YooAsset/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs

38 lines
984 B
C#

using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
internal class YooAssetSettings : ScriptableObject
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public string AssetBundleFileVariant = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public string RawFileVariant = "rawfile";
/// <summary>
/// 构建输出的补丁清单文件名称
/// </summary>
public string PatchManifestFileName = "PatchManifest.bytes";
/// <summary>
/// 构建输出的补丁清单哈希文件名称
/// </summary>
public string PatchManifestHashFileName = "PatchManifestHash.bytes";
/// <summary>
/// 构建输出的Unity清单文件名称
/// </summary>
public string UnityManifestFileName = "UnityManifest";
/// <summary>
/// 构建输出的报告文件
/// </summary>
public const string ReportFileName = "BuildReport.json";
}
}