|
||||||
|
particleUV.w = particleUV.y + textureSheetAnimationFrameSize.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
temp.x = particleUV.x;
|
||||||
|
temp.y = particleUV.y;
|
||||||
|
|
||||||
|
_quad[0] = UIVertex.simpleVert;
|
||||||
|
_quad[0].color = color;
|
||||||
|
_quad[0].uv0 = temp;
|
||||||
|
|
||||||
|
temp.x = particleUV.x;
|
||||||
|
temp.y = particleUV.w;
|
||||||
|
_quad[1] = UIVertex.simpleVert;
|
||||||
|
_quad[1].color = color;
|
||||||
|
_quad[1].uv0 = temp;
|
||||||
|
|
||||||
|
temp.x = particleUV.z;
|
||||||
|
temp.y = particleUV.w;
|
||||||
|
_quad[2] = UIVertex.simpleVert;
|
||||||
|
_quad[2].color = color;
|
||||||
|
_quad[2].uv0 = temp;
|
||||||
|
|
||||||
|
temp.x = particleUV.z;
|
||||||
|
temp.y = particleUV.y;
|
||||||
|
_quad[3] = UIVertex.simpleVert;
|
||||||
|
_quad[3].color = color;
|
||||||
|
_quad[3].uv0 = temp;
|
||||||
|
|
||||||
|
if (rotation == 0)
|
||||||
|
{
|
||||||
|
// no rotation
|
||||||
|
corner1.x = position.x - size;
|
||||||
|
corner1.y = position.y - size;
|
||||||
|
corner2.x = position.x + size;
|
||||||
|
corner2.y = position.y + size;
|
||||||
|
|
||||||
|
temp.x = corner1.x;
|
||||||
|
temp.y = corner1.y;
|
||||||
|
_quad[0].position = temp;
|
||||||
|
temp.x = corner1.x;
|
||||||
|
temp.y = corner2.y;
|
||||||
|
_quad[1].position = temp;
|
||||||
|
temp.x = corner2.x;
|
||||||
|
temp.y = corner2.y;
|
||||||
|
_quad[2].position = temp;
|
||||||
|
temp.x = corner2.x;
|
||||||
|
temp.y = corner1.y;
|
||||||
|
_quad[3].position = temp;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// apply rotation
|
||||||
|
Vector2 right = new Vector2(Mathf.Cos(rotation), Mathf.Sin(rotation)) * size;
|
||||||
|
Vector2 up = new Vector2(Mathf.Cos(rotation90), Mathf.Sin(rotation90)) * size;
|
||||||
|
|
||||||
|
_quad[0].position = position - right - up;
|
||||||
|
_quad[1].position = position - right + up;
|
||||||
|
_quad[2].position = position + right + up;
|
||||||
|
_quad[3].position = position + right - up;
|
||||||
|
}
|
||||||
|
|
||||||
|
vh.AddUIVertexQuad(_quad);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!fixedTime && Application.isPlaying)
|
||||||
|
{
|
||||||
|
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||||
|
SetAllDirty();
|
||||||
|
|
||||||
|
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||||
|
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||||
|
{
|
||||||
|
pSystem = null;
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying)
|
||||||
|
{
|
||||||
|
SetAllDirty();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (fixedTime)
|
||||||
|
{
|
||||||
|
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||||
|
SetAllDirty();
|
||||||
|
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||||
|
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||||
|
{
|
||||||
|
pSystem = null;
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (material == currentMaterial)
|
||||||
|
return;
|
||||||
|
pSystem = null;
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
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|
}
|
|
@ -0,0 +1,12 @@
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using UnityEngine;
|
||||||
|
|
||||||
|
namespace Coffee.UIExtensions.Demo
|
||||||
|
{
|
||||||
|
public class UIParticle_Demo : MonoBehaviour
|
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|
{
|
||||||
|
public void SetTimeScale(float scale)
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|
{
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|
Time.timeScale = scale;
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%YAML 1.1
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--- !u!84 &8400000
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using UnityEditor;
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|
using UnityEditor.UI;
|
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|
using UnityEngine;
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|
|
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|
namespace Coffee.UIExtensions
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|
{
|
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|
[CustomEditor(typeof(UIParticle))]
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[CanEditMultipleObjects]
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public class UIParticleEditor : GraphicEditor
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|
{
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//################################
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|
// Constant or Static Members.
|
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|
//################################
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|
static readonly GUIContent contentParticleMaterial = new GUIContent("Particle Material", "The material for rendering particles");
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|
static readonly GUIContent contentTrailMaterial = new GUIContent("Trail Material", "The material for rendering particle trails");
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|
|
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|
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//################################
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// Public/Protected Members.
