parent
06d8fae58f
commit
08273cb0c3
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@ -57,6 +57,7 @@ namespace Coffee.UIExtensions
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private static MaterialPropertyBlock s_Mpb;
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private static MaterialPropertyBlock s_Mpb;
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private static readonly List<Material> s_PrevMaskMaterials = new List<Material>();
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private static readonly List<Material> s_PrevMaskMaterials = new List<Material>();
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private static readonly List<Material> s_PrevModifiedMaterials = new List<Material>();
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private static readonly List<Material> s_PrevModifiedMaterials = new List<Material>();
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private static readonly List<Component> s_Components = new List<Component>();
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/// <summary>
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/// <summary>
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@ -124,6 +125,11 @@ namespace Coffee.UIExtensions
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get { return _modifiedMaterials; }
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get { return _modifiedMaterials; }
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}
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}
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public override Material materialForRendering
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{
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get { return canvasRenderer.GetMaterial(0); }
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}
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public List<bool> activeMeshIndices
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public List<bool> activeMeshIndices
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{
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{
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get { return _activeMeshIndices; }
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get { return _activeMeshIndices; }
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@ -250,6 +256,7 @@ namespace Coffee.UIExtensions
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}
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}
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//
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//
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GetComponents(typeof(IMaterialModifier), s_Components);
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var materialCount = Mathf.Max(8, count);
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var materialCount = Mathf.Max(8, count);
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canvasRenderer.materialCount = materialCount;
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canvasRenderer.materialCount = materialCount;
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var j = 0;
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var j = 0;
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@ -268,6 +275,8 @@ namespace Coffee.UIExtensions
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if (activeMeshIndices[index] && 0 < s_TempMaterials.Count)
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if (activeMeshIndices[index] && 0 < s_TempMaterials.Count)
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{
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{
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var mat = GetModifiedMaterial(s_TempMaterials[0], ps.GetTextureForSprite());
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var mat = GetModifiedMaterial(s_TempMaterials[0], ps.GetTextureForSprite());
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for (var k = 1; k < s_Components.Count; k++)
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mat = (s_Components[k] as IMaterialModifier).GetModifiedMaterial(mat);
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canvasRenderer.SetMaterial(mat, j);
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canvasRenderer.SetMaterial(mat, j);
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UpdateMaterialProperties(r, j);
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UpdateMaterialProperties(r, j);
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j++;
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j++;
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@ -279,6 +288,8 @@ namespace Coffee.UIExtensions
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if (activeMeshIndices[index] && 1 < s_TempMaterials.Count)
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if (activeMeshIndices[index] && 1 < s_TempMaterials.Count)
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{
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{
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var mat = GetModifiedMaterial(s_TempMaterials[1], null);
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var mat = GetModifiedMaterial(s_TempMaterials[1], null);
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for (var k = 1; k < s_Components.Count; k++)
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mat = (s_Components[k] as IMaterialModifier).GetModifiedMaterial(mat);
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canvasRenderer.SetMaterial(mat, j++);
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canvasRenderer.SetMaterial(mat, j++);
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}
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}
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}
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}
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