38 lines
836 B
C#
38 lines
836 B
C#
using System;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetBundleBuilderSetting : ScriptableObject
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{
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/// <summary>
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/// 构建管线
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/// </summary>
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public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
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/// <summary>
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/// 构建模式
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/// </summary>
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public EBuildMode BuildMode = EBuildMode.ForceRebuild;
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/// <summary>
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/// 构建的包裹名称
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/// </summary>
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public string BuildPackage = string.Empty;
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/// <summary>
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/// 压缩方式
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/// </summary>
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public ECompressOption CompressOption = ECompressOption.LZ4;
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/// <summary>
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/// 输出文件名称样式
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/// </summary>
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public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
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/// <summary>
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/// 加密类名称
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/// </summary>
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public string EncyptionClassName = string.Empty;
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}
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} |