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//################################
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/// <summary>
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|
/// This function is called when the object becomes enabled and active.
|
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/// </summary>
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protected override void OnEnable()
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|
{
|
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|
base.OnEnable();
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|
_spParticleSystem = serializedObject.FindProperty("m_ParticleSystem");
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|
_spTrailParticle = serializedObject.FindProperty("m_TrailParticle");
|
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|
}
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||||||
|
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||||||
|
/// <summary>
|
||||||
|
/// Implement this function to make a custom inspector.
|
||||||
|
/// </summary>
|
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public override void OnInspectorGUI()
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|
{
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||||||
|
serializedObject.Update();
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||||||
|
|
||||||
|
EditorGUILayout.PropertyField(_spParticleSystem);
|
||||||
|
EditorGUI.indentLevel++;
|
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var ps = _spParticleSystem.objectReferenceValue as ParticleSystem;
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|
if (ps)
|
||||||
|
{
|
||||||
|
var pr = ps.GetComponent<ParticleSystemRenderer>();
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|
var sp = new SerializedObject(pr).FindProperty("m_Materials");
|
||||||
|
|
||||||
|
EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(0), contentParticleMaterial);
|
||||||
|
EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(1), contentTrailMaterial);
|
||||||
|
sp.serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
if(!Application.isPlaying && pr.enabled)
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|
{
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|
EditorGUILayout.HelpBox("ParticleSystemRenderer will be disable on playing.", MessageType.Info);
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|
}
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|
}
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||||||
|
EditorGUI.indentLevel--;
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|
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||||||
|
EditorGUI.BeginDisabledGroup(true);
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||||||
|
EditorGUILayout.PropertyField(_spTrailParticle);
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||||||
|
EditorGUI.EndDisabledGroup();
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||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
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||||||
|
}
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||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
SerializedProperty _spParticleSystem;
|
||||||
|
SerializedProperty _spTrailParticle;
|
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|
}
|
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|
}
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@ -0,0 +1,11 @@
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|
Shader "UI/Additive"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
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|
_Stencil ("Stencil ID", Float) = 0
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|
_StencilOp ("Stencil Operation", Float) = 0
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|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
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|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
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|
{
|
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|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref [_Stencil]
|
||||||
|
Comp [_StencilComp]
|
||||||
|
Pass [_StencilOp]
|
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|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
Fog { Mode Off }
|
||||||
|
Blend One One
|
||||||
|
|
||||||
|
ColorMask [_ColorMask]
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
half2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
|
||||||
|
v2f vert(appdata_t IN)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||||
|
OUT.texcoord = IN.texcoord;
|
||||||
|
#ifdef UNITY_HALF_TEXEL_OFFSET
|
||||||
|
OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
|
||||||
|
#endif
|
||||||
|
OUT.color = IN.color * _Color;
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
|
||||||
|
color.rgb *= color.a;
|
||||||
|
clip (color.a - 0.01);
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ecfa8f5732b504ef98fba10aa18d0326
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,174 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Profiling;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
namespace Coffee.UIExtensions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
|
||||||
|
/// </summary>
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
public class UIParticle : MaskableGraphic
|
||||||
|
{
|
||||||
|
//################################
|
||||||
|
// Constant or Readonly Static Members.
|
||||||
|
//################################
|
||||||
|
static readonly int s_IdMainTex = Shader.PropertyToID("_MainTex");
|
||||||
|
static readonly List<Vector3> s_Vertices = new List<Vector3>();
|
||||||
|
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Serialize Members.
|
||||||
|
//################################
|
||||||
|
[Tooltip("The ParticleSystem rendered by CanvasRenderer")]
|
||||||
|
[SerializeField] ParticleSystem m_ParticleSystem;
|
||||||
|
[Tooltip("The UIParticle to render trail effect")]
|
||||||
|
[SerializeField] UIParticle m_TrailParticle;
|
||||||
|
[HideInInspector] [SerializeField] bool m_IsTrail = false;
|
||||||
|
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Public/Protected Members.
