YooAsset/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs

156 lines
4.4 KiB
C#

using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
using UniFramework.Singleton;
using YooAsset;
/// <summary>
/// 初始化资源包
/// </summary>
internal class FsmInitialize : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStatesChange.SendEventMessage("初始化资源包!");
UniSingleton.StartCoroutine(InitPackage());
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
private IEnumerator InitPackage()
{
yield return new WaitForSeconds(1f);
var playMode = PatchManager.Instance.PlayMode;
// 创建默认的资源包
string packageName = "DefaultPackage";
var package = YooAssets.TryGetPackage(packageName);
if (package == null)
{
package = YooAssets.CreatePackage(packageName);
YooAssets.SetDefaultPackage(package);
}
// 编辑器下的模拟模式
InitializationOperation initializationOperation = null;
if (playMode == EPlayMode.EditorSimulateMode)
{
var createParameters = new EditorSimulateModeParameters();
createParameters.SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(packageName);
initializationOperation = package.InitializeAsync(createParameters);
}
// 单机运行模式
if (playMode == EPlayMode.OfflinePlayMode)
{
var createParameters = new OfflinePlayModeParameters();
createParameters.DecryptionServices = new GameDecryptionServices();
initializationOperation = package.InitializeAsync(createParameters);
}
// 联机运行模式
if (playMode == EPlayMode.HostPlayMode)
{
var createParameters = new HostPlayModeParameters();
createParameters.DecryptionServices = new GameDecryptionServices();
createParameters.QueryServices = new GameQueryServices();
createParameters.DefaultHostServer = GetHostServerURL();
createParameters.FallbackHostServer = GetHostServerURL();
initializationOperation = package.InitializeAsync(createParameters);
}
yield return initializationOperation;
if (initializationOperation.Status == EOperationStatus.Succeed)
{
_machine.ChangeState<FsmUpdateVersion>();
}
else
{
Debug.LogWarning($"{initializationOperation.Error}");
PatchEventDefine.InitializeFailed.SendEventMessage();
}
}
/// <summary>
/// 获取资源服务器地址
/// </summary>
private string GetHostServerURL()
{
//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
string hostServerIP = "http://127.0.0.1";
string gameVersion = "v1.0";
#if UNITY_EDITOR
if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
return $"{hostServerIP}/CDN/Android/{gameVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
else
return $"{hostServerIP}/CDN/PC/{gameVersion}";
#else
if (Application.platform == RuntimePlatform.Android)
return $"{hostServerIP}/CDN/Android/{gameVersion}";
else if (Application.platform == RuntimePlatform.IPhonePlayer)
return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
else if (Application.platform == RuntimePlatform.WebGLPlayer)
return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
else
return $"{hostServerIP}/CDN/PC/{gameVersion}";
#endif
}
/// <summary>
/// 内置文件查询服务类
/// </summary>
private class GameQueryServices : IQueryServices
{
public bool QueryStreamingAssets(string fileName)
{
string buildinFolderName = YooAssets.GetStreamingAssetBuildinFolderName();
return StreamingAssetsHelper.FileExists($"{buildinFolderName}/{fileName}");
}
}
/// <summary>
/// 资源文件解密服务类
/// </summary>
private class GameDecryptionServices : IDecryptionServices
{
public ulong LoadFromFileOffset(DecryptFileInfo fileInfo)
{
return 32;
}
public byte[] LoadFromMemory(DecryptFileInfo fileInfo)
{
throw new NotImplementedException();
}
public Stream LoadFromStream(DecryptFileInfo fileInfo)
{
BundleStream bundleStream = new BundleStream(fileInfo.FilePath, FileMode.Open, FileAccess.Read, FileShare.Read);
return bundleStream;
}
public uint GetManagedReadBufferSize()
{
return 1024;
}
}
}