1019 lines
32 KiB
C#
1019 lines
32 KiB
C#
using System;
|
||
using System.Diagnostics;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine.SceneManagement;
|
||
|
||
namespace YooAsset
|
||
{
|
||
public class AssetsPackage
|
||
{
|
||
private bool _isInitialize = false;
|
||
private string _initializeError = string.Empty;
|
||
private EOperationStatus _initializeStatus = EOperationStatus.None;
|
||
private EPlayMode _playMode;
|
||
private IBundleServices _bundleServices;
|
||
private AssetSystemImpl _assetSystemImpl;
|
||
private EditorSimulateModeImpl _editorSimulateModeImpl;
|
||
private OfflinePlayModeImpl _offlinePlayModeImpl;
|
||
private HostPlayModeImpl _hostPlayModeImpl;
|
||
|
||
/// <summary>
|
||
/// 包裹名
|
||
/// </summary>
|
||
public string PackageName { private set; get; }
|
||
|
||
/// <summary>
|
||
/// 初始化状态
|
||
/// </summary>
|
||
public EOperationStatus InitializeStatus
|
||
{
|
||
get { return _initializeStatus; }
|
||
}
|
||
|
||
|
||
private AssetsPackage()
|
||
{
|
||
}
|
||
internal AssetsPackage(string packageName)
|
||
{
|
||
PackageName = packageName;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新资源包裹
|
||
/// </summary>
|
||
internal void UpdatePackage()
|
||
{
|
||
if (_assetSystemImpl != null)
|
||
_assetSystemImpl.Update();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 销毁资源包裹
|
||
/// </summary>
|
||
internal void DestroyPackage()
|
||
{
|
||
if (_isInitialize)
|
||
{
|
||
_isInitialize = false;
|
||
_initializeError = string.Empty;
|
||
_initializeStatus = EOperationStatus.None;
|
||
|
||
_bundleServices = null;
|
||
_editorSimulateModeImpl = null;
|
||
_offlinePlayModeImpl = null;
|
||
_hostPlayModeImpl = null;
|
||
|
||
if (_assetSystemImpl != null)
|
||
{
|
||
_assetSystemImpl.DestroyAll();
|
||
_assetSystemImpl = null;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步初始化
|
||
/// </summary>
|
||
public InitializationOperation InitializeAsync(InitializeParameters parameters)
|
||
{
|
||
// 检测初始化参数合法性
|
||
CheckInitializeParameters(parameters);
|
||
|
||
// 初始化资源系统
|
||
InitializationOperation initializeOperation;
|
||
_assetSystemImpl = new AssetSystemImpl();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
_editorSimulateModeImpl = new EditorSimulateModeImpl();
|
||
_bundleServices = _editorSimulateModeImpl;
|
||
_assetSystemImpl.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||
var initializeParameters = parameters as EditorSimulateModeParameters;
|
||
initializeOperation = _editorSimulateModeImpl.InitializeAsync(
|
||
initializeParameters.LocationToLower,
|
||
initializeParameters.SimulatePatchManifestPath);
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
_offlinePlayModeImpl = new OfflinePlayModeImpl();
|
||
_bundleServices = _offlinePlayModeImpl;
|
||
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||
var initializeParameters = parameters as OfflinePlayModeParameters;
|
||
initializeOperation = _offlinePlayModeImpl.InitializeAsync(
|
||
initializeParameters.LocationToLower,
|
||
PackageName);
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
_hostPlayModeImpl = new HostPlayModeImpl();
|
||
_bundleServices = _hostPlayModeImpl;
|
||
_assetSystemImpl.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||
var initializeParameters = parameters as HostPlayModeParameters;
|
||
initializeOperation = _hostPlayModeImpl.InitializeAsync(
|
||
initializeParameters.LocationToLower,
|
||
initializeParameters.DefaultHostServer,
|
||
initializeParameters.FallbackHostServer,
|
||
initializeParameters.QueryServices);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
// 监听初始化结果
|
||
initializeOperation.Completed += InitializeOperation_Completed;
|
||
return initializeOperation;
|
||
}
|
||
private void CheckInitializeParameters(InitializeParameters parameters)
|
||
{
|
||
if (_isInitialize)
|
||
throw new Exception($"{nameof(AssetsPackage)} is initialized yet.");
|
||
|
||
if (parameters == null)
|
||
throw new Exception($"{nameof(AssetsPackage)} create parameters is null.");
|
||
|
||
#if !UNITY_EDITOR
|
||
if (parameters is EditorSimulateModeParameters)
|
||
throw new Exception($"Editor simulate mode only support unity editor.");
|
||
#endif
|
||
|
||
if (parameters is EditorSimulateModeParameters)
|
||
{
|
||
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
|
||
if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulatePatchManifestPath))
|
||
throw new Exception($"{nameof(editorSimulateModeParameters.SimulatePatchManifestPath)} is null or empty.");