|
||||||
|
//################################
|
||||||
|
public override Texture mainTexture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var mat = _renderer ? _renderer.sharedMaterial : defaultGraphicMaterial;
|
||||||
|
return mat && mat.HasProperty(s_IdMainTex) ? mat.mainTexture : s_WhiteTexture; ;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Material GetModifiedMaterial(Material baseMaterial)
|
||||||
|
{
|
||||||
|
return base.GetModifiedMaterial(_renderer ? _renderer.sharedMaterial : baseMaterial);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
m_ParticleSystem = m_ParticleSystem ? m_ParticleSystem : GetComponent<ParticleSystem>();
|
||||||
|
_renderer = m_ParticleSystem ? m_ParticleSystem.GetComponent<ParticleSystemRenderer>() : null;
|
||||||
|
|
||||||
|
_mesh = new Mesh();
|
||||||
|
_mesh.MarkDynamic();
|
||||||
|
CheckTrail();
|
||||||
|
base.OnEnable();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDisable()
|
||||||
|
{
|
||||||
|
DestroyImmediate(_mesh);
|
||||||
|
_mesh = null;
|
||||||
|
CheckTrail();
|
||||||
|
base.OnDisable();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateGeometry()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//################################
|
||||||
|
// Private Members.
|
||||||
|
//################################
|
||||||
|
Mesh _mesh;
|
||||||
|
ParticleSystemRenderer _renderer;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
Profiler.BeginSample("CheckTrail");
|
||||||
|
CheckTrail();
|
||||||
|
Profiler.EndSample();
|
||||||
|
|
||||||
|
if (m_ParticleSystem)
|
||||||
|
{
|
||||||
|
Profiler.BeginSample("Disable ParticleSystemRenderer");
|
||||||
|
if (Application.isPlaying)
|
||||||
|
{
|
||||||
|
_renderer.enabled = false;
|
||||||
|
}
|
||||||
|
Profiler.EndSample();
|
||||||
|
|
||||||
|
Profiler.BeginSample("Make Matrix");
|
||||||
|
var cam = canvas.worldCamera ?? Camera.main;
|
||||||
|
bool useTransform = false;
|
||||||
|
Matrix4x4 matrix = default(Matrix4x4);
|
||||||
|
switch (m_ParticleSystem.main.simulationSpace)
|
||||||
|
{
|
||||||
|
case ParticleSystemSimulationSpace.Local:
|
||||||
|
matrix =
|
||||||
|
Matrix4x4.Rotate(m_ParticleSystem.transform.rotation).inverse
|
||||||
|
* Matrix4x4.Scale(m_ParticleSystem.transform.lossyScale).inverse;
|
||||||
|
useTransform = true;
|
||||||
|
break;
|
||||||
|
case ParticleSystemSimulationSpace.World:
|
||||||
|
matrix = m_ParticleSystem.transform.worldToLocalMatrix;
|
||||||
|
break;
|
||||||
|
case ParticleSystemSimulationSpace.Custom:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Profiler.EndSample();
|
||||||
|
|
||||||
|
_mesh.Clear();
|
||||||
|
if (0 < m_ParticleSystem.particleCount)
|
||||||
|
{
|
||||||
|
Profiler.BeginSample("Bake Mesh");
|
||||||
|
if (m_IsTrail)
|
||||||
|
{
|
||||||
|
_renderer.BakeTrailsMesh(_mesh, cam, useTransform);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_renderer.BakeMesh(_mesh, cam, useTransform);
|
||||||
|
}
|
||||||
|
Profiler.EndSample();
|
||||||
|
|
||||||
|
// Apply matrix.
|
||||||
|
Profiler.BeginSample("Apply matrix to position");
|
||||||
|
_mesh.GetVertices(s_Vertices);
|
||||||
|
var count = s_Vertices.Count;
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
s_Vertices[i] = matrix.MultiplyPoint3x4(s_Vertices[i]);
|
||||||
|
}
|
||||||
|
_mesh.SetVertices(s_Vertices);
|
||||||
|
s_Vertices.Clear();
|
||||||
|
Profiler.EndSample();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Set mesh to CanvasRenderer.
