YooAsset/Assets/YooAsset/Runtime/PatchSystem/Operations/Internal/VerifyPackageOperation.cs

294 lines
8.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace YooAsset
{
internal abstract class VerifyPackageOperation : AsyncOperationBase
{
public List<VerifyInfo> VerifySuccessList { protected set; get; }
public List<VerifyInfo> VerifyFailList { protected set; get; }
public static VerifyPackageOperation CreateOperation(PatchManifest manifest, IPlayModeServices playModeServices)
{
#if UNITY_WEBGL
VerifyPackageOperation operation = new VerifyPackageWithoutThreadOperation(manifest, playModeServices);
#else
VerifyPackageOperation operation = new VerifyPackageWithThreadOperation(manifest, playModeServices);
#endif
return operation;
}
}
/// <summary>
/// 本地缓存文件验证(线程版)
/// </summary>
internal class VerifyPackageWithThreadOperation : VerifyPackageOperation
{
private enum ESteps
{
None,
InitVerify,
PrepareVerify,
UpdateVerify,
Done,
}
private readonly PatchManifest _manifest;
private readonly IPlayModeServices _playModeServices;
private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
private List<VerifyInfo> _waitingList;
private List<VerifyInfo> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private ESteps _steps = ESteps.None;
public VerifyPackageWithThreadOperation(PatchManifest manifest, IPlayModeServices playModeServices)
{
_manifest = manifest;
_playModeServices = playModeServices;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int bundleCount = _manifest.BundleList.Count;
VerifySuccessList = new List<VerifyInfo>(bundleCount);
VerifyFailList = new List<VerifyInfo>(bundleCount);
// 设置同时验证的最大数
ThreadPool.GetMaxThreads(out int workerThreads, out int ioThreads);
YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
_verifyMaxNum = Math.Min(workerThreads, ioThreads);
_verifyTotalCount = bundleCount;
if (_verifyMaxNum < 1)
_verifyMaxNum = 1;
_waitingList = new List<VerifyInfo>(bundleCount);
_verifyingList = new List<VerifyInfo>(_verifyMaxNum);
_steps = ESteps.PrepareVerify;
}
if (_steps == ESteps.PrepareVerify)
{
foreach (var patchBundle in _manifest.BundleList)
{
if (CacheSystem.IsCached(patchBundle))
continue;
bool isBuildinFile = _playModeServices.IsBuildinPatchBundle(patchBundle);
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
_waitingList.Add(verifyInfo);
}
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
_syncContext.Update();
Progress = GetVerifierProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Verify elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
if (VerifyFileWithThread(verifyIno))
{
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
else
{
YooLogger.Warning("The thread pool is failed queued.");
break;
}
}
}
}
private float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private bool VerifyFileWithThread(VerifyInfo verifyInfo)
{
return ThreadPool.QueueUserWorkItem(new WaitCallback(VerifyInThread), verifyInfo);
}
private void VerifyInThread(object infoObj)
{
VerifyInfo verifyInfo = (VerifyInfo)infoObj;
verifyInfo.Result = CacheSystem.VerifyBundle(verifyInfo.VerifyBundle, CacheSystem.InitVerifyLevel);
_syncContext.Post(VerifyCallback, verifyInfo);
}
private void VerifyCallback(object obj)
{
VerifyInfo verifyIno = (VerifyInfo)obj;
if (verifyIno.Result == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
CacheSystem.CacheBundle(verifyIno.VerifyBundle);
}
else
{
VerifyFailList.Add(verifyIno);
// 删除验证失败的缓存文件
if (File.Exists(verifyIno.VerifyBundle.CachedFilePath))
{
YooLogger.Warning($"Delete verify failed bundle file : {verifyIno.VerifyBundle.CachedFilePath}");
File.Delete(verifyIno.VerifyBundle.CachedFilePath);
}
}
_verifyingList.Remove(verifyIno);
}
}
/// <summary>
/// 本地缓存文件验证(非线程版)
/// </summary>
internal class VerifyPackageWithoutThreadOperation : VerifyPackageOperation
{
private enum ESteps
{
None,
InitVerify,
PrepareVerify,
UpdateVerify,
Done,
}
private readonly PatchManifest _manifest;
private readonly IPlayModeServices _playModeServices;
private List<VerifyInfo> _waitingList;
private List<VerifyInfo> _verifyingList;
private int _verifyMaxNum;
private int _verifyTotalCount;
private float _verifyStartTime;
private ESteps _steps = ESteps.None;
public VerifyPackageWithoutThreadOperation(PatchManifest manifest, IPlayModeServices playModeServices)
{
_manifest = manifest;
_playModeServices = playModeServices;
}
internal override void Start()
{
_steps = ESteps.InitVerify;
_verifyStartTime = UnityEngine.Time.realtimeSinceStartup;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitVerify)
{
int bundleCount = _manifest.BundleList.Count;
VerifySuccessList = new List<VerifyInfo>(bundleCount);
VerifyFailList = new List<VerifyInfo>(bundleCount);
// 设置同时验证的最大数
_verifyMaxNum = bundleCount;
_verifyTotalCount = _waitingList.Count;
_waitingList = new List<VerifyInfo>(bundleCount);
_verifyingList = new List<VerifyInfo>(_verifyMaxNum);
_steps = ESteps.PrepareVerify;
}
if (_steps == ESteps.PrepareVerify)
{
foreach (var patchBundle in _manifest.BundleList)
{
if (CacheSystem.IsCached(patchBundle))
continue;
bool isBuildinFile = _playModeServices.IsBuildinPatchBundle(patchBundle);
VerifyInfo verifyInfo = new VerifyInfo(isBuildinFile, patchBundle);
_waitingList.Add(verifyInfo);
}
_steps = ESteps.UpdateVerify;
}
if (_steps == ESteps.UpdateVerify)
{
Progress = GetVerifierProgress();
if (_waitingList.Count == 0 && _verifyingList.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyStartTime;
YooLogger.Log($"Verify elapsed time {costTime:f1} seconds");
}
for (int i = _waitingList.Count - 1; i >= 0; i--)
{
if (OperationSystem.IsBusy)
break;
if (_verifyingList.Count >= _verifyMaxNum)
break;
var verifyIno = _waitingList[i];
VerifyFileWithoutThread(verifyIno);
_waitingList.RemoveAt(i);
_verifyingList.Add(verifyIno);
}
_verifyingList.Clear();
}
}
private float GetVerifierProgress()
{
if (_verifyTotalCount == 0)
return 1f;
return (float)(VerifySuccessList.Count + VerifyFailList.Count) / _verifyTotalCount;
}
private void VerifyFileWithoutThread(VerifyInfo verifyIno)
{
var verifyResult = CacheSystem.VerifyAndCacheLocalBundleFile(verifyIno.VerifyBundle, CacheSystem.InitVerifyLevel);
if (verifyResult == EVerifyResult.Succeed)
{
VerifySuccessList.Add(verifyIno);
}
else
{
VerifyFailList.Add(verifyIno);
// 删除验证失败的缓存文件
if (File.Exists(verifyIno.VerifyBundle.CachedFilePath))
{
YooLogger.Warning($"Delete verify failed bundle file : {verifyIno.VerifyBundle.CachedFilePath}");
File.Delete(verifyIno.VerifyBundle.CachedFilePath);
}
}
}
}
}