2020-08-20 03:42:16 +08:00
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Profiling;
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namespace Coffee.UIExtensions
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{
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2020-10-01 15:15:57 +08:00
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internal static class UIParticleUpdater
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2020-08-20 03:42:16 +08:00
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{
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static readonly List<UIParticle> s_ActiveParticles = new List<UIParticle>();
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2021-06-03 02:03:16 +08:00
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private static int frameCount = 0;
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2020-08-28 13:38:13 +08:00
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2020-08-20 03:42:16 +08:00
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public static void Register(UIParticle particle)
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{
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if (!particle) return;
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s_ActiveParticles.Add(particle);
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}
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public static void Unregister(UIParticle particle)
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{
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if (!particle) return;
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s_ActiveParticles.Remove(particle);
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}
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoadMethod]
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#endif
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[RuntimeInitializeOnLoadMethod]
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private static void InitializeOnLoad()
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{
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Canvas.willRenderCanvases -= Refresh;
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Canvas.willRenderCanvases += Refresh;
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}
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private static void Refresh()
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{
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2021-06-03 02:03:16 +08:00
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// Do not allow it to be called in the same frame.
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if (frameCount == Time.frameCount) return;
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frameCount = Time.frameCount;
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2020-09-02 13:15:30 +08:00
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Profiler.BeginSample("[UIParticle] Refresh");
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2020-08-20 03:42:16 +08:00
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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{
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try
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{
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2022-06-08 11:54:11 +08:00
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s_ActiveParticles[i].UpdateRenderers();
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2020-08-20 03:42:16 +08:00
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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2020-10-28 02:14:26 +08:00
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2020-09-02 13:15:30 +08:00
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Profiler.EndSample();
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2020-08-20 03:42:16 +08:00
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}
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}
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}
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