37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public static class AssetBundleSimulateBuilder
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{
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/// <summary>
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/// 模拟构建
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/// </summary>
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public static string SimulateBuild(string packageName)
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{
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Debug.Log($"Begin to create simulate package : {packageName}");
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BuildParameters buildParameters = new BuildParameters();
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buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = "Simulate";
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buildParameters.EnableLog = false;
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AssetBundleBuilder builder = new AssetBundleBuilder();
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var buildResult = builder.Run(buildParameters);
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if (buildResult.Success)
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{
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string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
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return manifestFilePath;
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}
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else
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{
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return null;
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}
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}
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}
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} |