|
||
}
|
||
|
||
if (parameters is HostPlayModeParameters)
|
||
{
|
||
var hostPlayModeParameters = parameters as HostPlayModeParameters;
|
||
if (string.IsNullOrEmpty(hostPlayModeParameters.DefaultHostServer))
|
||
throw new Exception($"${hostPlayModeParameters.DefaultHostServer} is null or empty.");
|
||
if (string.IsNullOrEmpty(hostPlayModeParameters.FallbackHostServer))
|
||
throw new Exception($"${hostPlayModeParameters.FallbackHostServer} is null or empty.");
|
||
if (hostPlayModeParameters.QueryServices == null)
|
||
throw new Exception($"{nameof(IQueryServices)} is null.");
|
||
}
|
||
|
||
// 鉴定运行模式
|
||
if (parameters is EditorSimulateModeParameters)
|
||
_playMode = EPlayMode.EditorSimulateMode;
|
||
else if (parameters is OfflinePlayModeParameters)
|
||
_playMode = EPlayMode.OfflinePlayMode;
|
||
else if (parameters is HostPlayModeParameters)
|
||
_playMode = EPlayMode.HostPlayMode;
|
||
else
|
||
throw new NotImplementedException();
|
||
|
||
// 检测参数范围
|
||
if (parameters.AssetLoadingMaxNumber < 1)
|
||
{
|
||
parameters.AssetLoadingMaxNumber = 1;
|
||
YooLogger.Warning($"{nameof(parameters.AssetLoadingMaxNumber)} minimum value is 1");
|
||
}
|
||
}
|
||
private void InitializeOperation_Completed(AsyncOperationBase op)
|
||
{
|
||
_initializeStatus = op.Status;
|
||
_initializeError = op.Error;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 向网络端请求静态资源版本
|
||
/// </summary>
|
||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||
public UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
var operation = new EditorPlayModeUpdateStaticVersionOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
var operation = new OfflinePlayModeUpdateStaticVersionOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.UpdateStaticVersionAsync(PackageName, timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 向网络端请求并更新补丁清单
|
||
/// </summary>
|
||
/// <param name="packageCRC">更新的资源包裹版本</param>
|
||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||
public UpdateManifestOperation UpdateManifestAsync(string packageCRC, int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
DebugCheckUpdateManifest();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
var operation = new EditorPlayModeUpdateManifestOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
var operation = new OfflinePlayModeUpdateManifestOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.UpdatePatchManifestAsync(PackageName, packageCRC, timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 弱联网情况下加载补丁清单
|
||
/// 注意:当指定版本内容验证失败后会返回失败。
|
||
/// </summary>
|
||
/// <param name="packageCRC">指定的资源包裹版本</param>
|
||
public UpdateManifestOperation WeaklyUpdateManifestAsync(string packageCRC)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
var operation = new EditorPlayModeUpdateManifestOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
var operation = new OfflinePlayModeUpdateManifestOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(PackageName, packageCRC);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取人类可读的版本信息
|
||
/// </summary>
|
||
public string GetHumanReadableVersion()
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
return _editorSimulateModeImpl.GetHumanReadableVersion();
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
return _offlinePlayModeImpl.GetHumanReadableVersion();
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.GetHumanReadableVersion();
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 资源回收(卸载引用计数为零的资源)
|
||
/// </summary>
|
||
public void UnloadUnusedAssets()
|
||
{
|
||
if (_isInitialize)
|
||
{
|
||
_assetSystemImpl.Update();
|
||
_assetSystemImpl.UnloadUnusedAssets();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 强制回收所有资源
|
||
/// </summary>
|
||
public void ForceUnloadAllAssets()
|
||
{
|
||
if (_isInitialize)
|
||
{
|
||
_assetSystemImpl.ForceUnloadAllAssets();
|
||
}
|
||
}
|
||
|
||
|
||
#region 资源信息
|
||
/// <summary>
|
||
/// 是否需要从远端更新下载
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public bool IsNeedDownloadFromRemote(string location)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
if (assetInfo.IsInvalid)
|
||
{
|
||
YooLogger.Warning(assetInfo.Error);
|
||
return false;
|
||
}
|
||
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||
return true;
|
||
else
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否需要从远端更新下载
