ParticleEffectForUGUI/Samples~/Demo/Scripts/UIParticle_Demo.cs

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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
namespace Coffee.UIExtensions.Demo
{
public class UIParticle_Demo : MonoBehaviour
{
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[FormerlySerializedAs("root")]
[SerializeField]
private Canvas m_RootCanvas;
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private int _height;
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private int _score;
private int _width;
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private void Start()
{
_width = Screen.width;
_height = Screen.height;
}
public void ResizeScreen()
{
switch (Application.platform)
{
case RuntimePlatform.OSXPlayer:
case RuntimePlatform.WindowsPlayer:
case RuntimePlatform.LinuxPlayer:
if (Screen.width == _width && Screen.height == _height)
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{
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Screen.SetResolution(_height, _width, Screen.fullScreen);
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}
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else if (Screen.width == _height && Screen.height == _width)
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{
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Screen.SetResolution(Mathf.Min(_width, _height), Mathf.Min(_width, _height), Screen.fullScreen);
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}
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else
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{
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Screen.SetResolution(_width, _height, Screen.fullScreen);
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}
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break;
}
}
public void FullScreen()
{
Screen.fullScreen = !Screen.fullScreen;
}
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public void EnableAnimations(bool flag)
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{
foreach (var animator in FindObjectsOfType<Animator>())
{
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animator.enabled = flag;
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}
}
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public void UIParticle_MeshSharing(bool flag)
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{
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foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
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{
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uip.meshSharing = flag
? UIParticle.MeshSharing.Auto
: UIParticle.MeshSharing.None;
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}
}
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public void UIParticle_RandomGroup(bool flag)
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{
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foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
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{
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uip.groupMaxId = flag
? 4
: 0;
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}
}
public void UIParticle_Scale(float scale)
{
foreach (var uip in FindObjectsOfType<UIParticle>())
{
uip.scale = scale;
}
}
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public void ParticleSystem_WorldSpaseSimulation(bool flag)
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{
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foreach (var p in FindObjectsOfType<ParticleSystem>())
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{
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var main = p.main;
main.simulationSpace = flag
? ParticleSystemSimulationSpace.World
: ParticleSystemSimulationSpace.Local;
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}
}
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public void ParticleSystem_WorldSpaseSimulation(ParticleSystem ps)
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{
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foreach (var p in ps.GetComponentsInChildren<ParticleSystem>())
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{
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var main = p.main;
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main.simulationSpace = ParticleSystemSimulationSpace.World;
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p.Clear();
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}
}
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public void ParticleSystem_LocalSpaseSimulation(ParticleSystem ps)
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{
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foreach (var p in ps.GetComponentsInChildren<ParticleSystem>())
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{
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var main = p.main;
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main.simulationSpace = ParticleSystemSimulationSpace.Local;
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p.Clear();
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}
}
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public void ParticleSystem_Emit(ParticleSystem ps)
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{
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ps.Emit(5);
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}
public void ParticleSystem_SetScale(float scale)
{
foreach (var ps in FindObjectsOfType<ParticleSystem>())
{
ps.transform.localScale = new Vector3(scale, scale, scale);
}
}
public void UIParticleAttractor_Linear(UIParticleAttractor attractor)
{
attractor.movement = UIParticleAttractor.Movement.Linear;
}
public void UIParticleAttractor_Smooth(UIParticleAttractor attractor)
{
attractor.movement = UIParticleAttractor.Movement.Smooth;
}
public void UIParticleAttractor_Sphere(UIParticleAttractor attractor)
{
attractor.movement = UIParticleAttractor.Movement.Sphere;
}
public void UIParticleAttractor_OnAttract(Text scoreText)
{
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_score++;
scoreText.text = _score.ToString();
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scoreText.GetComponent<Animator>().Play(0);
}
public void Canvas_WorldSpace(bool flag)
{
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if (!flag) return;
var canvas = FindObjectOfType<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.renderMode = RenderMode.WorldSpace;
canvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
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}
public void Canvas_CameraSpace(bool flag)
{
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if (!flag) return;
var canvas = FindObjectOfType<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;
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}
public void Canvas_Overlay(bool flag)
{
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if (!flag) return;
var canvas = FindObjectOfType<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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}
}
}