|
||||||
|
Profiler.BeginSample("Set mesh to CanvasRenderer");
|
||||||
|
canvasRenderer.SetMesh(_mesh);
|
||||||
|
Profiler.EndSample();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckTrail()
|
||||||
|
{
|
||||||
|
if (isActiveAndEnabled && !m_IsTrail && m_ParticleSystem && m_ParticleSystem.trails.enabled)
|
||||||
|
{
|
||||||
|
if (!m_TrailParticle)
|
||||||
|
{
|
||||||
|
m_TrailParticle = new GameObject("[UIParticle] Trail").AddComponent<UIParticle>();
|
||||||
|
var trans = m_TrailParticle.transform;
|
||||||
|
trans.SetParent(transform);
|
||||||
|
trans.localPosition = Vector3.zero;
|
||||||
|
trans.localRotation = Quaternion.identity;
|
||||||
|
trans.localScale = Vector3.one;
|
||||||
|
|
||||||
|
m_TrailParticle._renderer = GetComponent<ParticleSystemRenderer>();
|
||||||
|
m_TrailParticle.m_ParticleSystem = GetComponent<ParticleSystem>();
|
||||||
|
m_TrailParticle.m_IsTrail = true;
|
||||||
|
}
|
||||||
|
m_TrailParticle.enabled = true;
|
||||||
|
}
|
||||||
|
else if (m_TrailParticle)
|
||||||
|
{
|
||||||
|
m_TrailParticle.enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
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|
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: -100
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
|
14
CHANGELOG.md
14
CHANGELOG.md
|
@ -1,4 +1,18 @@
|
||||||
# Changelog
|
# Changelog
|
||||||
|
|
||||||
|
## [v0.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v0.1.0) (2018-06-22)
|
||||||
|
|
||||||
|
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
|
||||||
|
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
|
||||||
|
|
||||||
|
**Implemented enhancements:**
|
||||||
|
|
||||||
|
- Bake particle mesh to render by CanvasRenderer [\#1](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/1)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*
|
\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/skywinder/Github-Changelog-Generator)*
|
|
@ -0,0 +1,39 @@
|
||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ads": "2.0.8",
|
||||||
|
"com.unity.analytics": "2.0.16",
|
||||||
|
"com.unity.package-manager-ui": "1.9.9",
|
||||||
|
"com.unity.purchasing": "2.0.1",
|
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|
"com.unity.textmeshpro": "1.2.1",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
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|
"com.unity.modules.animation": "1.0.0",
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|
"com.unity.modules.assetbundle": "1.0.0",
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|
"com.unity.modules.audio": "1.0.0",
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|
"com.unity.modules.cloth": "1.0.0",
|
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|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
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||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,16 @@
|
||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
|
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|
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|
||||||
|
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|
||||||
|
m_ObjectHideFlags: 0
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|
m_Volume: 1
|
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|
Rolloff Scale: 1
|
||||||
|
Doppler Factor: 1
|
||||||
|
Default Speaker Mode: 2
|
||||||
|
m_SampleRate: 0
|
||||||
|
m_DSPBufferSize: 0
|
||||||
|
m_VirtualVoiceCount: 512
|
||||||
|
m_RealVoiceCount: 32
|
||||||
|
m_SpatializerPlugin:
|
||||||
|
m_DisableAudio: 0
|
||||||
|
m_VirtualizeEffects: 1
|
|
@ -0,0 +1,6 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
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|
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|
||||||
|
ClusterInputManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Inputs: []
|
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|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
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|
PhysicsManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 3
|
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|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
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|
m_DefaultMaterial: {fileID: 0}
|
||||||
|
m_BounceThreshold: 2
|
||||||
|
m_SleepThreshold: 0.005
|
||||||
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_DefaultSolverIterations: 6
|
||||||
|
m_DefaultSolverVelocityIterations: 1
|
||||||
|
m_QueriesHitBackfaces: 0
|
||||||
|
m_QueriesHitTriggers: 1
|
||||||
|
m_EnableAdaptiveForce: 0
|
||||||
|
m_EnablePCM: 1
|
||||||
|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
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|
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|
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|
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|
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|
EditorBuildSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Coffee/UIExtensions/UIParticle/Demo/UIParticle_Demo.unity
|
||||||
|
guid: 1fc4d0f41c2bd3745b97b439cca95c22
|
||||||
|
m_configObjects: {}
|
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|
%YAML 1.1
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|
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|
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|
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|
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|
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||||||
|
m_ObjectHideFlags: 0
|
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|
serializedVersion: 3
|
||||||
|
m_ExternalVersionControlSupport: Visible Meta Files
|
||||||
|
m_SerializationMode: 2
|
||||||
|
m_DefaultBehaviorMode: 0
|
||||||
|
m_SpritePackerMode: 2
|
||||||
|
m_SpritePackerPaddingPower: 1
|
||||||
|
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
|
||||||
|
m_ProjectGenerationRootNamespace:
|
||||||
|
m_UserGeneratedProjectSuffix:
|
|
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|
%YAML 1.1
|
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|
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|
||||||
|
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|
||||||
|
GraphicsSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
||||||
|
m_Deferred:
|
||||||
|
m_Mode: 1
|
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|
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|
m_DeferredReflections:
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|
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|
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|
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|
maximumLODLevel: 0
|
||||||
|
particleRaycastBudget: 4096
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 4
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
m_PerPlatformDefaultQuality:
|
||||||
|
Android: 2
|
||||||
|
Nintendo 3DS: 5
|
||||||
|
PS4: 5
|
||||||
|
PSM: 5
|
||||||
|
PSP2: 2
|
||||||
|
Samsung TV: 2
|
||||||
|
Standalone: 5
|
||||||
|
Tizen: 2
|
||||||
|
Web: 5
|
||||||
|
WebGL: 3
|
||||||
|
WiiU: 5
|
||||||
|
Windows Store Apps: 5
|
||||||
|
XboxOne: 5
|
||||||
|
iPhone: 2
|
||||||
|
tvOS: 5
|
|
@ -0,0 +1,43 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!78 &1
|
||||||
|
TagManager:
|
||||||
|
serializedVersion: 2
|
||||||
|
tags: []
|
||||||
|
layers:
|
||||||
|
- Default
|
||||||
|
- TransparentFX
|
||||||
|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
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|
||||||
|
-
|
||||||
|
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|
||||||
|
-
|
||||||
|
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|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
|
||||||
|
- name: Default
|
||||||
|
uniqueID: 0
|
||||||
|
locked: 0
|
|
@ -0,0 +1,9 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!5 &1
|
||||||
|
TimeManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
Fixed Timestep: 0.02
|
||||||
|
Maximum Allowed Timestep: 0.33333334
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
|
@ -0,0 +1,29 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_TestEventUrl:
|
||||||
|
m_TestConfigUrl:
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
|
||||||
|
m_Enabled: 0
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_TestEventUrl:
|
||||||
|
m_TestConfigUrl:
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_EnabledPlatforms: 4294967295
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
108
README.md
108
README.md
|
@ -1,2 +1,106 @@
|
||||||
ParticleForUGUI
|
ParticleEffectForUGUI
|
||||||
===
|
===
|
||||||
|
|
||||||
|
This plugin provide a component to render particle effect for uGUI in Unity 2018.2+.
|
||||||
|
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
|
||||||
|
|
||||||
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||||
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||||
|

|
||||||
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/LICENSE.txt)
|
||||||
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/commits/develop)
|
||||||
|
[](https://github.com/mob-sakai/ParticleEffectForUGUI/issues)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<< [Description](#Description) | [WebGL Demo](#demo) | [Download](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/CHANGELOG.md) >>
|
||||||
|
|
||||||
|
### What's new? Please see [RELEASE NOTE ](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/CHANGELOG.md)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<br><br><br><br>
|
||||||
|
## Description
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
|
||||||
|
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
|
||||||
|
|
||||||
|
Compares this "Baking mesh" approach with the conventional approach:
|
||||||
|
(This scene is included in the package.)