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public bool IsNeedDownloadFromRemote(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (assetInfo.IsInvalid)
|
||
{
|
||
YooLogger.Warning(assetInfo.Error);
|
||
return false;
|
||
}
|
||
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||
return true;
|
||
else
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取资源信息列表
|
||
/// </summary>
|
||
/// <param name="tag">资源标签</param>
|
||
public AssetInfo[] GetAssetInfos(string tag)
|
||
{
|
||
DebugCheckInitialize();
|
||
string[] tags = new string[] { tag };
|
||
return _bundleServices.GetAssetInfos(tags);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取资源信息列表
|
||
/// </summary>
|
||
/// <param name="tags">资源标签列表</param>
|
||
public AssetInfo[] GetAssetInfos(string[] tags)
|
||
{
|
||
DebugCheckInitialize();
|
||
return _bundleServices.GetAssetInfos(tags);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取资源信息
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public AssetInfo GetAssetInfo(string location)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
return assetInfo;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查资源定位地址是否有效
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public bool CheckLocationValid(string location)
|
||
{
|
||
DebugCheckInitialize();
|
||
string assetPath = _bundleServices.TryMappingToAssetPath(location);
|
||
return string.IsNullOrEmpty(assetPath) == false;
|
||
}
|
||
#endregion
|
||
|
||
#region 原生文件
|
||
/// <summary>
|
||
/// 异步获取原生文件
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="copyPath">拷贝路径</param>
|
||
public RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
return GetRawFileInternal(assetInfo, copyPath);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步获取原生文件
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
/// <param name="copyPath">拷贝路径</param>
|
||
public RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||
{
|
||
DebugCheckInitialize();
|
||
return GetRawFileInternal(assetInfo, copyPath);
|
||
}
|
||
|
||
|
||
private RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
|
||
{
|
||
if (assetInfo.IsInvalid)
|
||
{
|
||
YooLogger.Error($"Failed to get raw file. {assetInfo.Error}");
|
||
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
|
||
#if UNITY_EDITOR
|
||
if (bundleInfo.Bundle.IsRawFile == false)
|
||
{
|
||
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !";
|
||
YooLogger.Error(error);
|
||
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
#endif
|
||
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 场景加载
|
||
/// <summary>
|
||
/// 异步加载场景
|
||
/// </summary>
|
||
/// <param name="location">场景的定位地址</param>
|
||
/// <param name="sceneMode">场景加载模式</param>
|
||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||
/// <param name="priority">优先级</param>
|
||
public SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||
return handle;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载场景
|
||
/// </summary>
|
||
/// <param name="assetInfo">场景的资源信息</param>
|
||
/// <param name="sceneMode">场景加载模式</param>
|
||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||
/// <param name="priority">优先级</param>
|
||
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||
{
|
||
DebugCheckInitialize();
|
||
var handle = _assetSystemImpl.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||
return handle;
|
||
}
|
||
#endregion
|
||
|
||
#region 资源加载
|
||
/// <summary>
|
||
/// 同步加载资源对象
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
public AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
return LoadAssetInternal(assetInfo, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 同步加载资源对象
|
||
/// </summary>
|
||
/// <typeparam name="TObject">资源类型</typeparam>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||
return LoadAssetInternal(assetInfo, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 同步加载资源对象
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="type">资源类型</param>
|
||
public AssetOperationHandle LoadAssetSync(string location, System.Type type)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||
return LoadAssetInternal(assetInfo, true);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 异步加载资源对象
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
return LoadAssetInternal(assetInfo, false);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载资源对象
|
||
/// </summary>
|
||
/// <typeparam name="TObject">资源类型</typeparam>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public AssetOperationHandle LoadAssetAsync<TObject>(string location) where TObject : UnityEngine.Object
