94 lines
3.1 KiB
C#
94 lines
3.1 KiB
C#
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Coffee.UIParticleInternal
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{
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/// <summary>
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/// Provides additional callbacks related to canvas and UI system.
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/// </summary>
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internal static class UIExtraCallbacks
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{
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private static bool s_IsInitializedAfterCanvasRebuild;
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private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
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private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
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static UIExtraCallbacks()
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{
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Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
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Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
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}
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/// <summary>
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/// Event that occurs after canvas rebuilds.
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/// </summary>
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public static event Action onLateAfterCanvasRebuild
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{
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add => s_LateAfterCanvasRebuildAction.Add(value);
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remove => s_LateAfterCanvasRebuildAction.Remove(value);
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}
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/// <summary>
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/// Event that occurs before canvas rebuilds.
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/// </summary>
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public static event Action onBeforeCanvasRebuild
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{
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add => s_BeforeCanvasRebuildAction.Add(value);
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remove => s_BeforeCanvasRebuildAction.Remove(value);
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}
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/// <summary>
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/// Event that occurs after canvas rebuilds.
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/// </summary>
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public static event Action onAfterCanvasRebuild
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{
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add => s_AfterCanvasRebuildAction.Add(value);
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remove => s_AfterCanvasRebuildAction.Remove(value);
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}
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/// <summary>
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/// Initializes the UIExtraCallbacks to ensure proper event handling.
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/// </summary>
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private static void InitializeAfterCanvasRebuild()
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{
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if (s_IsInitializedAfterCanvasRebuild) return;
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s_IsInitializedAfterCanvasRebuild = true;
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CanvasUpdateRegistry.IsRebuildingLayout();
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Canvas.willRenderCanvases += OnAfterCanvasRebuild;
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Logging.LogMulticast(typeof(Canvas), "willRenderCanvases",
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message: "InitializeAfterCanvasRebuild");
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}
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#if UNITY_EDITOR
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[InitializeOnLoadMethod]
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#endif
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void InitializeOnLoad()
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{
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Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
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s_IsInitializedAfterCanvasRebuild = false;
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}
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/// <summary>
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/// Callback method called before canvas rebuilds.
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/// </summary>
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private static void OnBeforeCanvasRebuild()
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{
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s_BeforeCanvasRebuildAction.Invoke();
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InitializeAfterCanvasRebuild();
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}
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/// <summary>
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/// Callback method called after canvas rebuilds.
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/// </summary>
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private static void OnAfterCanvasRebuild()
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{
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s_AfterCanvasRebuildAction.Invoke();
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s_LateAfterCanvasRebuildAction.Invoke();
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}
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}
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}
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