56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
|
|
namespace YooAsset.Editor
|
|
{
|
|
public class CollectCommand
|
|
{
|
|
/// <summary>
|
|
/// 构建模式
|
|
/// </summary>
|
|
public EBuildMode BuildMode { private set; get; }
|
|
|
|
/// <summary>
|
|
/// 包裹名称
|
|
/// </summary>
|
|
public string PackageName { private set; get; }
|
|
|
|
/// <summary>
|
|
/// 启用可寻址资源定位
|
|
/// </summary>
|
|
public bool EnableAddressable { private set; get; }
|
|
|
|
/// <summary>
|
|
/// 资源定位地址大小写不敏感
|
|
/// </summary>
|
|
public bool LocationToLower { private set; get; }
|
|
|
|
/// <summary>
|
|
/// 包含资源GUID数据
|
|
/// </summary>
|
|
public bool IncludeAssetGUID { private set; get; }
|
|
|
|
/// <summary>
|
|
/// 资源包名唯一化
|
|
/// </summary>
|
|
public bool UniqueBundleName { private set; get; }
|
|
|
|
/// <summary>
|
|
/// 着色器统一全名称
|
|
/// </summary>
|
|
public string ShadersBundleName { private set; get; }
|
|
|
|
|
|
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool uniqueBundleName)
|
|
{
|
|
BuildMode = buildMode;
|
|
PackageName = packageName;
|
|
EnableAddressable = enableAddressable;
|
|
LocationToLower = locationToLower;
|
|
IncludeAssetGUID = includeAssetGUID;
|
|
UniqueBundleName = uniqueBundleName;
|
|
|
|
// 着色器统一全名称
|
|
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
|
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
|
|
}
|
|
}
|
|
} |