|
||||||
|
|
||||||
|
|Approach|Good|Bad|Screenshot|
|
||||||
|
|-|-|-|-|
|
||||||
|
|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|**Requires Unity 2018.2+.**<br>Requires UI shaders.|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
|
||||||
|
|Do nothing|Rendered as is.|**Looks like a glitch.**<br>Not maskable.<br>Not sortable.|<img src="https://user-images.githubusercontent.com/12690315/41765090-0329828a-763e-11e8-8d8a-f1d269ea3bc7.gif" width="500px">|
|
||||||
|
|Convert particle to UIVertex<br>[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.<br>Sortable.<br>Less objects.|**Adjustment is difficult.**<br>Requires UI shaders.<br>Difficult to adjust scale.<br>Force hierarchy scalling.<br>Simulation results are incorrect.<br>Trail, rotation of transform, time scaling are not supported.|<img src="https://user-images.githubusercontent.com/12690315/41765088-02deb9c6-763e-11e8-98d0-9e0c1766ef39.gif" width="500px">|
|
||||||
|
|Use Canvas to sort|Rendered as is.<br>Sortable.|**You must to manage sorting orders.**<br>Not maskable.<br>More batches.|<img src="https://user-images.githubusercontent.com/12690315/41765087-02b866ea-763e-11e8-8c33-081c9ad852f8.gif" width="500px">|
|
||||||
|
|Use RenderTexture|Maskable.<br>Sortable.|**Requires Camera and RenderTexture.**<br>Difficult to adjust position and size.<br>Quality depends on the RenderTexture's setting.|<img src="https://user-images.githubusercontent.com/12690315/41765085-0291b3e2-763e-11e8-827b-72e5ee9bc556.gif" width="500px">|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<br><br><br><br>
|
||||||
|
## Demo
|
||||||
|
|
||||||
|
[WebGL Demo](http://mob-sakai.github.io/ParticleEffectForUGUI)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<br><br><br><br>
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
1. Download ParticleEffectForUGUI.unitypackage from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases).
|
||||||
|
1. Import the package into your Unity project. Select `Import Package > Custom Package` from the `Assets` menu.
|
||||||
|
1. Add particle system to canvas.
|
||||||
|
1. If you want to mask particles, set the "UI/UIAdditive" shader to material.
|
||||||
|
1. Add `UIParticle` component to particle system from `Add Component` in inspector.
|
||||||
|

|
||||||
|
1. Enjoy!
|
||||||
|
|
||||||
|
|
||||||
|
##### Requirement
|
||||||
|
|
||||||
|
* Unity 2018.2+ (Tested in Unity 2018.2b9)
|
||||||
|
* No other SDK are required
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<br><br><br><br>
|
||||||
|
## Development Note
|
||||||
|
|
||||||
|
#### BakeMesh API has a issue!
|
||||||
|
|
||||||
|
See [this issue](https://issuetracker.unity3d.com/issues/bakemesh-slash-baketrailsmesh-crashes-if-update-jobs-are-running).
|
||||||
|
|
||||||
|
`UIParticle` avoids the issue, but the rendering result lags one frame.
|
||||||
|
|
||||||
|
Please vote the issue to improve `UIParticle`!
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<br><br><br><br>
|
||||||
|
## License
|
||||||
|
|
||||||
|
* MIT
|
||||||
|
* © UTJ/UCL
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## Author
|
||||||
|
|
||||||
|
[mob-sakai](https://github.com/mob-sakai)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## See Also
|
||||||
|
|
||||||
|
* GitHub page : https://github.com/mob-sakai/ParticleEffectForUGUI
|
||||||
|
* Releases : https://github.com/mob-sakai/ParticleEffectForUGUI/releases
|
||||||
|
* Issue tracker : https://github.com/mob-sakai/ParticleEffectForUGUI/issues
|
||||||
|
* Current project : https://github.com/mob-sakai/ParticleEffectForUGUI/projects/1
|
||||||
|
* Change log : https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/CHANGELOG.md
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
{
|
{
|
||||||
"name": "ParticleForUGUI",
|
"name": "ParticleEffectForUGUI",
|
||||||
"version": "0.1.0",
|
"version": "0.1.0",
|
||||||
"repository": {
|
"repository": {
|
||||||
"type": "git",
|
"type": "git",
|
||||||
"url": "git+https://github.com/mob-sakai/ParticleForUGUI.git"
|
"url": "git+https://github.com/mob-sakai/ParticleEffectForUGUI.git"
|
||||||
},
|
},
|
||||||
"src": "Assets/Coffee/UIExtensions/UIParticle",
|
"src": "Assets/Coffee/UIExtensions/UIParticle",
|
||||||
"license": "MIT"
|
"license": "MIT"
|
||||||
|
|
Loading…
Reference in New Issue