70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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namespace Coffee.UIExtensions
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{
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[CustomEditor(typeof(UIParticle))]
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[CanEditMultipleObjects]
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public class UIParticleEditor : GraphicEditor
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{
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//################################
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// Constant or Static Members.
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//################################
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static readonly GUIContent contentParticleMaterial = new GUIContent("Particle Material", "The material for rendering particles");
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static readonly GUIContent contentTrailMaterial = new GUIContent("Trail Material", "The material for rendering particle trails");
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//################################
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// Public/Protected Members.
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//################################
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/// <summary>
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/// This function is called when the object becomes enabled and active.
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/// </summary>
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protected override void OnEnable()
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{
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base.OnEnable();
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_spParticleSystem = serializedObject.FindProperty("m_ParticleSystem");
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_spTrailParticle = serializedObject.FindProperty("m_TrailParticle");
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}
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/// <summary>
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/// Implement this function to make a custom inspector.
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/// </summary>
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(_spParticleSystem);
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EditorGUI.indentLevel++;
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var ps = _spParticleSystem.objectReferenceValue as ParticleSystem;
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if (ps)
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{
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var pr = ps.GetComponent<ParticleSystemRenderer>();
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var sp = new SerializedObject(pr).FindProperty("m_Materials");
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EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(0), contentParticleMaterial);
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EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(1), contentTrailMaterial);
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sp.serializedObject.ApplyModifiedProperties();
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if(!Application.isPlaying && pr.enabled)
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{
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EditorGUILayout.HelpBox("ParticleSystemRenderer will be disable on playing.", MessageType.Info);
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}
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}
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EditorGUI.indentLevel--;
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.PropertyField(_spTrailParticle);
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EditorGUI.EndDisabledGroup();
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serializedObject.ApplyModifiedProperties();
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}
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//################################
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// Private Members.
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//################################
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SerializedProperty _spParticleSystem;
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SerializedProperty _spTrailParticle;
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}
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}
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