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||
return LoadAssetInternal(assetInfo, false);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载资源对象
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="type">资源类型</param>
|
||
public AssetOperationHandle LoadAssetAsync(string location, System.Type type)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||
return LoadAssetInternal(assetInfo, false);
|
||
}
|
||
|
||
|
||
private AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
|
||
{
|
||
#if UNITY_EDITOR
|
||
if (assetInfo.IsInvalid == false)
|
||
{
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
if (bundleInfo.Bundle.IsRawFile)
|
||
{
|
||
string error = $"Cannot load raw file using LoadAsset method !";
|
||
YooLogger.Error(error);
|
||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||
completedProvider.SetCompleted(error);
|
||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||
}
|
||
}
|
||
#endif
|
||
|
||
var handle = _assetSystemImpl.LoadAssetAsync(assetInfo);
|
||
if (waitForAsyncComplete)
|
||
handle.WaitForAsyncComplete();
|
||
return handle;
|
||
}
|
||
#endregion
|
||
|
||
#region 资源加载
|
||
/// <summary>
|
||
/// 同步加载子资源对象
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
public SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
return LoadSubAssetsInternal(assetInfo, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 同步加载子资源对象
|
||
/// </summary>
|
||
/// <typeparam name="TObject">资源类型</typeparam>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||
return LoadSubAssetsInternal(assetInfo, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 同步加载子资源对象
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="type">子对象类型</param>
|
||
public SubAssetsOperationHandle LoadSubAssetsSync(string location, System.Type type)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||
return LoadSubAssetsInternal(assetInfo, true);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 异步加载子资源对象
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
return LoadSubAssetsInternal(assetInfo, false);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载子资源对象
|
||
/// </summary>
|
||
/// <typeparam name="TObject">资源类型</typeparam>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||
return LoadSubAssetsInternal(assetInfo, false);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载子资源对象
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="type">子对象类型</param>
|
||
public SubAssetsOperationHandle LoadSubAssetsAsync(string location, System.Type type)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||
return LoadSubAssetsInternal(assetInfo, false);
|
||
}
|
||
|
||
|
||
private SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
|
||
{
|
||
#if UNITY_EDITOR
|
||
if (assetInfo.IsInvalid == false)
|
||
{
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
if (bundleInfo.Bundle.IsRawFile)
|
||
{
|
||
string error = $"Cannot load raw file using LoadSubAssets method !";
|
||
YooLogger.Error(error);
|
||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||
completedProvider.SetCompleted(error);
|
||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||
}
|
||
}
|
||
#endif
|
||
|
||
var handle = _assetSystemImpl.LoadSubAssetsAsync(assetInfo);
|
||
if (waitForAsyncComplete)
|
||
handle.WaitForAsyncComplete();
|
||
return handle;
|
||
}
|
||
#endregion
|
||
|
||
#region 资源下载
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
|
||
/// </summary>
|
||
/// <param name="tag">资源标签</param>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
/// <param name="timeout">超时时间</param>
|
||
public PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain, timeout);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
|
||
/// </summary>
|
||
/// <param name="tags">资源标签列表</param>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
/// <param name="timeout">超时时间</param>
|
||
public PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain, timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新当前资源版本所有的资源包文件
|
||
/// </summary>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
/// <param name="timeout">超时时间</param>
|
||
public PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain, timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
|
||
/// </summary>
|
||
/// <param name="locations">资源定位列表</param>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
/// <param name="timeout">超时时间</param>
