ParticleEffectForUGUI/Scripts/Utils.cs

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8.2 KiB
C#
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using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Coffee.UIParticleExtensions
{
internal static class SpriteExtensions
{
#if UNITY_EDITOR
private static Type tSpriteEditorExtension = Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static MethodInfo miGetActiveAtlasTexture = tSpriteEditorExtension
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
public static Texture2D GetActualTexture(this Sprite self)
{
if (!self) return null;
if (Application.isPlaying) return self.texture;
var ret = miGetActiveAtlasTexture.Invoke(null, new[] {self}) as Texture2D;
return ret ? ret : self.texture;
}
#else
internal static Texture2D GetActualTexture(this Sprite self)
{
return self ? self.texture : null;
}
#endif
}
internal static class ListExtensions
{
public static bool SequenceEqualFast(this List<bool> self, List<bool> value)
{
if (self.Count != value.Count) return false;
for (var i = 0; i < self.Count; ++i)
{
if (self[i] != value[i]) return false;
}
return true;
}
public static int CountFast(this List<bool> self)
{
var count = 0;
for (var i = 0; i < self.Count; ++i)
{
if (self[i]) count++;
}
return count;
}
public static bool AnyFast<T>(this List<T> self) where T : Object
{
for (var i = 0; i < self.Count; ++i)
{
if (self[i]) return true;
}
return false;
}
}
internal static class MeshExtensions
{
static readonly List<Color32> s_Colors = new List<Color32>();
public static void ModifyColorSpaceToLinear(this Mesh self)
{
self.GetColors(s_Colors);
for (var i = 0; i < s_Colors.Count; i++)
s_Colors[i] = ((Color) s_Colors[i]).gamma;
self.SetColors(s_Colors);
s_Colors.Clear();
}
public static void Clear(this CombineInstance[] self)
{
for (var i = 0; i < self.Length; i++)
{
MeshPool.Return(self[i].mesh);
self[i].mesh = null;
}
}
}
internal static class MeshPool
{
private static readonly Stack<Mesh> s_Pool = new Stack<Mesh>();
public static void Init()
{
}
static MeshPool()
{
for (var i = 0; i < 32; i++)
{
var m = new Mesh();
m.MarkDynamic();
s_Pool.Push(m);
}
}
public static Mesh Rent()
{
Mesh m;
while (0 < s_Pool.Count)
{
m = s_Pool.Pop();
if (m) return m;
}
m = new Mesh();
m.MarkDynamic();
return m;
}
public static void Return(Mesh mesh)
{
if (!mesh || s_Pool.Contains(mesh)) return;
mesh.Clear(false);
s_Pool.Push(mesh);
}
}
internal static class CombineInstanceArrayPool
{
private static readonly Dictionary<int, CombineInstance[]> s_Pool;
public static void Init()
{
s_Pool.Clear();
}
static CombineInstanceArrayPool()
{
s_Pool = new Dictionary<int, CombineInstance[]>();
}
public static CombineInstance[] Get(List<CombineInstance> src)
{
CombineInstance[] dst;
var count = src.Count;
if (!s_Pool.TryGetValue(count, out dst))
{
dst = new CombineInstance[count];
s_Pool.Add(count, dst);
}
for (var i = 0; i < src.Count; i++)
{
dst[i].mesh = src[i].mesh;
dst[i].transform = src[i].transform;
}
return dst;
}
public static CombineInstance[] Get(List<CombineInstanceEx> src, int count)
{
CombineInstance[] dst;
if (!s_Pool.TryGetValue(count, out dst))
{
dst = new CombineInstance[count];
s_Pool.Add(count, dst);
}
for (var i = 0; i < count; i++)
{
dst[i].mesh = src[i].mesh;
dst[i].transform = src[i].transform;
}
return dst;
}
}
internal static class ParticleSystemExtensions
{
public static void SortForRendering(this List<ParticleSystem> self, Transform transform)
{
self.Sort((a, b) =>
{
var tr = transform;
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var aRenderer = a.GetComponent<ParticleSystemRenderer>();
var bRenderer = b.GetComponent<ParticleSystemRenderer>();
// Render queue: ascending
var aMat = aRenderer.sharedMaterial;
var bMat = bRenderer.sharedMaterial;
if (aMat.renderQueue != bMat.renderQueue)
return aMat.renderQueue - bMat.renderQueue;
// Sorting layer: ascending
if (aRenderer.sortingLayerID != bRenderer.sortingLayerID)
return aRenderer.sortingLayerID - bRenderer.sortingLayerID;
// Sorting order: ascending
if (aRenderer.sortingOrder != bRenderer.sortingOrder)
return aRenderer.sortingOrder - bRenderer.sortingOrder;
// Z position & sortingFudge: descending
var aTransform = a.transform;
var bTransform = b.transform;
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var aPos = tr.InverseTransformPoint(aTransform.position).z + aRenderer.sortingFudge;
var bPos = tr.InverseTransformPoint(bTransform.position).z + bRenderer.sortingFudge;
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if (!Mathf.Approximately(aPos, bPos))
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return (int) Mathf.Sign(bPos - aPos);
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// Material instance ID: match
if (aMat.GetInstanceID() == bMat.GetInstanceID())
return 0;
// Transform: ascending
return TransformCompare(aTransform, bTransform);
});
}
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private static int TransformCompare(Transform a, Transform b)
{
while (true)
{
if (!a && !b) return 0;
if (!a) return -1;
if (!b) return 1;
if (a.parent == b.parent) return a.GetSiblingIndex() - b.GetSiblingIndex();
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a = a.parent;
b = b.parent;
}
}
public static long GetMaterialHash(this ParticleSystem self, bool trail)
{
if (!self) return 0;
var r = self.GetComponent<ParticleSystemRenderer>();
var mat = trail ? r.trailMaterial : r.sharedMaterial;
if (!mat) return 0;
var tex = trail ? null : self.GetTextureForSprite();
return ((long) mat.GetHashCode() << 32) + (tex ? tex.GetHashCode() : 0);
}
public static Texture2D GetTextureForSprite(this ParticleSystem self)
{
if (!self) return null;
// Get sprite's texture.
var tsaModule = self.textureSheetAnimation;
if (!tsaModule.enabled || tsaModule.mode != ParticleSystemAnimationMode.Sprites) return null;
for (var i = 0; i < tsaModule.spriteCount; i++)
{
var sprite = tsaModule.GetSprite(i);
if (!sprite) continue;
return sprite.GetActualTexture();
}
return null;
}
public static void Exec(this List<ParticleSystem> self, Action<ParticleSystem> action)
{
self.RemoveAll(p => !p);
self.ForEach(action);
}
}
}