YooAsset/Assets/YooAsset/Runtime/Settings/YooAssetSettingsData.cs

35 lines
684 B
C#

using UnityEngine;
namespace YooAsset
{
internal static class YooAssetSettingsData
{
private static YooAssetSettings _setting = null;
public static YooAssetSettings Setting
{
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = Resources.Load<YooAssetSettings>("YooAssetSettings");
if (_setting == null)
{
YooLogger.Log("YooAsset use default settings.");
_setting = ScriptableObject.CreateInstance<YooAssetSettings>();
}
else
{
YooLogger.Log("YooAsset use custom settings.");
}
}
}
}