171 lines
3.9 KiB
C#
171 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace YooAsset
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{
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internal sealed class FileDownloader : DownloaderBase
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{
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private UnityWebRequest _webRequest;
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private UnityWebRequestAsyncOperation _operationHandle;
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// 重置变量
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private bool _isAbort = false;
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private ulong _latestDownloadBytes;
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private float _latestDownloadRealtime;
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private float _tryAgainTimer;
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public FileDownloader(BundleInfo bundleInfo) : base(bundleInfo)
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{
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}
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public override void Update()
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{
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if (_steps == ESteps.None)
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return;
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if (IsDone())
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return;
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// 创建下载器
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if (_steps == ESteps.CreateDownload)
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{
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// 重置变量
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_downloadProgress = 0f;
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_downloadedBytes = 0;
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_isAbort = false;
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_latestDownloadBytes = 0;
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_latestDownloadRealtime = Time.realtimeSinceStartup;
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_tryAgainTimer = 0f;
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_requestURL = GetRequestURL();
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_webRequest = new UnityWebRequest(_requestURL, UnityWebRequest.kHttpVerbGET);
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DownloadHandlerFile handler = new DownloadHandlerFile(_bundleInfo.GetCacheLoadPath());
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handler.removeFileOnAbort = true;
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_operationHandle = _webRequest.SendWebRequest();
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_steps = ESteps.CheckDownload;
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}
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// 检测下载结果
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if (_steps == ESteps.CheckDownload)
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{
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_downloadProgress = _webRequest.downloadProgress;
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_downloadedBytes = _webRequest.downloadedBytes;
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if (_operationHandle.isDone == false)
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{
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CheckTimeout();
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return;
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}
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// 检查网络错误
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bool hasError = false;
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#if UNITY_2020_3_OR_NEWER
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if (_webRequest.result != UnityWebRequest.Result.Success)
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{
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hasError = true;
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_lastError = _webRequest.error;
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}
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#else
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if (_webRequest.isNetworkError || _webRequest.isHttpError)
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{
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hasError = true;
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_lastError = _webRequest.error;
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}
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#endif
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// 检查文件完整性
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if (hasError == false)
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{
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// 注意:如果文件验证失败需要删除文件
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if (DownloadSystem.CheckContentIntegrity(_bundleInfo) == false)
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{
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hasError = true;
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_lastError = $"Verification failed";
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}
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}
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if (hasError == false)
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{
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_steps = ESteps.Succeed;
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DownloadSystem.CacheVerifyFile(_bundleInfo.Hash, _bundleInfo.BundleName);
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}
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else
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{
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string cacheFilePath = _bundleInfo.GetCacheLoadPath();
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if (File.Exists(cacheFilePath))
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File.Delete(cacheFilePath);
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// 失败后重新尝试
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if (_failedTryAgain > 0)
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{
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ReportWarning();
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_steps = ESteps.TryAgain;
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}
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else
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{
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ReportError();
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_steps = ESteps.Failed;
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}
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}
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// 释放下载器
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DisposeWebRequest();
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}
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// 重新尝试下载
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if (_steps == ESteps.TryAgain)
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{
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_tryAgainTimer += Time.unscaledDeltaTime;
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if (_tryAgainTimer > 1f)
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{
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_failedTryAgain--;
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_steps = ESteps.CreateDownload;
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YooLogger.Warning($"Try again download : {_requestURL}");
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}
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}
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}
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public override void Abort()
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{
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if (IsDone() == false)
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{
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_steps = ESteps.Failed;
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_lastError = "user abort";
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DisposeWebRequest();
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}
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}
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private void CheckTimeout()
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{
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// 注意:在连续时间段内无新增下载数据及判定为超时
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if (_isAbort == false)
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{
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if (_latestDownloadBytes != DownloadedBytes)
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{
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_latestDownloadBytes = DownloadedBytes;
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_latestDownloadRealtime = Time.realtimeSinceStartup;
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}
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float offset = Time.realtimeSinceStartup - _latestDownloadRealtime;
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if (offset > _timeout)
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{
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YooLogger.Warning($"Web file request timeout : {_requestURL}");
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_webRequest.Abort();
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_isAbort = true;
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}
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}
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}
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private void DisposeWebRequest()
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{
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if (_webRequest != null)
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{
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_webRequest.Dispose();
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_webRequest = null;
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_operationHandle = null;
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}
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}
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}
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} |