|
||
public PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
|
||
foreach (var location in locations)
|
||
{
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
assetInfos.Add(assetInfo);
|
||
}
|
||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
|
||
/// </summary>
|
||
/// <param name="assetInfos">资源信息列表</param>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
/// <param name="timeout">超时时间</param>
|
||
public PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain, timeout);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 资源解压
|
||
/// <summary>
|
||
/// 创建补丁解压器
|
||
/// </summary>
|
||
/// <param name="tag">资源标签</param>
|
||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||
public PatchUnpackerOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
return CreatePatchUnpacker(new string[] { tag }, unpackingMaxNumber, failedTryAgain);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁解压器
|
||
/// </summary>
|
||
/// <param name="tags">资源标签列表</param>
|
||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||
public PatchUnpackerOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁解压器
|
||
/// </summary>
|
||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||
public PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain, int.MaxValue);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 包裹更新
|
||
/// <summary>
|
||
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
|
||
/// </summary>
|
||
/// <param name="packageCRC">指定更新的资源包裹版本</param>
|
||
/// <param name="timeout">超时时间</param>
|
||
public UpdatePackageOperation UpdatePackageAsync(string packageCRC, int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
var operation = new EditorPlayModeUpdatePackageOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
var operation = new OfflinePlayModeUpdatePackageOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.UpdatePackageAsync(PackageName, packageCRC, timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 内部方法
|
||
/// <summary>
|
||
/// 是否包含资源文件
|
||
/// </summary>
|
||
internal bool IsIncludeBundleFile(string fileName)
|
||
{
|
||
// NOTE : 编辑器模拟模式下始终返回TRUE
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
return true;
|
||
return _bundleServices.IsIncludeBundleFile(fileName);
|
||
}
|
||
#endregion
|
||
|
||
#region 调试方法
|
||
[Conditional("DEBUG")]
|
||
private void DebugCheckInitialize()
|
||
{
|
||
if (_initializeStatus == EOperationStatus.None)
|
||
throw new Exception("YooAssets initialize not completed !");
|
||
else if (_initializeStatus == EOperationStatus.Failed)
|
||
throw new Exception($"YooAssets initialize failed : {_initializeError}");
|
||
}
|
||
|
||
[Conditional("DEBUG")]
|
||
private void DebugCheckLocation(string location)
|
||
{
|
||
if (string.IsNullOrEmpty(location) == false)
|
||
{
|
||
// 检查路径末尾是否有空格
|
||
int index = location.LastIndexOf(" ");
|
||
if (index != -1)
|
||
{
|
||
if (location.Length == index + 1)
|
||
YooLogger.Warning($"Found blank character in location : \"{location}\"");
|
||
}
|
||
|
||
if (location.IndexOfAny(System.IO.Path.GetInvalidPathChars()) >= 0)
|
||
YooLogger.Warning($"Found illegal character in location : \"{location}\"");
|
||
}
|
||
}
|
||
|
||
[Conditional("DEBUG")]
|
||
private void DebugCheckUpdateManifest()
|
||
{
|
||
var loadedBundleInfos = _assetSystemImpl.GetLoadedBundleInfos();
|
||
if (loadedBundleInfos.Count > 0)
|
||
{
|
||
YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 调试信息
|
||
internal List<DebugProviderInfo> GetDebugReportInfos()
|
||
{
|
||
return _assetSystemImpl.GetDebugReportInfos();
|
||
}
|
||
#endregion
|
||
|
||
#region 私有方法
|
||
/// <summary>
|
||
/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志。
|
||
/// </summary>
|
||
/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
|
||
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
|
||
{
|
||
DebugCheckLocation(location);
|
||
string assetPath = _bundleServices.MappingToAssetPath(location);
|
||
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
|
||
if (patchAsset != null)
|
||
{
|
||
AssetInfo assetInfo = new AssetInfo(patchAsset, assetType);
|
||
return assetInfo;
|
||
}
|
||
else
|
||
{
|
||
string error;
|
||
if (string.IsNullOrEmpty(location))
|
||
error = $"The location is null or empty !";
|
||
else
|
||
error = $"The location is invalid : {location}";
|
||
AssetInfo assetInfo = new AssetInfo(error);
|
||
return assetInfo;
|
||
}
|
||
}
|
||
#endregion
|
||
}
|
||
} |